Player Matchup

Medusa
Medusa
Dzarmuna
Medusa
Level 64
God Stats
5W - 2L
1,684 SR
Queue Stats
95W - 101L
1,597 Elo+
Solo
Merlin
Merlin
ELMecanicoJMVN
Merlin
Level 76
God Stats
4W - 6L
1,462 SR
Queue Stats
225W - 211L
1,539 Elo+
Party 1
Yemoja
Yemoja
Mapena05
Yemoja
Level 49
God Stats
2W - 0L
1,749 SR
Queue Stats
120W - 144L
1,345 Elo+
Party 1
Pele
Pele
TwiXlight
Pele
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
78W - 67L
1,584 Elo+
Solo
Hel
Hel
thesickness963
Hel
Level 47
God Stats
2W - 6L
1,500 SR
Queue Stats
7W - 9L
1,500 Elo+
Solo
Team Averages
Level 69
1,579 SR
1,513 Elo+

VS

Team Averages
Level 83
1,417 SR
1,362 Elo+
Ravana
Ravana
BigFlots
Ravana
Level 128
God Stats
3W - 6L
1,346 SR
Queue Stats
125W - 104L
1,261 Elo+
Solo
Cu Chulainn
Cu Chulainn
Boomie144
Cu Chulainn
Level 69
God Stats
4W - 7L
1,109 SR
Queue Stats
432W - 397L
1,371 Elo+
Solo
Rama
Rama
CARLQUITI
Rama
Level 84
God Stats
13W - 12L
1,721 SR
Queue Stats
243W - 248L
1,350 Elo+
Solo
Eset
Eset
DirtyxPlop
Eset
Level 63
God Stats
3W - 3L
1,500 SR
Queue Stats
120W - 108L
1,398 Elo+
Solo
Yemoja
Yemoja
ZealXZ
Yemoja
Level 69
God Stats
60W - 72L
1,407 SR
Queue Stats
94W - 117L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Dzarmuna
Medusa
14
5 / 6 / 0
8,293
518
10,522
11,387
3,543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 3 / 1
8,506
532
4,554
7,600
2,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Mapena05
Yemoja
13
1 / 2 / 5
8,054
503
2,670
7,116
6,054
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Pele
15
2 / 1 / 1
8,714
545
6,415
12,332
4,526
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
0 / 3 / 1
6,600
413
1,799
7,028
2,264
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
BigFlots
Ravana
15
2 / 1 / 3
8,784
549
4,933
7,733
2,877
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cu Chulainn
Boomie144
Cu Chulainn
15
3 / 1 / 0
8,781
549
5,597
7,300
6,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Rama
14
5 / 5 / 2
8,492
531
7,744
11,171
4,129
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

13
3 / 2 / 3
8,482
530
6,969
6,526
2,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
ZealXZ
Yemoja
13
2 / 1 / 2
7,814
488
3,067
9,195
4,881
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
25
9
Kills
15
15
Deaths
10
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ravana
BigFlots
Ravana
2
1
3
3.5
L
Cu Chulainn
Boomie144
Cu Chulainn
3
1
0
3
L
Rama
5
5
2
1.2
L
3
2
3
2.25
W
Medusa
Dzarmuna
Medusa
5
6
0
0.83
W
1
3
1
0.5
W
Yemoja
Mapena05
Yemoja
1
2
5
1.75
W
Pele
2
1
1
2.5
L
Yemoja
ZealXZ
Yemoja
2
1
2
3
W
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,960
Damage
28,310
45,463
Taken
41,925
18,877
Mitigated
20,265
14,354
Healing
14,594
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
BigFlots
Ravana
4,933
553
0
4,441
7,733
2,877
353
2,513
5,018
0
64,417
L
Cu Chulainn
Boomie144
Cu Chulainn
5,597
398
0
1,446
7,300
6,371
301
1,799
5,501
6,624
46,587
L
Rama
7,744
6,450
0
2,523
11,171
4,129
924
1,809
9,316
0
52,334
L
6,969
633
188
1,669
6,526
2,007
622
1,556
4,756
45,729
0
W
Medusa
Dzarmuna
Medusa
10,522
4,873
0
841
11,387
3,543
1,096
1,485
9,878
0
46,572
W
4,554
6
0
1,076
7,600
2,490
38
2,304
5,032
52,966
0
W
Yemoja
Mapena05
Yemoja
2,670
286
1,830
1,288
7,116
6,054
176
2,649
4,399
20,267
0
W
Pele
6,415
1,073
927
6,474
12,332
4,526
0
3,134
8,948
0
62,829
L
Yemoja
ZealXZ
Yemoja
3,067
606
1,562
2,765
9,195
4,881
705
884
8,311
33,504
0
W
1,799
265
248
1,670
7,028
2,264
250
505
6,523
23,384
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,167
Gold Earned
42,353
424
Minions Killed
475
0
Camps Cleared
0
1,374,848
Distance Traveled
1,459,764
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
8,784
549
110
7
0
329,943
3
L
Cu Chulainn
8,781
549
106
7
0
301,597
2
L
Rama
8,492
531
90
6
0
238,365
1
L
Eset
8,482
530
108
7
0
297,013
2
W
Medusa
8,293
518
79
5
0
269,750
2
W
Merlin
8,506
532
119
7
0
299,997
6
W
Yemoja
8,054
503
56
4
0
230,340
1
W
Pele
8,714
545
124
8
0
343,683
2
L
Yemoja
7,814
488
61
4
0
292,846
5
W
Hel
6,600
413
46
3
0
231,078
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role