Player Matchup

Kuzenbo
Kuzenbo
Meteor
Kuzenbo
Level 160
God Stats
6W - 11L
1,182 SR
Queue Stats
73W - 62L
1,602 Elo+
Party 1
Tsukuyomi
Tsukuyomi
SaphirHunter
Tsukuyomi
Level 119
God Stats
22W - 16L
1,560 SR
Queue Stats
505W - 505L
1,421 Elo+
Party 3
Scylla
Scylla
Schalach
Scylla
Level 85
God Stats
0W - 4L
1,324 SR
Queue Stats
94W - 73L
1,430 Elo+
Party 3
Set
Set
Unanimously
Set
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sun Wukong
Sun Wukong
XxXLazarXxX
Sun Wukong
Level 106
God Stats
4W - 6L
1,441 SR
Queue Stats
48W - 48L
1,612 Elo+
Solo
Team Averages
Level 124
1,401 SR
1,513 Elo+

VS

Team Averages
Level 151
1,744 SR
1,769 Elo+
Janus
Janus
DaddysBeIt
Janus
Level 157
God Stats
8W - 0L
2,093 SR
Queue Stats
242W - 58L
2,110 Elo+
Party 2
Anhur
Anhur
DineOhSaw
Anhur
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
EverybodyDance
Da Ji
Level 128
God Stats
5W - 2L
1,500 SR
Queue Stats
203W - 203L
1,566 Elo+
Solo
Nemesis
Nemesis
Hamish
Nemesis
Level 159
God Stats
3W - 2L
1,821 SR
Queue Stats
236W - 171L
1,757 Elo+
Party 2
Susano
Susano
Panvich
Susano
Level 149
God Stats
11W - 2L
1,803 SR
Queue Stats
143W - 66L
1,911 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Meteor
Kuzenbo
8
1 / 1 / 5
5,552
505
5,253
6,858
3,405
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tsukuyomi
SaphirHunter
Tsukuyomi
11
4 / 4 / 2
6,226
566
5,161
5,677
3,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Scylla
Schalach
Scylla
9
1 / 2 / 1
5,142
467
1,997
3,808
859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

11
3 / 1 / 2
6,333
576
4,964
7,293
3,667
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Sun Wukong
XxXLazarXxX
Sun Wukong
9
1 / 2 / 0
5,443
495
3,151
8,391
5,845
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
11
0 / 1 / 4
6,653
605
3,567
4,338
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Anhur
DineOhSaw
Anhur
12
1 / 3 / 1
6,513
592
3,660
6,524
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
5 / 4 / 1
6,837
622
4,349
8,182
2,654
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Hamish
Nemesis
9
2 / 2 / 2
6,052
550
4,008
7,629
4,404
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Susano
Panvich
Susano
13
2 / 0 / 1
7,159
651
7,507
8,533
4,052
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
19
10
Kills
10
10
Deaths
10
10
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Janus
0
1
4
2
W
Anhur
DineOhSaw
Anhur
1
3
1
0.5
W
5
4
1
1.38
W
Nemesis
Hamish
Nemesis
2
2
2
1.5
L
Kuzenbo
Meteor
Kuzenbo
1
1
5
3.5
W
Susano
Panvich
Susano
2
0
1
2.5
L
Tsukuyomi
SaphirHunter
Tsukuyomi
4
4
2
1.25
L
Scylla
Schalach
Scylla
1
2
1
0.75
L
3
1
2
4
L
Sun Wukong
XxXLazarXxX
Sun Wukong
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,526
Damage
23,091
32,027
Taken
35,206
17,216
Mitigated
14,064
10,494
Healing
11,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
3,567
870
0
860
4,338
1,353
0
1,804
2,448
47,427
0
W
Anhur
DineOhSaw
Anhur
3,660
2,151
0
2,892
6,524
1,601
0
1,719
4,805
0
38,323
W
4,349
1,448
0
2,776
8,182
2,654
0
1,205
6,977
0
30,955
W
Nemesis
Hamish
Nemesis
4,008
1,296
0
1,587
7,629
4,404
0
2,644
4,795
0
12,106
L
Kuzenbo
Meteor
Kuzenbo
5,253
1,781
0
2,157
6,858
3,405
0
795
5,989
12,177
0
W
Susano
Panvich
Susano
7,507
2,404
0
3,181
8,533
4,052
2,374
490
7,668
0
44,097
L
Tsukuyomi
SaphirHunter
Tsukuyomi
5,161
1,773
0
655
5,677
3,440
0
1,384
4,242
5,315
29,202
L
Scylla
Schalach
Scylla
1,997
302
0
299
3,808
859
0
280
3,506
25,328
0
L
4,964
2,656
0
3,220
7,293
3,667
0
911
6,332
3,748
37,364
L
Sun Wukong
XxXLazarXxX
Sun Wukong
3,151
702
0
4,163
8,391
5,845
0
0
8,391
0
24,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,696
Gold Earned
33,214
266
Minions Killed
366
0
Camps Cleared
0
1,091,651
Distance Traveled
1,100,335
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,653
605
103
9
0
230,669
2
W
Anhur
6,513
592
85
8
0
175,494
4
W
Da Ji
6,837
622
58
5
0
219,412
6
W
Nemesis
6,052
550
21
2
0
238,158
5
L
Kuzenbo
5,552
505
14
1
0
241,917
2
W
Susano
7,159
651
99
9
0
236,602
3
L
Tsukuyomi
6,226
566
73
7
0
231,433
1
L
Scylla
5,142
467
49
4
0
209,617
5
L
Set
6,333
576
77
7
0
220,449
1
L
Sun Wukong
5,443
495
53
5
0
188,235
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role