Player Matchup

Nike
Nike
 
Nike
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Demon2677
Bakasura
Level 85
God Stats
5W - 5L
1,715 SR
Queue Stats
194W - 185L
1,614 Elo+
Solo
Scylla
Scylla
ThunderOverLord_
Scylla
Level 87
God Stats
6W - 2L
1,500 SR
Queue Stats
197W - 189L
1,202 Elo+
Solo
Olorun
Olorun
Tyjo021
Olorun
Level 65
God Stats
7W - 2L
1,462 SR
Queue Stats
419W - 399L
1,454 Elo+
Solo
Heimdallr
Heimdallr
aSniSN1P3
Heimdallr
Level 148
God Stats
4W - 2L
1,500 SR
Queue Stats
162W - 192L
1,537 Elo+
Solo
Team Averages
Level 95
1,535 SR
1,461 Elo+

VS

Team Averages
Level 96
1,434 SR
1,492 Elo+
Chang'e
Chang'e
IMM0RTAL_XVI
Chang'e
Level 112
God Stats
2W - 3L
1,239 SR
Queue Stats
143W - 141L
1,553 Elo+
Solo
Mercury
Mercury
Prolific Wicked
Mercury
Level 128
God Stats
72W - 73L
1,426 SR
Queue Stats
174W - 202L
1,353 Elo+
Solo
Neith
Neith
TESTAMENT256
Neith
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,653 Elo+
Solo
Sun Wukong
Sun Wukong
YJDIEZ
Sun Wukong
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 126L
1,480 Elo+
Solo
Jormungandr
Jormungandr
eyerekedmyself
Jormungandr
Level 76
God Stats
1W - 2L
1,506 SR
Queue Stats
33W - 42L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
13
1 / 2 / 1
7,629
545
9,741
11,732
5,327
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Bakasura
Demon2677
Bakasura
15
6 / 1 / 1
8,818
630
6,024
9,276
6,035
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

13
3 / 2 / 5
7,754
554
4,481
5,336
1,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Olorun
Tyjo021
Olorun
11
5 / 5 / 5
7,250
518
7,842
11,515
3,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Heimdallr
aSniSN1P3
Heimdallr
14
5 / 2 / 8
8,167
583
7,453
9,708
3,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
IMM0RTAL_XVI
Chang'e
13
3 / 3 / 0
7,743
553
6,394
9,054
2,976
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

12
1 / 4 / 4
6,962
497
3,741
8,667
4,635
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
3 / 6 / 3
6,512
465
6,735
8,738
2,641
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
YJDIEZ
Sun Wukong
11
3 / 6 / 2
6,769
484
4,203
11,773
7,199
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jormungandr
eyerekedmyself
Jormungandr
14
2 / 2 / 0
7,761
554
10,105
15,926
8,044
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
20
Kills
12
12
Deaths
21
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
2
1
0.75
W
Bakasura
Demon2677
Bakasura
6
1
1
6.5
L
Chang'e
IMM0RTAL_XVI
Chang'e
3
3
0
1
L
1
4
4
0.75
L
3
6
3
0.75
W
3
2
5
2.75
W
Olorun
Tyjo021
Olorun
5
5
5
1.5
L
Sun Wukong
YJDIEZ
Sun Wukong
3
6
2
0.67
W
Heimdallr
aSniSN1P3
Heimdallr
5
2
8
4.5
L
Jormungandr
eyerekedmyself
Jormungandr
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,541
Damage
31,178
47,567
Taken
54,158
19,931
Mitigated
25,495
16,226
Healing
17,680
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
9,741
1,972
0
1,720
11,732
5,327
0
9,310
2,422
100
50,850
W
Bakasura
Demon2677
Bakasura
6,024
3,504
0
2,755
9,276
6,035
90
2,019
7,257
6,791
47,161
L
Chang'e
IMM0RTAL_XVI
Chang'e
6,394
783
469
4,427
9,054
2,976
0
2,145
6,463
46,457
0
L
3,741
2,406
0
1,446
8,667
4,635
0
2,657
5,836
6,467
34,518
L
6,735
3,124
0
2,085
8,738
2,641
0
3,823
4,666
0
25,944
W
4,481
673
0
1,691
5,336
1,793
309
3,315
2,021
34,591
0
W
Olorun
Tyjo021
Olorun
7,842
3,253
602
5,364
11,515
3,580
463
1,641
9,874
31,677
0
L
Sun Wukong
YJDIEZ
Sun Wukong
4,203
656
0
1,487
11,773
7,199
0
3,197
8,445
0
26,401
W
Heimdallr
aSniSN1P3
Heimdallr
7,453
2,018
0
4,094
9,708
3,196
758
455
9,253
0
37,697
L
Jormungandr
eyerekedmyself
Jormungandr
10,105
3,121
0
7,766
15,926
8,044
70
553
15,333
56,831
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,618
Gold Earned
35,747
398
Minions Killed
352
0
Camps Cleared
0
1,320,023
Distance Traveled
1,315,476
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,629
545
100
7
0
252,964
1
W
Bakasura
8,818
630
117
8
0
311,256
4
L
Chang'e
7,743
553
98
7
0
233,189
2
L
Mercury
6,962
497
76
5
0
273,237
0
L
Neith
6,512
465
32
2
0
267,307
5
W
Scylla
7,754
554
78
6
0
245,060
3
W
Olorun
7,250
518
41
3
0
250,853
1
L
Sun Wukong
6,769
484
45
3
0
327,586
4
W
Heimdallr
8,167
583
62
4
0
259,890
0
L
Jormungandr
7,761
554
101
7
0
214,157
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role