Player Matchup

Set
Set
GizzyTheGremlin
Set
Level 28
God Stats
0W - 4L
1,120 SR
Queue Stats
101W - 126L
1,441 Elo+
Party 1
Cu Chulainn
Cu Chulainn
NinjaSqurriel005
Cu Chulainn
Level 29
God Stats
10W - 13L
1,479 SR
Queue Stats
296W - 292L
1,591 Elo+
Solo
Medusa
Medusa
Promisenotasmurf
Medusa
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 79L
1,520 Elo+
Solo
Athena
Athena
Wolf-girl256
Athena
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,372 Elo+
Party 1
Merlin
Merlin
frog4Andy
Merlin
Level 25
God Stats
0W - 1L
1,429 SR
Queue Stats
2W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,406 SR
1,485 Elo+

VS

Team Averages
Level 16
1,531 SR
1,541 Elo+
Horus
Horus
Feartiz
Horus
Level 21
God Stats
1W - 1L
1,500 SR
Queue Stats
94W - 66L
1,547 Elo+
Solo
Anhur
Anhur
NoobSmiteFR
Anhur
Level 26
God Stats
47W - 44L
1,459 SR
Queue Stats
185W - 196L
1,429 Elo+
Solo
Terra
Terra
feihualing
Terra
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,694 Elo+
Solo
Ra
Ra
我會吃你的屁股
Ra
Level 8
God Stats
3W - 1L
1,698 SR
Queue Stats
17W - 18L
1,271 Elo+
Solo
Loki
Loki
黑色FY
Loki
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 27L
1,764 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 3 / 0
6,675
513
2,465
7,302
4,396
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Cu Chulainn
NinjaSqurriel005
Cu Chulainn
11
2 / 2 / 0
6,726
517
10,047
10,219
8,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

10
1 / 3 / 0
5,772
444
10,641
11,362
2,576
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Athena
7
0 / 8 / 0
5,127
394
1,002
10,654
5,355
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Merlin
frog4Andy
Merlin
12
0 / 2 / 0
6,327
487
2,779
5,734
1,408
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Feartiz
Horus
11
3 / 1 / 10
7,894
607
4,296
13,107
12,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
9 / 0 / 6
7,920
609
17,026
13,012
5,434
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hidden Dagger

Hidden Dagger

+15
Physical Power

Terra
8
0 / 3 / 0
5,117
394
834
5,041
2,356
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

16
2 / 0 / 0
8,872
682
2,531
4,406
1,757
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Loki
15
4 / 0 / 2
8,074
621
5,292
8,653
3,551
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
36
4
Kills
18
18
Deaths
4
0
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Horus
Feartiz
Horus
3
1
10
8
L
1
3
0
0.33
L
Cu Chulainn
NinjaSqurriel005
Cu Chulainn
2
2
0
1
W
9
0
6
12
L
1
3
0
0.33
L
Athena
0
8
0
0
W
Terra
0
3
0
0
L
Merlin
frog4Andy
Merlin
0
2
0
0
W
Loki
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,934
Damage
29,979
45,271
Taken
44,219
22,093
Mitigated
25,541
10,185
Healing
24,265
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
Feartiz
Horus
4,296
2,581
2,830
5,911
13,107
12,443
23
2,730
10,377
0
13,158
L
2,465
1,134
0
1,251
7,302
4,396
0
1,637
5,665
4,230
37,727
L
Cu Chulainn
NinjaSqurriel005
Cu Chulainn
10,047
1,178
0
2,939
10,219
8,358
0
1,547
8,584
6,787
36,519
W
17,026
9,825
0
6,556
13,012
5,434
564
1,309
11,703
0
57,384
L
10,641
4,749
0
4,043
11,362
2,576
0
0
11,362
0
36,133
L
Athena
1,002
512
0
576
10,654
5,355
0
0
10,654
6,712
0
W
Terra
834
325
85
381
5,041
2,356
374
444
4,597
8,020
0
L
Merlin
frog4Andy
Merlin
2,779
133
0
1,376
5,734
1,408
273
93
5,641
36,236
0
W
2,531
199
70
2,200
4,406
1,757
766
664
3,742
75,614
0
W
Loki
5,292
1,409
670
5,562
8,653
3,551
0
543
8,110
0
53,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,627
Gold Earned
37,877
309
Minions Killed
395
0
Camps Cleared
0
1,261,624
Distance Traveled
1,299,736
11
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,894
607
17
1
0
243,739
4
L
Set
6,675
513
81
6
0
273,852
3
L
Cu Chulainn
6,726
517
81
6
0
260,306
6
W
Anhur
7,920
609
82
6
0
223,830
6
L
Medusa
5,772
444
64
5
0
247,724
1
L
Athena
5,127
394
9
1
0
244,536
0
W
Terra
5,117
394
16
1
0
229,278
0
L
Merlin
6,327
487
74
6
0
235,206
1
W
Ra
8,872
682
173
13
0
306,626
0
W
Loki
8,074
621
107
8
0
296,263
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role