Player Matchup

Medusa
Medusa
Angeluchi18
Medusa
Level 28
God Stats
5W - 5L
1,540 SR
Queue Stats
94W - 117L
1,537 Elo+
Solo
Bellona
Bellona
ForeverPsykBryt
Bellona
Level 24
God Stats
8W - 3L
1,736 SR
Queue Stats
13W - 11L
1,652 Elo+
Party 1
Hel
Hel
SHACAHRC
Hel
Level 30
God Stats
26W - 37L
1,500 SR
Queue Stats
635W - 669L
1,389 Elo+
Solo
Sun Wukong
Sun Wukong
papawitzy
Sun Wukong
Level 23
God Stats
7W - 2L
1,736 SR
Queue Stats
12W - 9L
1,652 Elo+
Party 1
Artemis
Artemis
trollingisfun321
Artemis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Team Averages
Level 27
1,602 SR
1,546 Elo+

VS

Team Averages
Level 19
1,514 SR
1,471 Elo+
Janus
Janus
AhFiddleStyx
Janus
Level 29
God Stats
0W - 2L
1,530 SR
Queue Stats
11W - 17L
1,349 Elo+
Solo
Ra
Ra
GettingLoose
Ra
Level 12
God Stats
1W - 2L
1,500 SR
Queue Stats
116W - 100L
1,559 Elo+
Solo
Ullr
Ullr
Jose15147
Ullr
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
lzt787787
Ares
Level 21
God Stats
8W - 9L
1,538 SR
Queue Stats
101W - 100L
1,447 Elo+
Solo
Odin
Odin
redalert222
Odin
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
8
2 / 1 / 3
5,032
503
1,559
3,646
983
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
3 / 1 / 0
5,855
586
2,771
4,231
3,632
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 2 / 4
5,435
544
1,697
4,763
1,433
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sun Wukong
papawitzy
Sun Wukong
8
4 / 2 / 1
5,649
565
2,673
5,410
1,869
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

11
5 / 0 / 5
6,867
687
4,885
5,437
2,926
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 0
5,015
502
1,017
3,957
1,226
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
4 / 4 / 1
5,813
581
6,109
5,669
1,636
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ullr
8
0 / 3 / 2
4,927
493
2,539
5,023
1,233
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ares
8
1 / 0 / 0
4,802
480
740
3,438
1,697
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

4
0 / 6 / 2
4,081
408
817
4,971
2,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
11
14
Kills
6
6
Deaths
15
13
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
0
0.5
W
Medusa
2
1
3
3.5
W
3
1
0
3
L
4
4
1
1.13
L
Ullr
0
3
2
0.33
W
0
2
4
1
L
Ares
1
0
0
1
W
Sun Wukong
papawitzy
Sun Wukong
4
2
1
2.25
L
0
6
2
0.17
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,585
Damage
11,222
23,487
Taken
23,058
10,843
Mitigated
8,166
9,332
Healing
2,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,017
268
0
102
3,957
1,226
728
0
3,957
16,157
0
W
Medusa
1,559
614
0
1,428
3,646
983
471
1,506
2,049
0
14,319
W
2,771
744
0
1,510
4,231
3,632
269
752
3,435
2,306
17,290
L
6,109
1,016
161
1,199
5,669
1,636
0
995
4,674
29,978
0
L
Ullr
2,539
838
0
360
5,023
1,233
0
293
4,730
0
19,994
W
1,697
153
0
1,610
4,763
1,433
443
2,563
1,970
24,014
0
L
Ares
740
0
0
623
3,438
1,697
0
417
3,021
8,136
0
W
Sun Wukong
papawitzy
Sun Wukong
2,673
642
0
1,534
5,410
1,869
0
1,415
3,900
0
18,136
L
817
534
0
100
4,971
2,374
120
597
4,374
0
5,053
W
4,885
2,354
0
3,250
5,437
2,926
0
1,197
4,151
7,600
40,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,838
Gold Earned
24,638
239
Minions Killed
165
0
Camps Cleared
0
948,933
Distance Traveled
812,669
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
5,015
502
37
4
0
151,299
1
W
Medusa
5,032
503
26
3
0
218,696
3
W
Bellona
5,855
586
48
5
0
183,418
1
L
Ra
5,813
581
57
6
0
168,426
1
L
Ullr
4,927
493
44
4
0
181,802
0
W
Hel
5,435
544
53
5
0
165,219
0
L
Ares
4,802
480
19
2
0
191,408
4
W
Sun Wukong
5,649
565
36
4
0
201,550
1
L
Odin
4,081
408
8
1
0
119,734
1
W
Artemis
6,867
687
76
8
0
180,050
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role