Player Matchup

Fenrir
Fenrir
DaltonMcEirhen
Fenrir
Level 11
God Stats
1W - 4L
1,500 SR
Queue Stats
24W - 35L
1,651 Elo+
Solo
Ah Puch
Ah Puch
Nek1t09
Ah Puch
Level 31
God Stats
45W - 54L
1,550 SR
Queue Stats
54W - 64L
1,586 Elo+
Solo
Ares
Ares
Tamfer211
Ares
Level 7
God Stats
4W - 3L
1,310 SR
Queue Stats
6W - 8L
1,513 Elo+
Solo
Hercules
Hercules
ciamioncino5677
Hercules
Level 5
God Stats
4W - 1L
1,824 SR
Queue Stats
5W - 4L
1,555 Elo+
Solo
Izanami
Izanami
voltagev100
Izanami
Level 17
God Stats
44W - 24L
1,698 SR
Queue Stats
56W - 40L
1,628 Elo+
Solo
Team Averages
Level 14
1,576 SR
1,587 Elo+

VS

Team Averages
Level 18
1,665 SR
1,589 Elo+
Persephone
Persephone
Killbabyjr
Persephone
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 26L
1,353 Elo+
Solo
Bastet
Bastet
Royal_zZeNky
Bastet
Level 7
God Stats
5W - 3L
1,789 SR
Queue Stats
5W - 3L
1,750 Elo+
Solo
Merlin
Merlin
Vejji
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,431 Elo+
Solo
Cerberus
Cerberus
matreus159
Cerberus
Level 12
God Stats
7W - 7L
1,791 SR
Queue Stats
16W - 10L
1,790 Elo+
Solo
Jing Wei
Jing Wei
zooloo4u
Jing Wei
Level 28
God Stats
13W - 15L
1,744 SR
Queue Stats
495W - 472L
1,622 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 7 / 2
10,790
899
13,931
22,590
8,443
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ah Puch
Nek1t09
Ah Puch
17
3 / 5 / 2
11,250
938
13,736
10,431
4,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
16
0 / 9 / 3
10,574
881
4,168
28,259
18,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Fal (old)

Stone of Fal (old)

+80
Magical Power
+40
Magical Protection
+10%
Cooldown Reduction

PASSIVE - You gain 20% of the Magical protections of the nearby allied god with the highest Magical protections within 70ft.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hercules
15
0 / 5 / 4
9,576
798
1,855
7,205
2,827
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Izanami
voltagev100
Izanami
17
3 / 4 / 4
11,247
937
13,324
18,938
6,062
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

49

VS

Team 2 Tickets

243

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
Killbabyjr
Persephone
18
3 / 1 / 18
11,977
998
11,552
7,033
3,207
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
16
1 / 1 / 12
10,408
867
7,584
6,105
3,529
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
Vejji
Merlin
18
9 / 3 / 13
12,416
1,035
21,413
12,574
5,458
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Cerberus
matreus159
Cerberus
19
2 / 3 / 23
12,850
1,071
13,847
18,041
17,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Jing Wei
zooloo4u
Jing Wei
19
15 / 1 / 11
13,804
1,150
27,497
11,395
4,315
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
107
9
Kills
30
30
Deaths
9
15
Assists
77
Player
Kills
Deaths
Assists
KDA
L
3
7
2
0.57
W
Persephone
Killbabyjr
Persephone
3
1
18
12
L
Ah Puch
Nek1t09
Ah Puch
3
5
2
0.8
W
Bastet
1
1
12
7
L
Ares
0
9
3
0.17
W
Merlin
Vejji
Merlin
9
3
13
5.17
L
Hercules
0
5
4
0.4
W
Cerberus
matreus159
Cerberus
2
3
23
4.5
L
Izanami
voltagev100
Izanami
3
4
4
1.25
W
Jing Wei
zooloo4u
Jing Wei
15
1
11
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,014
Damage
81,893
87,423
Taken
55,148
40,267
Mitigated
34,201
7,008
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,931
3,818
402
2,622
22,590
8,443
0
11,309
11,281
0
20,236
W
Persephone
Killbabyjr
Persephone
11,552
193
0
370
7,033
3,207
0
2,281
4,751
28,244
0
L
Ah Puch
Nek1t09
Ah Puch
13,736
374
0
305
10,431
4,178
0
3,690
6,741
47,625
0
W
Bastet
7,584
1,275
0
0
6,105
3,529
0
1,826
4,279
0
11,852
L
Ares
4,168
157
0
1,402
28,259
18,757
0
15,494
12,765
17,438
0
W
Merlin
Vejji
Merlin
21,413
1,433
0
0
12,574
5,458
0
6,019
6,555
47,246
0
L
Hercules
1,855
549
0
743
7,205
2,827
0
3,977
3,228
0
7,597
W
Cerberus
matreus159
Cerberus
13,847
805
0
3,199
18,041
17,692
0
5,980
12,061
37,434
0
L
Izanami
voltagev100
Izanami
13,324
9,054
72
1,462
18,938
6,062
0
12,342
6,596
0
36,877
W
Jing Wei
zooloo4u
Jing Wei
27,497
22,187
0
3,072
11,395
4,315
0
1,798
9,597
0
55,488

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,437
Gold Earned
61,455
200
Minions Killed
270
4
Camps Cleared
5
872,367
Distance Traveled
1,116,293
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,790
899
19
2
1
206,170
0
W
Persephone
11,977
998
40
3
0
189,011
0
L
Ah Puch
11,250
938
86
7
0
172,907
0
W
Bastet
10,408
867
9
1
0
259,761
1
L
Ares
10,574
881
29
2
0
191,038
0
W
Merlin
12,416
1,035
63
5
1
189,648
0
L
Hercules
9,576
798
13
1
3
96,619
0
W
Cerberus
12,850
1,071
87
7
1
251,201
0
L
Izanami
11,247
937
53
4
0
205,633
0
W
Jing Wei
13,804
1,150
71
6
3
226,672
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role