Player Matchup

Hera
Hera
AerisIncendium
Hera
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
225W - 206L
1,533 Elo+
Party 1
Chiron
Chiron
Jauskis
Chiron
Level 103
God Stats
3W - 3L
1,295 SR
Queue Stats
453W - 393L
1,666 Elo+
Party 1
Bellona
Bellona
McCreampie
Bellona
Level 65
God Stats
12W - 7L
1,810 SR
Queue Stats
204W - 199L
1,626 Elo+
Party 1
Cerberus
Cerberus
PhantomRaz1
Cerberus
Level 26
God Stats
15W - 3L
1,574 SR
Queue Stats
82W - 79L
1,589 Elo+
Party 1
Apollo
Apollo
rockysteen
Apollo
Level 126
God Stats
4W - 0L
1,715 SR
Queue Stats
208W - 162L
1,627 Elo+
Party 1
Team Averages
Level 77
1,579 SR
1,608 Elo+

VS

Team Averages
Level 53
1,557 SR
1,533 Elo+
Hou Yi
Hou Yi
BludPhoenix
Hou Yi
Level 45
God Stats
36W - 22L
1,748 SR
Queue Stats
355W - 326L
1,533 Elo+
Solo
Sol
Sol
Vesraw1
Sol
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 7L
1,500 Elo+
Party 3
Ymir
Ymir
Vesraw59
Ymir
Level 17
God Stats
1W - 5L
1,685 SR
Queue Stats
4W - 9L
1,677 Elo+
Party 3
Da Ji
Da Ji
flame32
Da Ji
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 63L
1,492 Elo+
Party 2
Bellona
Bellona
that_sauce10
Bellona
Level 29
God Stats
3W - 4L
1,354 SR
Queue Stats
24W - 26L
1,461 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
6 / 3 / 11
11,358
598
11,098
6,749
2,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
Jauskis
Chiron
20
12 / 0 / 14
13,139
692
25,709
14,353
6,747
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
McCreampie
Bellona
17
10 / 3 / 9
11,808
621
12,928
15,104
14,327
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
PhantomRaz1
Cerberus
16
6 / 5 / 20
11,326
596
7,620
18,855
21,746
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apollo
rockysteen
Apollo
17
11 / 1 / 8
11,684
615
14,726
10,129
6,231
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
16
5 / 9 / 3
10,197
537
8,599
20,326
7,611
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sol
14
1 / 7 / 4
8,760
461
8,347
13,336
4,321
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ymir
12
1 / 11 / 5
8,623
454
6,435
25,298
17,754
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Da Ji
flame32
Da Ji
14
3 / 11 / 3
8,499
447
7,521
20,318
8,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bellona
that_sauce10
Bellona
8
0 / 8 / 2
6,084
320
403
8,894
4,201
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

107
Kill Participation
27
45
Kills
10
12
Deaths
46
62
Assists
17
Player
Kills
Deaths
Assists
KDA
W
6
3
11
3.83
L
Hou Yi
5
9
3
0.72
W
Chiron
Jauskis
Chiron
12
0
14
19
W
Bellona
McCreampie
Bellona
10
3
9
4.83
W
Cerberus
PhantomRaz1
Cerberus
6
5
20
3.2
L
Sol
1
7
4
0.43
L
Ymir
1
11
5
0.32
L
Da Ji
flame32
Da Ji
3
11
3
0.41
W
Apollo
rockysteen
Apollo
11
1
8
15
L
Bellona
that_sauce10
Bellona
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,081
Damage
31,305
65,190
Taken
88,172
51,817
Mitigated
42,064
18,297
Healing
12,872
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,098
3,569
0
400
6,749
2,766
1,422
2,727
4,022
57,662
0
L
Hou Yi
8,599
3,714
0
2,484
20,326
7,611
0
2,385
17,939
0
53,623
W
Chiron
Jauskis
Chiron
25,709
14,179
2,277
6,082
14,353
6,747
5,187
3,246
11,107
0
110,757
W
Bellona
McCreampie
Bellona
12,928
4,834
0
3,464
15,104
14,327
4,886
3,408
9,912
4,439
50,593
W
Cerberus
PhantomRaz1
Cerberus
7,620
562
0
3,649
18,855
21,746
932
4,119
14,736
22,761
0
L
Sol
8,347
1,633
0
2,457
13,336
4,321
0
5,849
7,377
52,385
0
L
Ymir
6,435
1,512
452
4,085
25,298
17,754
0
7,207
17,999
22,780
0
L
Da Ji
flame32
Da Ji
7,521
1,334
0
3,394
20,318
8,177
0
2,945
17,331
0
52,951
W
Apollo
rockysteen
Apollo
14,726
8,375
0
2,425
10,129
6,231
6,103
1,282
8,847
8,519
76,756
L
Bellona
that_sauce10
Bellona
403
161
0
0
8,894
4,201
61
1,315
7,493
0
5,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,315
Gold Earned
42,163
554
Minions Killed
355
0
Camps Cleared
0
1,810,102
Distance Traveled
1,360,722
13
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
11,358
598
123
6
0
330,916
6
L
Hou Yi
10,197
537
100
5
0
304,413
1
W
Chiron
13,139
692
159
8
0
333,895
1
W
Bellona
11,808
621
111
6
0
384,156
2
W
Cerberus
11,326
596
51
3
0
356,006
3
L
Sol
8,760
461
106
6
0
281,235
5
L
Ymir
8,623
454
38
2
0
273,539
1
L
Da Ji
8,499
447
104
5
0
294,202
1
W
Apollo
11,684
615
110
6
0
405,129
1
L
Bellona
6,084
320
7
0
0
207,333
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role