Player Matchup

Ra
Ra
Frostt1988
Ra
Level 24
God Stats
0W - 2L
1,500 SR
Queue Stats
90W - 113L
1,448 Elo+
Solo
Neith
Neith
Smurfplatinado
Neith
Level 25
God Stats
0W - 1L
1,295 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Scylla
Scylla
dylansito
Scylla
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,387 Elo+
Solo
Nemesis
Nemesis
f4irylove
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,300 Elo+
Solo
Yemoja
Yemoja
smurfplatinad
Yemoja
Level 4
God Stats
0W - 3L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 1
Team Averages
Level 17
1,459 SR
1,427 Elo+

VS

Team Averages
Level 19
1,483 SR
1,410 Elo+
Cthulhu
Cthulhu
AngowL
Cthulhu
Level 21
God Stats
6W - 4L
1,725 SR
Queue Stats
34W - 28L
1,431 Elo+
Solo
Cerberus
Cerberus
Relokete
Cerberus
Level 14
God Stats
2W - 3L
1,137 SR
Queue Stats
2W - 4L
1,187 Elo+
Solo
Anhur
Anhur
Whitehammer29200
Anhur
Level 29
God Stats
7W - 4L
1,500 SR
Queue Stats
361W - 368L
1,462 Elo+
Solo
Nemesis
Nemesis
ccc123ccc123
Nemesis
Level 27
God Stats
42W - 28L
1,552 SR
Queue Stats
120W - 121L
1,470 Elo+
Solo
Olorun
Olorun
黑暗森立
Olorun
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 9 / 4
7,765
457
7,887
16,297
7,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
0 / 6 / 1
6,586
387
1,619
6,474
1,327
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Scylla
dylansito
Scylla
13
5 / 5 / 9
8,368
492
8,991
9,525
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
f4irylove
Nemesis
15
13 / 1 / 4
10,213
601
11,808
14,408
4,795
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

12
1 / 5 / 2
6,882
405
3,861
10,871
4,311
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
AngowL
Cthulhu
15
6 / 3 / 4
9,960
586
17,433
12,338
7,522
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cerberus
Relokete
Cerberus
13
7 / 5 / 8
9,123
537
9,348
14,480
9,540
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
7 / 2 / 4
11,799
694
8,261
8,008
4,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
ccc123ccc123
Nemesis
14
4 / 4 / 4
9,085
534
6,133
10,271
3,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Olorun
13
2 / 8 / 5
8,888
523
5,347
12,267
3,660
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
51
21
Kills
26
26
Deaths
22
20
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
AngowL
Cthulhu
6
3
4
2.67
L
2
9
4
0.44
W
Cerberus
Relokete
Cerberus
7
5
8
2.2
L
0
6
1
0.08
W
7
2
4
4.5
W
Nemesis
ccc123ccc123
Nemesis
4
4
4
1.5
L
Scylla
dylansito
Scylla
5
5
9
1.9
L
Nemesis
f4irylove
Nemesis
13
1
4
15
L
1
5
2
0.4
W
Olorun
2
8
5
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,166
Damage
46,522
57,575
Taken
57,364
20,950
Mitigated
28,665
13,123
Healing
16,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
AngowL
Cthulhu
17,433
879
55
2,333
12,338
7,522
196
6,446
5,579
51,301
0
L
7,887
1,842
603
4,019
16,297
7,568
1,370
10,708
5,364
38,557
0
W
Cerberus
Relokete
Cerberus
9,348
927
0
2,411
14,480
9,540
1,303
5,589
8,345
22,217
0
L
1,619
1,023
0
0
6,474
1,327
0
3,985
2,489
0
11,596
W
8,261
4,142
0
3,666
8,008
4,596
3,912
826
7,131
9,071
83,583
W
Nemesis
ccc123ccc123
Nemesis
6,133
2,682
0
4,056
10,271
3,347
88
2,679
7,358
0
46,784
L
Scylla
dylansito
Scylla
8,991
1,240
0
2,411
9,525
2,949
374
6,251
3,274
27,974
0
L
Nemesis
f4irylove
Nemesis
11,808
6,096
0
5,373
14,408
4,795
217
2,815
11,493
0
56,071
L
3,861
599
105
612
10,871
4,311
133
8,475
2,096
21,415
0
W
Olorun
5,347
2,403
275
3,293
12,267
3,660
3,153
3,947
8,212
35,887
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,814
Gold Earned
48,855
250
Minions Killed
429
0
Camps Cleared
0
1,396,963
Distance Traveled
1,507,234
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
9,960
586
85
5
0
333,949
0
L
Ra
7,765
457
73
4
0
270,396
4
W
Cerberus
9,123
537
37
2
0
301,989
3
L
Neith
6,586
387
21
1
0
226,163
0
W
Anhur
11,799
694
161
9
0
286,484
5
W
Nemesis
9,085
534
77
5
0
302,609
3
L
Scylla
8,368
492
40
2
0
240,651
1
L
Nemesis
10,213
601
84
5
0
357,057
1
L
Yemoja
6,882
405
32
2
0
302,696
0
W
Olorun
8,888
523
69
4
0
282,203
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role