Player Matchup

Guan Yu
Guan Yu
Dremeth
Guan Yu
Level 28
God Stats
3W - 0L
1,703 SR
Queue Stats
51W - 54L
1,472 Elo+
Solo
Hercules
Hercules
FlashCannon312
Hercules
Level 20
God Stats
9W - 3L
1,613 SR
Queue Stats
355W - 243L
1,621 Elo+
Solo
Khepri
Khepri
Heavesfire
Khepri
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
InkKritical
Sol
Level 26
God Stats
7W - 6L
1,527 SR
Queue Stats
53W - 51L
1,420 Elo+
Solo
Izanami
Izanami
kuthuruhu
Izanami
Level 24
God Stats
1W - 3L
1,500 SR
Queue Stats
242W - 185L
1,613 Elo+
Solo
Team Averages
Level 24
1,569 SR
1,525 Elo+

VS

Team Averages
Level 19
1,445 SR
1,446 Elo+
Hel
Hel
Gardee82
Hel
Level 29
God Stats
9W - 7L
1,500 SR
Queue Stats
267W - 240L
1,704 Elo+
Solo
Aphrodite
Aphrodite
Valinosh
Aphrodite
Level 28
God Stats
6W - 9L
1,308 SR
Queue Stats
47W - 49L
1,295 Elo+
Solo
Thor
Thor
jky7
Thor
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Hou Yi
Hou Yi
longtime11
Hou Yi
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Vamana
Vamana
turagoy
Vamana
Level 29
God Stats
2W - 7L
1,416 SR
Queue Stats
7W - 11L
1,232 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
Dremeth
Guan Yu
10
2 / 0 / 4
6,172
617
2,877
4,096
2,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Hercules
11
5 / 1 / 4
6,613
661
4,958
7,818
3,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Khepri
Heavesfire
Khepri
9
2 / 0 / 6
6,107
611
2,640
5,196
3,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
4 / 2 / 2
6,294
629
4,498
3,794
1,089
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Izanami
kuthuruhu
Izanami
10
5 / 1 / 3
6,404
640
4,086
4,787
1,565
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 4 / 2
5,065
507
4,990
7,495
1,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Aphrodite
Valinosh
Aphrodite
8
1 / 2 / 0
4,826
483
1,583
4,700
1,818
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Thor
jky7
Thor
7
0 / 7 / 0
4,381
438
1,070
6,916
1,799
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Hou Yi
longtime11
Hou Yi
7
2 / 4 / 0
4,880
488
1,547
4,800
1,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Bow

Short Bow

+15%
Attack Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Vamana
turagoy
Vamana
10
0 / 1 / 0
5,224
522
1,164
4,552
2,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
18
Kills
4
4
Deaths
18
19
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
Dremeth
Guan Yu
2
0
4
4
W
Hercules
5
1
4
7
L
1
4
2
0.5
W
Khepri
Heavesfire
Khepri
2
0
6
5
W
4
2
2
2.5
L
Aphrodite
Valinosh
Aphrodite
1
2
0
0.5
L
Thor
jky7
Thor
0
7
0
0
W
Izanami
kuthuruhu
Izanami
5
1
3
6.5
L
Hou Yi
longtime11
Hou Yi
2
4
0
0.5
L
Vamana
turagoy
Vamana
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,059
Damage
10,354
25,691
Taken
28,463
12,220
Mitigated
8,778
7,766
Healing
9,612
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
Dremeth
Guan Yu
2,877
77
128
1,703
4,096
2,983
230
0
3,866
0
23,977
W
Hercules
4,958
2,142
0
2,938
7,818
3,262
0
1,345
6,405
0
28,112
L
4,990
869
704
2,234
7,495
1,848
473
1,960
5,535
26,609
0
W
Khepri
Heavesfire
Khepri
2,640
192
0
1,270
5,196
3,321
693
1,494
3,609
11,473
0
W
4,498
557
0
658
3,794
1,089
853
1,552
2,080
27,341
0
L
Aphrodite
Valinosh
Aphrodite
1,583
329
1,779
2,012
4,700
1,818
344
1,370
3,305
14,112
0
L
Thor
jky7
Thor
1,070
1,070
0
373
6,916
1,799
0
1,906
4,960
0
8,674
W
Izanami
kuthuruhu
Izanami
4,086
3,610
0
1,069
4,787
1,565
1,660
1,751
2,928
0
36,136
L
Hou Yi
longtime11
Hou Yi
1,547
768
0
256
4,800
1,007
0
1,902
2,898
0
6,805
L
Vamana
turagoy
Vamana
1,164
205
0
2,254
4,552
2,306
839
0
4,373
0
24,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,590
Gold Earned
24,376
255
Minions Killed
158
0
Camps Cleared
0
978,103
Distance Traveled
838,329
13
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
6,172
617
48
5
0
212,820
0
W
Hercules
6,613
661
61
6
0
196,324
2
L
Hel
5,065
507
52
5
0
155,424
1
W
Khepri
6,107
611
19
2
0
208,221
3
W
Sol
6,294
629
53
5
0
196,515
5
L
Aphrodite
4,826
483
33
3
0
183,759
3
L
Thor
4,381
438
16
2
0
175,756
0
W
Izanami
6,404
640
74
7
0
164,223
3
L
Hou Yi
4,880
488
13
1
0
154,578
0
L
Vamana
5,224
522
44
4
0
168,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role