Player Matchup

Ne Zha
Ne Zha
FraudyFluffy
Ne Zha
Level 109
God Stats
6W - 5L
1,500 SR
Queue Stats
43W - 51L
1,474 Elo+
Solo
Sylvanus
Sylvanus
R0i__Richard
Sylvanus
Level 62
God Stats
4W - 2L
1,260 SR
Queue Stats
133W - 130L
1,457 Elo+
Solo
Danzaburou
Danzaburou
Squiishy Duck
Danzaburou
Level 73
God Stats
26W - 21L
1,500 SR
Queue Stats
297W - 321L
1,548 Elo+
Party 2
Chaac
Chaac
dovne_disco_Mark
Chaac
Level 61
God Stats
6W - 11L
1,262 SR
Queue Stats
368W - 370L
1,466 Elo+
Solo
Scylla
Scylla
rikstarrr123
Scylla
Level 85
God Stats
21W - 16L
1,758 SR
Queue Stats
271W - 273L
1,557 Elo+
Party 2
Team Averages
Level 78
1,456 SR
1,500 Elo+

VS

Team Averages
Level 46
1,285 SR
1,376 Elo+
Artemis
Artemis
DerMagnetisierer
Artemis
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 10L
1,249 Elo+
Party 1
King Arthur
King Arthur
EliaElia2000
King Arthur
Level 32
God Stats
0W - 2L
1,271 SR
Queue Stats
6W - 10L
1,404 Elo+
Party 1
Erlang Shen
Erlang Shen
NinjaLord1212
Erlang Shen
Level 53
God Stats
4W - 14L
1,092 SR
Queue Stats
27W - 59L
1,420 Elo+
Party 1
Ne Zha
Ne Zha
fxture_trunks
Ne Zha
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 84L
1,404 Elo+
Party 1
Olorun
Olorun
qnl-20091
Olorun
Level 67
God Stats
0W - 3L
1,063 SR
Queue Stats
39W - 76L
1,403 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
18
8 / 0 / 3
10,873
640
9,837
11,480
4,480
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sylvanus
R0i__Richard
Sylvanus
14
2 / 1 / 4
9,100
535
5,715
9,516
7,666
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Squiishy Duck
Danzaburou
15
3 / 1 / 5
9,580
564
10,134
6,746
2,753
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
1 / 0 / 1
10,303
606
7,094
8,745
9,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Scylla
17
7 / 3 / 5
10,156
597
9,314
8,590
3,045
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 2 / 1
7,489
441
5,766
11,274
3,336
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
EliaElia2000
King Arthur
15
0 / 2 / 0
7,482
440
3,716
10,581
6,773
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
NinjaLord1212
Erlang Shen
10
1 / 5 / 2
6,422
378
3,585
12,361
3,899
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
1 / 6 / 1
7,392
435
2,092
13,174
3,742
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
qnl-20091
Olorun
14
2 / 6 / 1
8,659
509
5,657
13,083
3,393
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
10
21
Kills
5
5
Deaths
21
18
Assists
5
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
King Arthur
EliaElia2000
King Arthur
0
2
0
0
W
Ne Zha
8
0
3
9.5
L
Erlang Shen
NinjaLord1212
Erlang Shen
1
5
2
0.4
W
Sylvanus
R0i__Richard
Sylvanus
2
1
4
4
W
Danzaburou
Squiishy Duck
Danzaburou
3
1
5
5.5
W
1
0
1
1.5
L
1
6
1
0.25
L
Olorun
qnl-20091
Olorun
2
6
1
0.42
W
Scylla
7
3
5
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,094
Damage
20,816
45,077
Taken
60,473
27,621
Mitigated
21,143
21,398
Healing
16,045
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,766
2,497
123
3,533
11,274
3,336
656
2,422
8,852
0
41,797
L
King Arthur
EliaElia2000
King Arthur
3,716
329
0
3,919
10,581
6,773
0
184
10,397
0
38,003
W
Ne Zha
9,837
2,906
0
7,565
11,480
4,480
0
1,980
9,344
0
82,848
L
Erlang Shen
NinjaLord1212
Erlang Shen
3,585
1,653
0
2,129
12,361
3,899
272
2,959
9,402
0
24,457
W
Sylvanus
R0i__Richard
Sylvanus
5,715
1,362
830
3,049
9,516
7,666
633
78
9,434
29,082
0
W
Danzaburou
Squiishy Duck
Danzaburou
10,134
4,749
0
3,294
6,746
2,753
1,807
210
6,536
0
61,869
W
7,094
1,575
0
4,648
8,745
9,677
218
0
8,393
3,235
62,926
L
2,092
828
0
3,270
13,174
3,742
0
3,336
9,720
0
35,046
L
Olorun
qnl-20091
Olorun
5,657
1,750
0
3,071
13,083
3,393
976
5,914
6,889
51,697
0
W
Scylla
9,314
1,063
0
2,012
8,590
3,045
545
3,085
5,361
78,006
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,012
Gold Earned
37,444
550
Minions Killed
372
0
Camps Cleared
0
1,588,872
Distance Traveled
1,543,373
20
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
7,489
441
89
5
0
291,430
0
L
King Arthur
7,482
440
62
4
0
348,208
0
W
Ne Zha
10,873
640
144
8
0
353,418
2
L
Erlang Shen
6,422
378
36
2
0
278,273
4
W
Sylvanus
9,100
535
42
2
0
293,575
1
W
Danzaburou
9,580
564
103
6
0
281,966
8
W
Chaac
10,303
606
131
8
0
327,655
0
L
Ne Zha
7,392
435
93
5
0
338,086
1
L
Olorun
8,659
509
92
5
0
287,376
2
W
Scylla
10,156
597
130
8
0
332,258
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role