Player Matchup

Apollo
Apollo
Alaeddin 0
Apollo
Level 37
God Stats
55W - 80L
1,544 SR
Queue Stats
64W - 83L
1,534 Elo+
Solo
Jormungandr
Jormungandr
AnAwakeScarecrow
Jormungandr
Level 125
God Stats
2W - 2L
1,500 SR
Queue Stats
531W - 493L
1,425 Elo+
Solo
Thanatos
Thanatos
Dieter-Aus-NRW
Thanatos
Level 108
God Stats
10W - 7L
1,834 SR
Queue Stats
229W - 250L
1,574 Elo+
Solo
Agni
Agni
OhHellNo32
Agni
Level 65
God Stats
14W - 17L
1,556 SR
Queue Stats
72W - 62L
1,486 Elo+
Solo
Medusa
Medusa
Skovmand-Holm
Medusa
Level 99
God Stats
11W - 5L
1,647 SR
Queue Stats
212W - 217L
1,546 Elo+
Solo
Team Averages
Level 87
1,616 SR
1,513 Elo+

VS

Team Averages
Level 85
1,511 SR
1,456 Elo+
Apollo
Apollo
AndrewSilverfox
Apollo
Level 60
God Stats
0W - 2L
1,317 SR
Queue Stats
12W - 16L
1,399 Elo+
Solo
Tsukuyomi
Tsukuyomi
CaPe__EU
Tsukuyomi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
320W - 291L
1,456 Elo+
Solo
Sobek
Sobek
Der_Meme_Gott
Sobek
Level 83
God Stats
7W - 8L
1,541 SR
Queue Stats
45W - 46L
1,560 Elo+
Solo
Cthulhu
Cthulhu
TheJokersAppren
Cthulhu
Level 44
God Stats
0W - 3L
1,500 SR
Queue Stats
14W - 24L
1,384 Elo+
Solo
Nox
Nox
lelchik_
Nox
Level 148
God Stats
14W - 6L
1,695 SR
Queue Stats
318W - 297L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Alaeddin 0
Apollo
13
2 / 1 / 3
7,400
529
3,662
6,507
2,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jormungandr
AnAwakeScarecrow
Jormungandr
12
2 / 0 / 8
7,618
544
6,694
12,132
10,019
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
14
11 / 2 / 8
8,823
630
11,647
10,837
6,248
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

13
3 / 1 / 7
7,993
571
5,811
5,737
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 1 / 2
7,589
542
3,792
5,620
3,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 0
6,920
494
5,341
9,211
4,894
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Tsukuyomi
CaPe__EU
Tsukuyomi
11
2 / 7 / 2
6,818
487
4,007
12,051
4,026
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

4
0 / 0 / 0
4,662
333
814
2,012
729
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

12
1 / 4 / 2
7,259
519
7,301
13,985
6,139
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 5 / 1
6,252
447
5,988
8,082
2,546
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
10
21
Kills
5
5
Deaths
21
28
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Apollo
Alaeddin 0
Apollo
2
1
3
3.5
W
Jormungandr
AnAwakeScarecrow
Jormungandr
2
0
8
6
L
1
5
0
0.2
L
Tsukuyomi
CaPe__EU
Tsukuyomi
2
7
2
0.43
L
0
0
0
0
W
Thanatos
11
2
8
7.5
W
3
1
7
6.5
W
3
1
2
4
L
1
4
2
0.5
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,606
Damage
23,451
40,833
Taken
45,341
23,724
Mitigated
18,334
15,831
Healing
10,604
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Alaeddin 0
Apollo
3,662
2,454
0
816
6,507
2,342
535
4,017
2,490
0
28,612
W
Jormungandr
AnAwakeScarecrow
Jormungandr
6,694
1,474
0
2,349
12,132
10,019
112
2,799
9,333
30,984
0
L
5,341
3,596
0
1,834
9,211
4,894
0
2,388
6,788
3,615
34,323
L
Tsukuyomi
CaPe__EU
Tsukuyomi
4,007
1,646
0
2,067
12,051
4,026
0
4,323
7,458
0
27,610
L
814
41
99
1,160
2,012
729
0
556
1,456
3,604
0
W
Thanatos
11,647
4,107
0
9,586
10,837
6,248
300
5,265
5,572
6,273
39,179
W
5,811
267
0
2,495
5,737
1,966
78
1,576
4,161
41,851
0
W
3,792
1,303
0
585
5,620
3,149
2,729
1,273
4,347
6,513
48,839
L
7,301
620
0
3,396
13,985
6,139
342
2,342
11,590
31,118
0
L
5,988
476
123
1,925
8,082
2,546
0
2,871
4,899
31,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,423
Gold Earned
31,911
379
Minions Killed
260
0
Camps Cleared
0
1,258,979
Distance Traveled
979,967
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
7,400
529
75
5
0
242,153
0
W
Jormungandr
7,618
544
52
4
0
249,706
0
L
Apollo
6,920
494
81
6
0
214,519
0
L
Tsukuyomi
6,818
487
49
4
0
274,395
3
L
Sobek
4,662
333
5
0
0
61,958
0
W
Thanatos
8,823
630
72
5
0
277,917
2
W
Agni
7,993
571
91
7
0
252,319
2
W
Medusa
7,589
542
89
6
0
236,884
3
L
Cthulhu
7,259
519
74
5
0
209,188
2
L
Nox
6,252
447
51
4
0
219,907
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role