Player Matchup

Horus
Horus
DeadKidd
Horus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,605 Elo+
Solo
Danzaburou
Danzaburou
SuB_ZeRo78310
Danzaburou
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
7W - 11L
1,682 Elo+
Solo
Da Ji
Da Ji
TH_PEPITOT_
Da Ji
Level 27
God Stats
3W - 5L
1,480 SR
Queue Stats
85W - 101L
1,463 Elo+
Solo
Ah Puch
Ah Puch
iceshow33
Ah Puch
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,511 Elo+
Solo
Olorun
Olorun
watryshka228
Olorun
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,153 Elo+
Solo
Team Averages
Level 15
1,496 SR
1,483 Elo+

VS

Team Averages
Level 21
1,591 SR
1,513 Elo+
Zeus
Zeus
Chef-Deezy-41
Zeus
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 47L
1,633 Elo+
Solo
Set
Set
Etheriousbeast
Set
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,301 Elo+
Solo
Osiris
Osiris
MrFumbles93
Osiris
Level 26
God Stats
16W - 8L
1,871 SR
Queue Stats
62W - 47L
1,741 Elo+
Solo
Apollo
Apollo
Shinobi1Kin0bi
Apollo
Level 14
God Stats
11W - 13L
1,361 SR
Queue Stats
292W - 349L
1,430 Elo+
Solo
Cerberus
Cerberus
necrys30
Cerberus
Level 18
God Stats
14W - 9L
1,724 SR
Queue Stats
49W - 39L
1,461 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
DeadKidd
Horus
8
0 / 5 / 0
4,807
437
411
6,098
2,313
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Danzaburou
SuB_ZeRo78310
Danzaburou
10
0 / 0 / 1
5,521
502
3,961
4,914
1,470
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

11
1 / 2 / 0
6,108
555
2,714
9,498
3,242
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ah Puch
iceshow33
Ah Puch
9
2 / 2 / 0
5,474
498
4,251
4,447
993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Olorun
9
1 / 4 / 1
5,348
486
3,695
7,302
2,151
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 2 / 3
6,894
627
5,936
6,543
1,851
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

9
2 / 1 / 0
5,511
501
3,751
5,118
2,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Osiris
11
5 / 0 / 1
6,792
617
6,979
4,439
3,521
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

9
0 / 1 / 1
5,524
502
2,402
4,702
1,347
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cerberus
necrys30
Cerberus
9
1 / 0 / 0
5,719
520
1,721
7,266
4,020
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
17
4
Kills
12
13
Deaths
4
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
4
2
3
2.75
L
Horus
DeadKidd
Horus
0
5
0
0
W
2
1
0
2
W
Osiris
5
0
1
5.5
W
0
1
1
0.5
L
Danzaburou
SuB_ZeRo78310
Danzaburou
0
0
1
0.5
L
1
2
0
0.5
L
Ah Puch
iceshow33
Ah Puch
2
2
0
1
W
Cerberus
necrys30
Cerberus
1
0
0
1
L
Olorun
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,032
Damage
20,789
32,259
Taken
28,068
10,169
Mitigated
13,537
10,726
Healing
7,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,936
525
0
1,902
6,543
1,851
0
2,296
3,957
36,079
0
L
Horus
DeadKidd
Horus
411
262
0
207
6,098
2,313
0
1,025
5,027
0
8,930
W
3,751
1,199
0
487
5,118
2,798
184
1,950
2,922
2,178
24,002
W
Osiris
6,979
1,896
0
714
4,439
3,521
830
771
3,596
3,645
27,585
W
2,402
1,850
0
1,006
4,702
1,347
870
770
3,932
0
18,940
L
Danzaburou
SuB_ZeRo78310
Danzaburou
3,961
1,838
0
3,157
4,914
1,470
0
1,244
3,670
0
29,906
L
2,714
512
0
3,281
9,498
3,242
0
1,804
7,621
0
33,936
L
Ah Puch
iceshow33
Ah Puch
4,251
119
0
776
4,447
993
378
1,122
3,259
22,298
0
W
Cerberus
necrys30
Cerberus
1,721
163
0
3,030
7,266
4,020
0
1,551
5,715
29,321
0
L
Olorun
3,695
1,106
217
3,088
7,302
2,151
1,368
2,649
4,437
22,837
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,258
Gold Earned
30,440
222
Minions Killed
306
0
Camps Cleared
0
970,538
Distance Traveled
1,056,984
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
6,894
627
84
8
0
206,225
1
L
Horus
4,807
437
19
2
0
209,773
1
W
Set
5,511
501
45
4
0
222,453
1
W
Osiris
6,792
617
48
4
0
215,112
2
W
Apollo
5,524
502
53
5
0
191,975
1
L
Danzaburou
5,521
502
49
4
0
196,319
2
L
Da Ji
6,108
555
77
7
0
207,704
2
L
Ah Puch
5,474
498
45
4
0
200,850
3
W
Cerberus
5,719
520
76
7
0
221,219
0
L
Olorun
5,348
486
32
3
0
155,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role