Player Matchup

Sol
Sol
LethalDagger
Sol
Level 17
God Stats
2W - 3L
1,482 SR
Queue Stats
10W - 14L
1,260 Elo+
Solo
Ymir
Ymir
Medussa0
Ymir
Level 29
God Stats
12W - 16L
1,289 SR
Queue Stats
135W - 165L
1,282 Elo+
Solo
Arachne
Arachne
luclucluca
Arachne
Level 18
God Stats
0W - 2L
1,475 SR
Queue Stats
2W - 4L
1,461 Elo+
Solo
Hachiman
Hachiman
optidimka
Hachiman
Level 19
God Stats
4W - 4L
1,565 SR
Queue Stats
21W - 15L
1,549 Elo+
Solo
King Arthur
King Arthur
ramtinai
King Arthur
Level 17
God Stats
2W - 4L
1,765 SR
Queue Stats
72W - 87L
1,599 Elo+
Solo
Team Averages
Level 20
1,515 SR
1,430 Elo+

VS

Team Averages
Level 15
1,430 SR
1,494 Elo+
Artemis
Artemis
Gehirnschlucky
Artemis
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
Kicakoo
Yemoja
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,282 Elo+
Solo
Nemesis
Nemesis
Lazaraaa
Nemesis
Level 7
God Stats
8W - 8L
1,110 SR
Queue Stats
34W - 24L
1,385 Elo+
Solo
Janus
Janus
Lupus91
Janus
Level 27
God Stats
5W - 5L
1,823 SR
Queue Stats
9W - 8L
1,851 Elo+
Solo
King Arthur
King Arthur
Vadka911
King Arthur
Level 24
God Stats
5W - 5L
1,216 SR
Queue Stats
271W - 289L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
12 / 6 / 0
11,128
556
22,431
22,961
8,804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ymir
13
1 / 3 / 7
9,266
463
5,277
15,108
7,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Arachne
luclucluca
Arachne
15
3 / 3 / 4
9,680
484
7,217
13,997
8,649
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hachiman
optidimka
Hachiman
12
4 / 6 / 4
8,278
414
7,890
15,777
5,022
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

King Arthur
ramtinai
King Arthur
12
0 / 7 / 0
7,534
377
4,539
19,009
12,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 5 / 8
9,523
476
10,581
12,929
4,853
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
Kicakoo
Yemoja
14
2 / 2 / 9
8,995
450
8,349
9,584
8,092
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nemesis
Lazaraaa
Nemesis
19
9 / 1 / 7
11,874
594
19,179
19,164
8,552
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Lupus91
Janus
16
7 / 8 / 6
10,503
525
14,651
13,607
4,990
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

King Arthur
Vadka911
King Arthur
13
2 / 4 / 7
8,548
427
9,659
18,039
14,524
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
20
Kills
24
25
Deaths
20
15
Assists
37
Player
Kills
Deaths
Assists
KDA
W
4
5
8
1.6
W
Yemoja
Kicakoo
Yemoja
2
2
9
3.25
W
Nemesis
Lazaraaa
Nemesis
9
1
7
12.5
L
12
6
0
2
W
Janus
Lupus91
Janus
7
8
6
1.25
L
Ymir
1
3
7
1.5
W
King Arthur
Vadka911
King Arthur
2
4
7
1.38
L
Arachne
luclucluca
Arachne
3
3
4
1.67
L
Hachiman
optidimka
Hachiman
4
6
4
1
L
King Arthur
ramtinai
King Arthur
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,354
Damage
62,419
86,852
Taken
73,323
42,609
Mitigated
41,011
29,804
Healing
25,065
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,581
6,127
0
5,134
12,929
4,853
2,007
3,510
9,419
0
50,367
W
Yemoja
Kicakoo
Yemoja
8,349
1,408
2,125
1,846
9,584
8,092
573
4,107
5,427
28,401
0
W
Nemesis
Lazaraaa
Nemesis
19,179
10,539
0
8,875
19,164
8,552
29
4,564
14,500
0
111,780
L
22,431
9,955
99
14,130
22,961
8,804
2,320
8,694
14,146
76,312
0
W
Janus
Lupus91
Janus
14,651
1,710
0
2,524
13,607
4,990
270
8,701
4,906
47,841
0
L
Ymir
5,277
1,172
624
4,599
15,108
7,772
812
5,988
9,049
30,124
0
W
King Arthur
Vadka911
King Arthur
9,659
2,201
0
4,561
18,039
14,524
395
7,497
10,202
0
36,755
L
Arachne
luclucluca
Arachne
7,217
4,927
0
2,098
13,997
8,649
0
2,858
11,055
7,215
41,182
L
Hachiman
optidimka
Hachiman
7,890
5,698
0
5,429
15,777
5,022
51
3,391
12,361
0
34,197
L
King Arthur
ramtinai
King Arthur
4,539
362
0
2,825
19,009
12,362
594
2,069
16,580
0
27,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,886
Gold Earned
49,443
343
Minions Killed
421
0
Camps Cleared
0
1,663,179
Distance Traveled
1,785,156
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
9,523
476
88
4
0
268,037
3
W
Yemoja
8,995
450
30
2
0
339,186
0
W
Nemesis
11,874
594
174
9
0
458,146
0
L
Sol
11,128
556
122
6
0
317,536
6
W
Janus
10,503
525
74
4
0
391,694
2
L
Ymir
9,266
463
42
2
0
319,625
0
W
King Arthur
8,548
427
55
3
0
328,093
5
L
Arachne
9,680
484
82
4
0
410,169
2
L
Hachiman
8,278
414
55
3
0
270,755
3
L
King Arthur
7,534
377
42
2
0
345,094
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role