Player Matchup

Rama
Rama
Gold II
ElGranMaestro
Rama
Gold II
Level 148
God Stats
2W - 1L
1,500 SR
Queue Stats
25W - 23L
1,805 MMR
Solo
Erlang Shen
Erlang Shen
Platinum V
Kikru
Erlang Shen
Platinum V
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Nu Wa
Nu Wa
Gold II
Lelija
Nu Wa
Gold II
Level 160
God Stats
38W - 24L
1,932 SR
Queue Stats
383W - 337L
1,813 MMR
Party 3
Tyr
Tyr
Gold I
Makof
Tyr
Gold I
Level 150
God Stats
1W - 2L
1,500 SR
Queue Stats
81W - 80L
1,836 MMR
Solo
Nemesis
Nemesis
Platinum IV
MasterPito
Nemesis
Platinum IV
Level 145
God Stats
3W - 5L
1,640 SR
Queue Stats
730W - 730L
1,822 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 152
1,614 SR
1,755 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 152
1,432 SR
1,775 MMR
Danzaburou
Danzaburou
Platinum II
Adam
Danzaburou
Platinum II
Level 154
God Stats
2W - 1L
1,500 SR
Queue Stats
46W - 37L
1,882 MMR
Solo
Sylvanus
Sylvanus
Platinum I
GogetaBlúe
Sylvanus
Platinum I
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Platinum IV
Hypnomade
Agni
Platinum IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 19L
1,748 MMR
Party 1
Serqet
Serqet
Platinum IV
Jhockin
Serqet
Platinum IV
Level 160
God Stats
2W - 0L
1,500 SR
Queue Stats
270W - 206L
1,832 MMR
Party 2
Osiris
Osiris
Platinum II
toli55
Osiris
Platinum II
Level 157
God Stats
13W - 15L
1,160 SR
Queue Stats
166W - 145L
1,914 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
3 / 6 / 6
13,642
546
15,827
19,795
6,874
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Erlang Shen
Kikru
Erlang Shen
15
3 / 7 / 3
10,159
406
9,153
22,814
22,910
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Nu Wa
Lelija
Nu Wa
19
2 / 6 / 2
12,471
499
18,091
12,107
4,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Tyr
Makof
Tyr
20
4 / 4 / 1
13,154
526
14,052
31,953
32,947
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Nemesis
MasterPito
Nemesis
17
2 / 9 / 8
11,615
465
14,956
24,743
14,544
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

Bans
PersephoneSetApolloAphroditeFenrir

VS

Bans
TsukuyomiRaHe BoCupidScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Adam
Danzaburou
20
7 / 3 / 13
15,403
616
20,090
25,079
13,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sylvanus
GogetaBlúe
Sylvanus
19
4 / 3 / 17
13,141
526
9,567
28,837
38,122
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Agni
20
10 / 3 / 12
15,789
632
26,309
23,291
10,888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Serqet
Jhockin
Serqet
20
8 / 3 / 17
15,221
609
15,469
22,714
25,832
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Osiris
toli55
Osiris
20
3 / 2 / 12
14,391
576
19,726
26,103
38,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
103
14
Kills
32
32
Deaths
14
20
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Adam
Danzaburou
7
3
13
4.5
L
3
6
6
1
W
Sylvanus
GogetaBlúe
Sylvanus
4
3
17
4.17
W
Agni
10
3
12
5.33
W
Serqet
Jhockin
Serqet
8
3
17
5.5
L
Erlang Shen
Kikru
Erlang Shen
3
7
3
0.64
L
Nu Wa
Lelija
Nu Wa
2
6
2
0.5
L
Tyr
Makof
Tyr
4
4
1
1.13
L
Nemesis
MasterPito
Nemesis
2
9
8
0.67
W
Osiris
toli55
Osiris
3
2
12
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,079
Damage
91,161
111,412
Taken
126,024
81,414
Mitigated
126,637
21,994
Healing
70,948
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Adam
Danzaburou
20,090
12,323
0
14,441
25,079
13,483
8,640
5,353
18,304
0
135,780
L
15,827
13,025
0
4,891
19,795
6,874
1,064
7,108
12,194
0
96,390
W
Sylvanus
GogetaBlúe
Sylvanus
9,567
2,315
10,186
14,275
28,837
38,122
466
3,747
24,826
35,998
0
W
Agni
26,309
3,222
1,912
12,301
23,291
10,888
3,651
4,895
17,627
132,349
0
W
Serqet
Jhockin
Serqet
15,469
2,403
0
9,251
22,714
25,832
3,666
3,334
18,518
485
94,700
L
Erlang Shen
Kikru
Erlang Shen
9,153
3,518
0
2,503
22,814
22,910
0
8,588
13,970
8,426
43,835
L
Nu Wa
Lelija
Nu Wa
18,091
3,216
0
60
12,107
4,139
165
3,638
8,225
107,538
0
L
Tyr
Makof
Tyr
14,052
1,704
0
11,158
31,953
32,947
0
10,172
20,429
0
78,221
L
Nemesis
MasterPito
Nemesis
14,956
4,588
0
3,382
24,743
14,544
0
9,597
14,004
6,879
65,782
W
Osiris
toli55
Osiris
19,726
5,819
0
8,582
26,103
38,312
2,647
3,005
21,521
21,740
71,734

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,041
Gold Earned
73,945
660
Minions Killed
765
0
Camps Cleared
0
2,421,595
Distance Traveled
2,531,583
39
Wards Purchased
33
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
15,403
616
190
8
0
446,742
6
L
Rama
13,642
546
180
7
0
461,742
6
W
Sylvanus
13,141
526
49
2
0
472,616
8
W
Agni
15,789
632
220
9
0
493,114
4
W
Serqet
15,221
609
145
6
0
583,334
4
L
Erlang Shen
10,159
406
58
2
0
508,851
10
L
Nu Wa
12,471
499
172
7
0
457,684
9
L
Tyr
13,154
526
142
6
0
498,929
7
L
Nemesis
11,615
465
108
4
0
494,389
7
W
Osiris
14,391
576
161
6
0
535,777
11

Distance Traveled

Minion Kills by Role

Gold Earned by Role