Player Matchup

Neith
Neith
BrazilianHoneyy
Neith
Level 12
God Stats
8W - 14L
1,430 SR
Queue Stats
8W - 14L
1,391 Elo+
Solo
Danzaburou
Danzaburou
FeasibleMedal50
Danzaburou
Level 11
God Stats
2W - 4L
1,539 SR
Queue Stats
4W - 9L
1,195 Elo+
Solo
Olorun
Olorun
Odeh9493
Olorun
Level 4
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Scylla
Scylla
bad_beach30
Scylla
Level 23
God Stats
7W - 10L
1,281 SR
Queue Stats
66W - 79L
1,322 Elo+
Solo
Da Ji
Da Ji
soph1e
Da Ji
Level 23
God Stats
17W - 19L
1,509 SR
Queue Stats
65W - 77L
1,496 Elo+
Solo
Team Averages
Level 15
1,452 SR
1,381 Elo+

VS

Team Averages
Level 13
1,466 SR
1,394 Elo+
Ares
Ares
DOU8LEHORSE
Ares
Level 12
God Stats
28W - 17L
1,490 SR
Queue Stats
143W - 139L
1,478 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DUNIVAN JONES
Tsukuyomi
Level 13
God Stats
2W - 2L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Solo
Hades
Hades
Louttone
Hades
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 40L
1,249 Elo+
Solo
Hera
Hera
Magic is key547
Hera
Level 18
God Stats
13W - 9L
1,500 SR
Queue Stats
137W - 128L
1,500 Elo+
Solo
Nemesis
Nemesis
scvpz
Nemesis
Level 6
God Stats
6W - 5L
1,338 SR
Queue Stats
7W - 10L
1,242 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 3 / 4
11,650
896
10,238
12,749
4,635
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Danzaburou
FeasibleMedal50
Danzaburou
19
1 / 7 / 7
12,441
957
7,343
22,245
8,162
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Olorun
Odeh9493
Olorun
16
0 / 15 / 2
10,730
825
3,868
23,773
8,637
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Scylla
19
2 / 9 / 5
12,630
972
14,925
18,136
5,727
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
soph1e
Da Ji
18
9 / 5 / 2
14,552
1,119
20,738
19,809
7,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Team 1 Tickets

0

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
6 / 3 / 17
13,287
1,022
14,427
15,323
11,236
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tsukuyomi
DUNIVAN JONES
Tsukuyomi
20
17 / 2 / 15
16,032
1,233
31,180
19,709
8,807
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hades
Louttone
Hades
15
0 / 2 / 2
10,273
790
33
4,020
1,624
20
6 / 0 / 23
14,667
1,128
26,567
11,286
4,361
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Nemesis
scvpz
Nemesis
19
10 / 6 / 10
13,370
1,028
16,202
17,302
9,754
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
106
13
Kills
39
39
Deaths
13
20
Assists
67
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
6
3
17
4.83
W
Tsukuyomi
DUNIVAN JONES
Tsukuyomi
17
2
15
12.25
L
Danzaburou
FeasibleMedal50
Danzaburou
1
7
7
0.64
W
Hades
Louttone
Hades
0
2
2
0.5
W
6
0
23
17.5
L
Olorun
Odeh9493
Olorun
0
15
2
0.07
L
Scylla
2
9
5
0.5
W
Nemesis
scvpz
Nemesis
10
6
10
2.5
L
Da Ji
soph1e
Da Ji
9
5
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,112
Damage
88,409
96,712
Taken
67,640
34,888
Mitigated
35,782
8,849
Healing
13,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,238
6,398
0
2,783
12,749
4,635
0
5,129
7,620
0
41,296
W
14,427
1,601
0
753
15,323
11,236
0
5,448
9,875
28,727
0
W
Tsukuyomi
DUNIVAN JONES
Tsukuyomi
31,180
10,426
0
6,917
19,709
8,807
0
3,985
15,724
0
54,948
L
Danzaburou
FeasibleMedal50
Danzaburou
7,343
2,516
0
2,547
22,245
8,162
0
10,537
11,708
0
28,415
W
Hades
Louttone
Hades
33
33
0
0
4,020
1,624
0
1,569
2,089
2,348
0
W
26,567
9,652
0
1,388
11,286
4,361
0
4,872
6,414
73,883
0
L
Olorun
Odeh9493
Olorun
3,868
2,548
0
2,114
23,773
8,637
0
12,172
11,601
15,157
0
L
Scylla
14,925
361
303
303
18,136
5,727
0
5,796
12,340
45,113
0
W
Nemesis
scvpz
Nemesis
16,202
8,547
359
4,044
17,302
9,754
0
2,919
14,383
0
28,025
L
Da Ji
soph1e
Da Ji
20,738
6,524
0
799
19,809
7,727
0
7,393
12,416
0
37,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,003
Gold Earned
67,629
204
Minions Killed
213
6
Camps Cleared
6
1,028,367
Distance Traveled
1,065,283
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,650
896
63
5
1
187,980
0
W
Ares
13,287
1,022
10
1
0
231,258
0
W
Tsukuyomi
16,032
1,233
59
5
0
272,626
0
L
Danzaburou
12,441
957
37
3
1
192,145
0
W
Hades
10,273
790
5
0
1
81,947
0
W
Hera
14,667
1,128
119
9
3
265,859
0
L
Olorun
10,730
825
15
1
1
161,629
0
L
Scylla
12,630
972
59
5
0
212,725
0
W
Nemesis
13,370
1,028
20
2
2
213,593
1
L
Da Ji
14,552
1,119
30
2
3
273,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role