Player Matchup

Kukulkan
Kukulkan
ItzTrollOclock
Kukulkan
Level 27
God Stats
5W - 1L
1,717 SR
Queue Stats
105W - 83L
1,526 Elo+
Solo
Yemoja
Yemoja
N4Y4N4
Yemoja
Level 102
God Stats
1W - 2L
1,224 SR
Queue Stats
4W - 5L
1,293 Elo+
Party 1
Tsukuyomi
Tsukuyomi
NivanGallant
Tsukuyomi
Level 18
God Stats
1W - 2L
1,500 SR
Queue Stats
9W - 6L
1,776 Elo+
Party 1
Bellona
Bellona
TastySwaghetti
Bellona
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 25L
1,606 Elo+
Solo
Cupid
Cupid
yatyere598
Cupid
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,835 Elo+
Party 1
Team Averages
Level 36
1,488 SR
1,607 Elo+

VS

Team Averages
Level 18
1,525 SR
1,655 Elo+
Scylla
Scylla
ImNotAprO316
Scylla
Level 27
God Stats
6W - 7L
1,505 SR
Queue Stats
174W - 151L
1,770 Elo+
Solo
Danzaburou
Danzaburou
Parmizani
Danzaburou
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
54W - 32L
1,788 Elo+
Solo
Rama
Rama
Salturion
Rama
Level 28
God Stats
8W - 5L
1,621 SR
Queue Stats
64W - 41L
1,592 Elo+
Solo
Ares
Ares
qtaseq
Ares
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,825 Elo+
Solo
Nemesis
Nemesis
yjhug
Nemesis
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
11
2 / 1 / 1
6,438
644
4,718
3,558
1,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Yemoja
N4Y4N4
Yemoja
10
1 / 0 / 6
6,077
608
2,598
3,908
1,918
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Tsukuyomi
NivanGallant
Tsukuyomi
9
5 / 1 / 2
6,150
615
2,407
5,070
1,416
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
2 / 1 / 0
5,593
559
3,929
4,989
4,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cupid
10
2 / 0 / 4
5,466
547
4,177
6,197
1,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
9
1 / 1 / 0
5,615
562
2,346
4,190
1,356
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Danzaburou
Parmizani
Danzaburou
9
1 / 2 / 0
5,582
558
2,404
5,287
1,564
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rama
8
1 / 3 / 0
4,791
479
2,935
5,910
1,525
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ares
qtaseq
Ares
5
0 / 2 / 0
4,058
406
1,272
4,997
2,193
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
yjhug
Nemesis
7
0 / 4 / 0
4,451
445
596
6,148
1,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
12
Kills
3
3
Deaths
12
13
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Scylla
1
1
0
1
W
Kukulkan
2
1
1
2.5
W
Yemoja
N4Y4N4
Yemoja
1
0
6
4
W
Tsukuyomi
NivanGallant
Tsukuyomi
5
1
2
6
L
Danzaburou
Parmizani
Danzaburou
1
2
0
0.5
L
Rama
1
3
0
0.33
W
2
1
0
2
L
Ares
qtaseq
Ares
0
2
0
0
W
Cupid
2
0
4
4
L
Nemesis
yjhug
Nemesis
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,829
Damage
9,553
23,722
Taken
26,532
11,143
Mitigated
8,410
10,900
Healing
5,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
2,346
574
0
1,060
4,190
1,356
0
3,182
1,008
28,537
0
W
Kukulkan
4,718
1,351
0
500
3,558
1,753
140
2,137
1,254
36,050
0
W
Yemoja
N4Y4N4
Yemoja
2,598
840
1,402
2,146
3,908
1,918
775
384
3,524
17,520
0
W
Tsukuyomi
NivanGallant
Tsukuyomi
2,407
634
0
1,681
5,070
1,416
586
75
4,995
0
17,606
L
Danzaburou
Parmizani
Danzaburou
2,404
1,085
0
1,392
5,287
1,564
0
211
4,826
0
27,150
L
Rama
2,935
2,468
0
1,845
5,910
1,525
0
1,338
4,572
0
16,655
W
3,929
1,010
0
778
4,989
4,535
221
291
4,698
0
24,573
L
Ares
qtaseq
Ares
1,272
106
0
312
4,997
2,193
0
874
4,023
4,082
0
W
Cupid
4,177
2,545
146
4,247
6,197
1,521
1,409
564
5,633
0
32,557
L
Nemesis
yjhug
Nemesis
596
37
0
1,234
6,148
1,772
330
1,711
4,412
0
14,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,724
Gold Earned
24,497
258
Minions Killed
214
0
Camps Cleared
0
965,488
Distance Traveled
832,584
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,615
562
69
7
0
156,336
2
W
Kukulkan
6,438
644
71
7
0
172,612
3
W
Yemoja
6,077
608
26
3
0
191,385
1
W
Tsukuyomi
6,150
615
40
4
0
215,030
1
L
Danzaburou
5,582
558
69
7
0
161,270
1
L
Rama
4,791
479
39
4
0
173,747
1
W
Bellona
5,593
559
66
7
0
204,854
0
L
Ares
4,058
406
4
0
0
116,041
1
W
Cupid
5,466
547
55
6
0
181,607
2
L
Nemesis
4,451
445
33
3
0
225,190
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role