Player Matchup

Jormungandr
Jormungandr
Silver II
Ahuiateteo
Jormungandr
Silver II
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 71L
1,414 MMR
Party 1
Osiris
Osiris
Bronze III
B43R_jbaer02
Osiris
Bronze III
Level 67
God Stats
19W - 12L
1,500 SR
Queue Stats
135W - 140L
1,465 MMR
Solo
Izanami
Izanami
Silver I
PapiChuloRal
Izanami
Silver I
Level 67
God Stats
17W - 9L
1,500 SR
Queue Stats
116W - 105L
1,552 MMR
Party 1
Baron Samedi
Baron Samedi
Silver III
Xxl B1GB0Y lxX
Baron Samedi
Silver III
Level 141
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 29L
1,489 MMR
Solo
Bakasura
Bakasura
Silver I
gurrrbeats
Bakasura
Silver I
Level 122
God Stats
1W - 2L
1,297 SR
Queue Stats
16W - 21L
1,532 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 93
1,459 SR
1,491 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 119
1,550 SR
1,419 MMR
Fenrir
Fenrir
Gold V
 
Fenrir
Gold V
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze III
Freemason240z
Ares
Bronze III
Level 73
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,420 MMR
Solo
Apollo
Apollo
Silver IV
GR8BARRIERQUEEPH
Apollo
Silver IV
Level 124
God Stats
0W - 3L
1,336 SR
Queue Stats
55W - 48L
1,358 MMR
Party 2
Chang'e
Chang'e
Gold V
PVO Stylez
Chang'e
Gold V
Level 158
God Stats
2W - 1L
1,620 SR
Queue Stats
162W - 158L
1,404 MMR
Party 2
Chaac
Chaac
Bronze III
ohBlossomz
Chaac
Bronze III
Level 102
God Stats
1W - 4L
1,796 SR
Queue Stats
121W - 114L
1,413 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Ahuiateteo
Jormungandr
20
11 / 7 / 30
17,979
529
35,205
38,407
55,561
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Osiris
20
5 / 8 / 12
18,331
539
18,787
30,262
47,460
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Izanami
PapiChuloRal
Izanami
20
17 / 6 / 18
22,606
665
54,005
36,306
16,732
Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Ornate Arrow

Ornate Arrow

+60
Basic Attack Damage
+100
Health
+10%
Attack Speed
+15
Physical Critical Strike Chance

PASSIVE - All sources of gold gain are increased by 5%. For every 100 gold you have gain 1.25% Attack Speed and 1% Physical Critical Strike Chance, up to a maximum of 20 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Baron Samedi
Xxl B1GB0Y lxX
Baron Samedi
20
9 / 7 / 14
18,132
533
26,200
30,988
20,276
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
gurrrbeats
Bakasura
20
8 / 6 / 15
19,506
574
21,353
38,030
18,233
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
ArachneDanzaburouTsukuyomiErlang ShenCthulhu

VS

Bans
Nu WaAphroditeKumbhakarnaYmirCu Chulainn
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
20
14 / 7 / 10
19,156
563
25,866
40,834
30,500
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

20
3 / 13 / 11
14,692
432
15,784
41,849
49,545
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

20
3 / 14 / 10
16,391
482
16,444
32,039
14,890
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
PVO Stylez
Chang'e
20
7 / 10 / 9
17,789
523
30,887
36,546
30,220
The Alternate Timeline

The Alternate Timeline

+50
Magical Power
+35
Physical Protection
+35
Magical Protections
+10%
Cooldown Reduction

PASSIVE - When you would die you instead find a timeline you are still alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 40% Health and Mana and can act again. This can only occur once every 6 minutes.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chaac
20
7 / 6 / 16
17,608
518
25,923
45,230
75,458
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

139
Kill Participation
90
50
Kills
34
34
Deaths
50
89
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
14
7
10
2.71
W
Jormungandr
Ahuiateteo
Jormungandr
11
7
30
3.71
W
Osiris
5
8
12
1.38
L
3
13
11
0.65
L
3
14
10
0.57
L
Chang'e
PVO Stylez
Chang'e
7
10
9
1.15
W
Izanami
PapiChuloRal
Izanami
17
6
18
4.33
W
Baron Samedi
Xxl B1GB0Y lxX
Baron Samedi
9
7
14
2.29
W
Bakasura
gurrrbeats
Bakasura
8
6
15
2.58
L
Chaac
7
6
16
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

155,550
Damage
114,904
173,993
Taken
196,498
158,262
Mitigated
200,613
62,846
Healing
53,177
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
25,866
6,238
0
8,555
40,834
30,500
1,109
14,753
24,885
0
109,248
W
Jormungandr
Ahuiateteo
Jormungandr
35,205
6,334
0
8,835
38,407
55,561
546
14,376
23,921
89,704
0
W
Osiris
18,787
5,723
0
4,248
30,262
47,460
624
7,016
22,674
27,400
93,645
L
15,784
935
712
2,160
41,849
49,545
681
10,696
29,055
49,985
0
L
16,444
10,720
0
8,108
32,039
14,890
1,182
7,723
23,807
0
106,523
L
Chang'e
PVO Stylez
Chang'e
30,887
1,690
8,633
12,610
36,546
30,220
1,220
14,313
20,945
136,908
0
W
Izanami
PapiChuloRal
Izanami
54,005
41,555
0
18,804
36,306
16,732
6,048
10,362
25,839
0
240,633
W
Baron Samedi
Xxl B1GB0Y lxX
Baron Samedi
26,200
2,064
2,776
9,509
30,988
20,276
484
11,239
19,329
114,569
0
W
Bakasura
gurrrbeats
Bakasura
21,353
16,327
0
18,674
38,030
18,233
5,170
7,954
29,852
0
128,073
L
Chaac
25,923
5,213
0
12,399
45,230
75,458
3,616
14,770
28,459
0
117,998

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

96,554
Gold Earned
85,636
824
Minions Killed
735
0
Camps Cleared
0
3,060,638
Distance Traveled
2,890,123
19
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
19,156
563
140
4
0
616,996
1
W
Jormungandr
17,979
529
81
2
0
576,963
13
W
Osiris
18,331
539
173
5
0
624,479
1
L
Ares
14,692
432
55
2
0
581,898
6
L
Apollo
16,391
482
158
5
0
525,584
1
L
Chang'e
17,789
523
200
6
0
551,989
12
W
Izanami
22,606
665
241
7
0
568,090
1
W
Baron Samedi
18,132
533
145
4
0
595,369
4
W
Bakasura
19,506
574
184
5
0
695,737
0
L
Chaac
17,608
518
182
5
0
613,656
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role