Player Matchup

Ravana
Ravana
 
Ravana
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Atlas_Omnia
Cthulhu
Level 99
God Stats
5W - 8L
1,169 SR
Queue Stats
20W - 36L
1,475 Elo+
Party 2
Set
Set
KuraiAkira
Set
Level 106
God Stats
16W - 11L
1,846 SR
Queue Stats
106W - 99L
1,757 Elo+
Party 2
Apollo
Apollo
Zadikai
Apollo
Level 124
God Stats
15W - 13L
1,670 SR
Queue Stats
120W - 116L
1,700 Elo+
Party 2
Hel
Hel
aalhaddad_
Hel
Level 126
God Stats
50W - 40L
1,535 SR
Queue Stats
119W - 123L
1,547 Elo+
Solo
Team Averages
Level 117
1,544 SR
1,596 Elo+

VS

Team Averages
Level 133
1,512 SR
1,608 Elo+
Scylla
Scylla
MyENCHFireGiant
Scylla
Level 129
God Stats
5W - 3L
1,559 SR
Queue Stats
393W - 336L
1,519 Elo+
Party 1
Awilix
Awilix
MyTeamsFeeding
Awilix
Level 160
God Stats
2W - 2L
1,500 SR
Queue Stats
351W - 289L
1,590 Elo+
Solo
Erlang Shen
Erlang Shen
NeymaJr11
Erlang Shen
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 87L
1,683 Elo+
Party 3
Sylvanus
Sylvanus
TGBEric
Sylvanus
Level 128
God Stats
3W - 4L
1,500 SR
Queue Stats
131W - 133L
1,583 Elo+
Party 3
Izanami
Izanami
VeraDumb
Izanami
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,665 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
18
3 / 3 / 8
10,651
533
9,465
12,008
5,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Atlas_Omnia
Cthulhu
17
7 / 3 / 11
11,194
560
14,343
19,312
17,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
5 / 1 / 4
11,979
599
10,880
9,962
8,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Apollo
Zadikai
Apollo
19
6 / 1 / 4
12,439
622
9,476
8,943
3,100
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

17
1 / 5 / 6
10,279
514
6,587
16,264
5,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 5
10,373
519
11,091
9,745
3,633
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 5 / 0
11,280
564
10,458
16,369
8,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Erlang Shen
NeymaJr11
Erlang Shen
17
1 / 6 / 4
10,228
511
8,769
18,770
17,259
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Sylvanus
TGBEric
Sylvanus
14
1 / 4 / 6
9,159
458
7,622
15,636
13,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
VeraDumb
Izanami
14
1 / 3 / 0
9,111
456
6,201
10,562
3,953
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
28
22
Kills
13
13
Deaths
22
33
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
3
3
8
2.33
W
Cthulhu
Atlas_Omnia
Cthulhu
7
3
11
4.17
W
5
1
4
7
L
2
4
5
1.13
L
8
5
0
1.6
L
Erlang Shen
NeymaJr11
Erlang Shen
1
6
4
0.5
L
Sylvanus
TGBEric
Sylvanus
1
4
6
1
L
Izanami
VeraDumb
Izanami
1
3
0
0.33
W
Apollo
Zadikai
Apollo
6
1
4
8
W
1
5
6
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,751
Damage
44,141
66,489
Taken
71,082
41,126
Mitigated
46,375
25,977
Healing
20,165
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,465
3,379
0
5,126
12,008
5,800
369
1,679
10,295
0
73,395
W
Cthulhu
Atlas_Omnia
Cthulhu
14,343
912
419
1,916
19,312
17,829
40
8,159
10,931
39,414
0
W
10,880
6,391
0
3,188
9,962
8,481
884
1,524
8,386
4,513
79,039
L
11,091
1,764
0
1,605
9,745
3,633
102
5,276
4,469
66,671
0
L
10,458
3,661
0
4,525
16,369
8,276
0
3,899
12,470
0
79,060
L
Erlang Shen
NeymaJr11
Erlang Shen
8,769
4,198
0
5,840
18,770
17,259
0
2,883
15,887
6,288
66,654
L
Sylvanus
TGBEric
Sylvanus
7,622
2,254
1,647
4,784
15,636
13,254
257
6,953
8,683
29,158
0
L
Izanami
VeraDumb
Izanami
6,201
3,599
0
1,764
10,562
3,953
1,428
2,678
7,884
0
58,426
W
Apollo
Zadikai
Apollo
9,476
5,976
0
1,710
8,943
3,100
1,142
1,533
7,370
0
93,806
W
6,587
228
4,270
9,348
16,264
5,916
625
6,051
9,923
72,037
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,542
Gold Earned
50,151
661
Minions Killed
570
0
Camps Cleared
0
1,891,178
Distance Traveled
1,847,869
21
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
10,651
533
126
6
0
417,026
6
W
Cthulhu
11,194
560
48
2
0
374,880
3
W
Set
11,979
599
170
9
0
400,654
2
L
Scylla
10,373
519
138
7
0
368,219
3
L
Awilix
11,280
564
128
6
0
415,557
1
L
Erlang Shen
10,228
511
144
7
0
382,866
5
L
Sylvanus
9,159
458
41
2
0
352,781
1
L
Izanami
9,111
456
119
6
0
328,446
5
W
Apollo
12,439
622
176
9
0
340,462
6
W
Hel
10,279
514
141
7
0
358,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role