Player Matchup

Scylla
Scylla
Jhude398
Scylla
Level 115
God Stats
2W - 0L
1,500 SR
Queue Stats
39W - 41L
1,335 Elo+
Solo
Cerberus
Cerberus
Nalohcis
Cerberus
Level 148
God Stats
5W - 3L
1,500 SR
Queue Stats
311W - 238L
1,551 Elo+
Party 3
Freya
Freya
Ryuuador
Freya
Level 160
God Stats
57W - 19L
1,291 SR
Queue Stats
1,829W - 674L
1,614 Elo+
Party 3
Mercury
Mercury
nerfumPK
Mercury
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Amaterasu
Amaterasu
wakebennett
Amaterasu
Level 160
God Stats
16W - 14L
1,488 SR
Queue Stats
800W - 621L
1,638 Elo+
Party 3
Team Averages
Level 149
1,456 SR
1,528 Elo+

VS

Team Averages
Level 128
1,624 SR
1,533 Elo+
Tsukuyomi
Tsukuyomi
HutchyBruh
Tsukuyomi
Level 141
God Stats
26W - 17L
1,676 SR
Queue Stats
101W - 54L
1,580 Elo+
Party 1
Cupid
Cupid
JustAFeeder
Cupid
Level 148
God Stats
1W - 1L
1,834 SR
Queue Stats
177W - 86L
1,645 Elo+
Party 1
Scylla
Scylla
Necronics
Scylla
Level 147
God Stats
101W - 52L
1,808 SR
Queue Stats
327W - 225L
1,463 Elo+
Party 2
Baron Samedi
Baron Samedi
Nullusunus
Baron Samedi
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
397W - 209L
1,540 Elo+
Party 1
Sobek
Sobek
epyllion13
Sobek
Level 85
God Stats
16W - 23L
1,300 SR
Queue Stats
71W - 51L
1,439 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Jhude398
Scylla
15
3 / 5 / 3
9,065
533
6,959
7,966
2,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Nalohcis
Cerberus
16
3 / 0 / 0
9,665
569
8,024
8,951
6,992
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Freya
Ryuuador
Freya
18
7 / 1 / 1
10,746
632
10,514
10,083
3,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
nerfumPK
Mercury
17
2 / 1 / 5
9,575
563
4,821
9,312
3,960
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Amaterasu
wakebennett
Amaterasu
13
1 / 3 / 7
8,539
502
4,218
11,444
5,177
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
HutchyBruh
Tsukuyomi
16
3 / 2 / 1
8,873
522
4,045
9,752
3,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 3 / 1
8,647
509
5,358
8,321
2,619
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Scylla
Necronics
Scylla
15
4 / 2 / 2
9,070
534
8,242
8,590
2,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Nullusunus
Baron Samedi
13
0 / 4 / 0
7,624
448
4,965
11,525
2,813
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sobek
10
0 / 5 / 4
7,035
414
2,941
12,546
9,498
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
18
16
Kills
10
10
Deaths
16
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
HutchyBruh
Tsukuyomi
3
2
1
1.75
W
Scylla
Jhude398
Scylla
3
5
3
0.9
L
3
3
1
1.17
W
Cerberus
Nalohcis
Cerberus
3
0
0
3
L
Scylla
Necronics
Scylla
4
2
2
2.5
L
Baron Samedi
Nullusunus
Baron Samedi
0
4
0
0
W
Freya
Ryuuador
Freya
7
1
1
7.5
L
Sobek
0
5
4
0.4
W
Mercury
nerfumPK
Mercury
2
1
5
4.5
W
Amaterasu
wakebennett
Amaterasu
1
3
7
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,536
Damage
25,551
47,756
Taken
50,734
22,790
Mitigated
21,276
13,439
Healing
18,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
HutchyBruh
Tsukuyomi
4,045
728
0
5,325
9,752
3,567
0
1,508
8,186
0
68,647
W
Scylla
Jhude398
Scylla
6,959
971
0
1,273
7,966
2,751
0
4,930
2,770
66,824
0
L
5,358
3,284
99
2,697
8,321
2,619
0
5,426
2,895
0
59,955
W
Cerberus
Nalohcis
Cerberus
8,024
252
0
3,990
8,951
6,992
0
4,641
4,288
55,661
0
L
Scylla
Necronics
Scylla
8,242
822
0
3,286
8,590
2,779
53
4,122
4,300
65,095
0
L
Baron Samedi
Nullusunus
Baron Samedi
4,965
813
0
3,353
11,525
2,813
300
7,228
3,893
45,081
0
W
Freya
Ryuuador
Freya
10,514
4,037
0
5,458
10,083
3,910
280
1,279
8,764
83,696
0
L
Sobek
2,941
390
0
4,025
12,546
9,498
72
6,422
5,963
13,394
0
W
Mercury
nerfumPK
Mercury
4,821
1,985
0
433
9,312
3,960
0
915
8,375
0
79,915
W
Amaterasu
wakebennett
Amaterasu
4,218
1,815
0
2,285
11,444
5,177
0
3,929
7,411
0
27,725

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,590
Gold Earned
41,249
588
Minions Killed
504
0
Camps Cleared
0
1,709,894
Distance Traveled
1,597,860
16
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
8,873
522
127
7
0
356,457
3
W
Scylla
9,065
533
126
7
0
319,042
6
L
Cupid
8,647
509
122
7
0
294,256
0
W
Cerberus
9,665
569
135
8
0
320,108
2
L
Scylla
9,070
534
145
9
0
333,043
1
L
Baron Samedi
7,624
448
94
6
0
275,973
8
W
Freya
10,746
632
142
8
0
328,102
2
L
Sobek
7,035
414
16
1
0
338,131
6
W
Mercury
9,575
563
140
8
0
397,727
1
W
Amaterasu
8,539
502
45
3
0
344,915
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role