Player Matchup

Heimdallr
Heimdallr
Slayerofdooom
Heimdallr
Level 18
God Stats
33W - 31L
1,496 SR
Queue Stats
37W - 38L
1,470 Elo+
Solo
Cerberus
Cerberus
SpankerOfGanks-
Cerberus
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
113W - 91L
1,540 Elo+
Party 2
Ra
Ra
cancanc
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,231 Elo+
Party 3
Mercury
Mercury
spankerofganks
Mercury
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 10L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
初昼未明
Danzaburou
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 4L
1,500 Elo+
Party 3
Team Averages
Level 35
1,499 SR
1,448 Elo+

VS

Team Averages
Level 25
1,521 SR
1,435 Elo+
Scylla
Scylla
Funnion
Scylla
Level 26
God Stats
4W - 2L
1,500 SR
Queue Stats
127W - 76L
1,504 Elo+
Solo
Sobek
Sobek
Otodus
Sobek
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
dinoslaya
Ne Zha
Level 28
God Stats
2W - 0L
1,633 SR
Queue Stats
25W - 31L
1,491 Elo+
Party 1
Apollo
Apollo
m0u5ey
Apollo
Level 18
God Stats
15W - 19L
1,471 SR
Queue Stats
109W - 93L
1,286 Elo+
Solo
Set
Set
theKingBob4202
Set
Level 29
God Stats
3W - 1L
1,500 SR
Queue Stats
20W - 26L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Slayerofdooom
Heimdallr
10
1 / 5 / 0
5,904
537
3,439
7,861
2,661
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
7
1 / 3 / 3
5,339
485
3,151
7,836
3,543
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
2 / 5 / 1
4,964
451
2,854
5,254
1,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

9
1 / 4 / 3
5,841
531
2,665
7,845
2,267
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Danzaburou
初昼未明
Danzaburou
8
0 / 3 / 1
4,881
444
2,589
5,058
1,302
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Funnion
Scylla
13
13 / 1 / 1
8,076
734
10,845
4,953
1,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sobek
Otodus
Sobek
9
1 / 0 / 8
6,064
551
3,547
5,913
2,737
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Ne Zha
dinoslaya
Ne Zha
10
2 / 1 / 1
5,873
534
2,484
4,264
2,612
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Apollo
m0u5ey
Apollo
9
1 / 2 / 6
5,775
525
2,865
5,512
1,519
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

10
2 / 2 / 4
5,973
543
2,959
5,337
3,732
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
39
5
Kills
19
20
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Scylla
Funnion
Scylla
13
1
1
13.5
W
Sobek
Otodus
Sobek
1
0
8
5
L
Heimdallr
Slayerofdooom
Heimdallr
1
5
0
0.2
L
Cerberus
1
3
3
0.83
L
2
5
1
0.5
W
Ne Zha
dinoslaya
Ne Zha
2
1
1
2.5
W
Apollo
m0u5ey
Apollo
1
2
6
2
L
1
4
3
0.63
W
2
2
4
2
L
Danzaburou
初昼未明
Danzaburou
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,698
Damage
22,700
33,854
Taken
25,979
11,284
Mitigated
11,969
6,814
Healing
6,892
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
Funnion
Scylla
10,845
860
0
713
4,953
1,369
0
1,373
3,580
39,789
0
W
Sobek
Otodus
Sobek
3,547
421
0
3,287
5,913
2,737
0
1,728
4,185
15,487
0
L
Heimdallr
Slayerofdooom
Heimdallr
3,439
1,443
0
1,818
7,861
2,661
292
1,171
6,674
0
22,538
L
Cerberus
3,151
78
195
2,033
7,836
3,543
0
3,563
4,175
13,805
0
L
2,854
251
87
200
5,254
1,511
525
4,170
740
19,479
0
W
Ne Zha
dinoslaya
Ne Zha
2,484
792
0
343
4,264
2,612
796
0
4,264
3,135
25,078
W
Apollo
m0u5ey
Apollo
2,865
1,313
0
1,231
5,512
1,519
0
2,904
2,608
0
22,476
L
2,665
1,045
0
2,185
7,845
2,267
0
3,218
4,507
0
27,238
W
2,959
1,439
0
1,318
5,337
3,732
313
0
5,337
4,389
21,252
L
Danzaburou
初昼未明
Danzaburou
2,589
1,123
0
296
5,058
1,302
731
2,009
3,009
0
20,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,929
Gold Earned
31,761
210
Minions Killed
249
0
Camps Cleared
0
1,013,648
Distance Traveled
1,151,343
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
8,076
734
75
7
0
225,988
1
W
Sobek
6,064
551
13
1
0
238,090
4
L
Heimdallr
5,904
537
51
5
0
176,595
1
L
Cerberus
5,339
485
38
3
0
202,445
1
L
Ra
4,964
451
34
3
0
224,470
1
W
Ne Zha
5,873
534
55
5
0
261,095
4
W
Apollo
5,775
525
54
5
0
201,325
0
L
Mercury
5,841
531
54
5
0
217,471
2
W
Set
5,973
543
52
5
0
224,845
0
L
Danzaburou
4,881
444
33
3
0
192,667
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role