Player Matchup

Pele
Pele
 
Pele
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
CleftChinChamp2
Jormungandr
Level 123
God Stats
16W - 10L
1,682 SR
Queue Stats
729W - 646L
1,584 Elo+
Party 1
King Arthur
King Arthur
Doovix
King Arthur
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
52W - 46L
1,595 Elo+
Solo
Sylvanus
Sylvanus
HeinzLee
Sylvanus
Level 157
God Stats
2W - 3L
1,696 SR
Queue Stats
125W - 116L
1,613 Elo+
Solo
Scylla
Scylla
Sniper1511
Scylla
Level 147
God Stats
44W - 46L
1,687 SR
Queue Stats
854W - 769L
1,589 Elo+
Party 1
Team Averages
Level 142
1,613 SR
1,576 Elo+

VS

Team Averages
Level 124
1,568 SR
1,622 Elo+
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Dunc-Dady
Erlang Shen
Level 124
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 11L
1,721 Elo+
Solo
Pele
Pele
GlocKoma21
Pele
Level 123
God Stats
4W - 3L
1,500 SR
Queue Stats
306W - 290L
1,566 Elo+
Solo
Ymir
Ymir
King Snazzyy
Ymir
Level 133
God Stats
1W - 1L
1,751 SR
Queue Stats
95W - 64L
1,682 Elo+
Party 2
Medusa
Medusa
XSeaMaidenX
Medusa
Level 110
God Stats
6W - 4L
1,588 SR
Queue Stats
17W - 14L
1,638 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
11
1 / 6 / 2
6,650
443
3,060
12,457
3,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Jormungandr
CleftChinChamp2
Jormungandr
11
1 / 5 / 2
6,379
425
4,234
11,015
4,221
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

King Arthur
Doovix
King Arthur
13
1 / 6 / 0
7,395
493
6,307
12,596
7,331
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Sylvanus
HeinzLee
Sylvanus
13
1 / 3 / 0
7,430
495
4,495
7,904
5,406
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Scylla
Sniper1511
Scylla
12
1 / 2 / 2
6,880
459
3,563
6,359
2,254
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
13
1 / 1 / 4
7,655
510
7,425
6,820
2,214
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Erlang Shen
Dunc-Dady
Erlang Shen
14
4 / 1 / 0
8,951
597
7,403
10,145
8,901
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
5 / 1 / 2
8,726
582
7,387
8,956
3,286
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
3 / 1 / 10
8,952
597
4,618
9,701
5,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Medusa
14
9 / 2 / 2
9,289
619
9,965
6,441
3,128
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
5
Kills
22
22
Deaths
6
6
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
6
2
0.33
W
Discordia
 
Discordia
1
1
4
3
L
Jormungandr
CleftChinChamp2
Jormungandr
1
5
2
0.4
L
King Arthur
Doovix
King Arthur
1
6
0
0.17
W
Erlang Shen
Dunc-Dady
Erlang Shen
4
1
0
4
W
5
1
2
6
L
Sylvanus
HeinzLee
Sylvanus
1
3
0
0.33
W
3
1
10
8
L
Scylla
Sniper1511
Scylla
1
2
2
1
W
Medusa
9
2
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,659
Damage
36,798
50,331
Taken
42,063
22,770
Mitigated
23,285
9,430
Healing
14,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,060
329
0
3,250
12,457
3,558
0
2,666
9,541
0
36,672
W
Discordia
 
Discordia
7,425
273
0
3,008
6,820
2,214
818
1,336
5,484
43,313
0
L
Jormungandr
CleftChinChamp2
Jormungandr
4,234
559
261
1,078
11,015
4,221
0
3,734
7,176
20,732
0
L
King Arthur
Doovix
King Arthur
6,307
1,046
0
1,050
12,596
7,331
0
2,873
9,654
0
44,358
W
Erlang Shen
Dunc-Dady
Erlang Shen
7,403
3,588
0
3,573
10,145
8,901
504
1,325
8,820
4,379
48,823
W
7,387
1,248
0
4,488
8,956
3,286
0
2,153
6,803
0
58,687
L
Sylvanus
HeinzLee
Sylvanus
4,495
1,375
0
2,473
7,904
5,406
0
926
6,978
50,843
0
W
4,618
423
0
1,425
9,701
5,756
0
4,178
5,523
37,484
0
L
Scylla
Sniper1511
Scylla
3,563
370
0
1,318
6,359
2,254
0
2,396
3,705
38,276
0
W
Medusa
9,965
4,865
0
2,171
6,441
3,128
564
3,300
3,141
3,455
43,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,734
Gold Earned
43,573
366
Minions Killed
423
0
Camps Cleared
0
1,372,698
Distance Traveled
1,465,881
22
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,650
443
73
5
0
298,094
4
W
Discordia
7,655
510
80
5
0
286,025
4
L
Jormungandr
6,379
425
40
3
0
276,959
6
L
King Arthur
7,395
493
92
6
0
268,342
2
W
Erlang Shen
8,951
597
106
7
0
269,138
1
W
Pele
8,726
582
103
7
0
329,042
1
L
Sylvanus
7,430
495
95
6
0
244,676
4
W
Ymir
8,952
597
60
4
0
283,861
3
L
Scylla
6,880
459
66
4
0
284,627
6
W
Medusa
9,289
619
74
5
0
297,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role