Player Matchup

Osiris
Osiris
DarthVicious420
Osiris
Level 29
God Stats
3W - 1L
1,700 SR
Queue Stats
25W - 25L
1,597 Elo+
Party 1
Fenrir
Fenrir
HollowArthas
Fenrir
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 13L
1,627 Elo+
Party 1
Neith
Neith
Moincty
Neith
Level 17
God Stats
7W - 7L
1,500 SR
Queue Stats
111W - 108L
1,511 Elo+
Solo
Artio
Artio
ShadowMidna258
Artio
Level 17
God Stats
9W - 5L
1,533 SR
Queue Stats
81W - 91L
1,554 Elo+
Solo
Merlin
Merlin
Skul7l7shot7
Merlin
Level 25
God Stats
6W - 10L
1,521 SR
Queue Stats
114W - 88L
1,490 Elo+
Solo
Team Averages
Level 23
1,551 SR
1,556 Elo+

VS

Team Averages
Level 13
1,545 SR
1,636 Elo+
Set
Set
BATU_HUN
Set
Level 6
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 12L
1,574 Elo+
Solo
Hades
Hades
HostilResident
Hades
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 8L
1,500 Elo+
Solo
Xbalanque
Xbalanque
Noximus4404
Xbalanque
Level 11
God Stats
0W - 4L
1,155 SR
Queue Stats
11W - 11L
1,658 Elo+
Solo
Guan Yu
Guan Yu
ReturnOfLord-_-
Guan Yu
Level 6
God Stats
2W - 2L
1,840 SR
Queue Stats
8W - 13L
1,813 Elo+
Solo
Artio
Artio
SocialKira
Artio
Level 24
God Stats
4W - 2L
1,728 SR
Queue Stats
7W - 5L
1,635 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 6 / 1
7,568
505
8,359
8,536
7,062
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Fenrir
10
1 / 3 / 2
6,883
459
2,085
7,706
2,396
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
Moincty
Neith
17
11 / 0 / 2
10,695
713
9,120
4,773
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
3 / 0 / 10
7,905
527
4,742
11,237
7,918
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Merlin
17
3 / 0 / 2
9,729
649
7,825
8,751
3,322
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 0
6,717
448
917
8,580
3,001
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

10
1 / 2 / 0
6,677
445
7,889
7,659
3,856
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Xbalanque
Noximus4404
Xbalanque
11
0 / 6 / 0
6,206
414
2,408
7,768
3,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
4 / 3 / 2
6,860
457
5,477
13,936
8,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Artio
9
0 / 5 / 0
5,715
381
1,898
11,643
4,805
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
10
20
Kills
8
9
Deaths
20
17
Assists
2
Player
Kills
Deaths
Assists
KDA
L
3
4
0
0.75
W
2
6
1
0.42
W
Fenrir
1
3
2
0.67
L
1
2
0
0.5
W
Neith
Moincty
Neith
11
0
2
12
L
Xbalanque
Noximus4404
Xbalanque
0
6
0
0
L
4
3
2
1.67
W
3
0
10
8
W
Merlin
3
0
2
4
L
Artio
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,131
Damage
18,589
41,003
Taken
49,586
22,406
Mitigated
23,667
16,805
Healing
10,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
917
447
0
390
8,580
3,001
416
1,597
6,930
0
25,881
W
8,359
4,134
0
900
8,536
7,062
1,045
0
8,042
0
28,298
W
Fenrir
2,085
645
0
2,826
7,706
2,396
884
1,169
6,462
0
25,543
L
7,889
566
0
3,451
7,659
3,856
0
4,684
2,713
39,636
0
W
Neith
Moincty
Neith
9,120
3,781
0
3,306
4,773
1,708
2,744
621
4,152
0
74,110
L
Xbalanque
Noximus4404
Xbalanque
2,408
501
0
300
7,768
3,608
0
1,499
6,269
4,600
33,592
L
5,477
1,723
0
3,809
13,936
8,397
661
834
12,420
0
21,422
W
4,742
695
791
4,274
11,237
7,918
252
3,165
8,072
26,830
0
W
Merlin
7,825
504
341
4,367
8,751
3,322
207
4,910
3,841
81,417
0
L
Artio
1,898
243
238
2,624
11,643
4,805
0
3,557
7,993
15,424
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,780
Gold Earned
32,175
446
Minions Killed
257
0
Camps Cleared
0
1,364,145
Distance Traveled
1,223,805
11
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
6,717
448
57
4
0
224,439
0
W
Osiris
7,568
505
41
3
0
262,824
1
W
Fenrir
6,883
459
54
4
0
273,430
3
L
Hades
6,677
445
69
5
0
216,490
2
W
Neith
10,695
713
135
9
0
261,223
1
L
Xbalanque
6,206
414
77
5
0
219,032
0
L
Guan Yu
6,860
457
29
2
0
295,870
0
W
Artio
7,905
527
44
3
0
281,726
4
W
Merlin
9,729
649
172
11
0
284,942
2
L
Artio
5,715
381
25
2
0
267,974
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role