Player Matchup

Hachiman
Hachiman
Arizium
Hachiman
Level 159
God Stats
15W - 14L
1,845 SR
Queue Stats
453W - 385L
1,807 Elo+
Party 3
Sylvanus
Sylvanus
KittyIyn
Sylvanus
Level 157
God Stats
11W - 8L
1,761 SR
Queue Stats
92W - 72L
1,784 Elo+
Party 3
The Morrigan
The Morrigan
SIoppy
The Morrigan
Level 160
God Stats
5W - 4L
1,981 SR
Queue Stats
275W - 159L
1,913 Elo+
Party 3
Eset
Eset
TrevorNumbrs
Eset
Level 158
God Stats
2W - 2L
1,500 SR
Queue Stats
203W - 179L
1,471 Elo+
Party 3
Set
Set
Ye Bloke
Set
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 3
Team Averages
Level 130
1,717 SR
1,695 Elo+

VS

Team Averages
Level 71
1,576 SR
1,458 Elo+
Nu Wa
Nu Wa
Chloxic
Nu Wa
Level 66
God Stats
56W - 39L
1,614 SR
Queue Stats
561W - 561L
1,581 Elo+
Party 2
Medusa
Medusa
DripNoWater
Medusa
Level 29
God Stats
52W - 55L
1,585 SR
Queue Stats
334W - 331L
1,643 Elo+
Party 2
Horus
Horus
XXFoolzArcanaXX
Horus
Level 22
God Stats
2W - 4L
1,748 SR
Queue Stats
50W - 90L
1,389 Elo+
Party 1
Bellona
Bellona
gothicindian0715
Bellona
Level 81
God Stats
2W - 4L
1,336 SR
Queue Stats
23W - 46L
1,304 Elo+
Party 1
Ao Kuang
Ao Kuang
onewiththedragon
Ao Kuang
Level 158
God Stats
1W - 4L
1,597 SR
Queue Stats
389W - 399L
1,376 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Arizium
Hachiman
14
5 / 0 / 13
9,017
644
12,119
8,901
5,250
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Sylvanus
KittyIyn
Sylvanus
14
9 / 1 / 3
8,445
603
6,142
9,603
7,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

The Morrigan
SIoppy
The Morrigan
15
6 / 2 / 7
9,043
646
9,397
8,427
4,315
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
17 / 3 / 3
9,852
704
14,527
10,272
5,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
10 / 1 / 1
10,526
752
10,649
7,564
6,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Chloxic
Nu Wa
9
0 / 9 / 4
5,839
417
6,579
9,973
3,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Medusa
9
1 / 9 / 1
6,019
430
3,058
10,262
4,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

8
0 / 9 / 1
5,350
382
1,831
12,162
4,558
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

10
1 / 13 / 0
6,202
443
4,630
14,626
8,200
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
4 / 7 / 1
7,143
510
8,525
16,539
5,311
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
13
47
Kills
6
7
Deaths
47
27
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hachiman
Arizium
Hachiman
5
0
13
11.5
L
Nu Wa
Chloxic
Nu Wa
0
9
4
0.22
L
Medusa
1
9
1
0.17
W
Sylvanus
KittyIyn
Sylvanus
9
1
3
10.5
W
The Morrigan
SIoppy
The Morrigan
6
2
7
4.75
W
17
3
3
6.17
L
0
9
1
0.06
W
10
1
1
10.5
L
1
13
0
0.08
L
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,834
Damage
24,623
44,767
Taken
63,562
29,022
Mitigated
25,282
17,365
Healing
7,712
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
Arizium
Hachiman
12,119
5,397
0
4,479
8,901
5,250
3,861
1,688
7,131
5,240
58,744
L
Nu Wa
Chloxic
Nu Wa
6,579
1,816
0
320
9,973
3,184
0
6,712
3,261
27,535
0
L
Medusa
3,058
1,319
0
0
10,262
4,029
0
4,096
6,166
987
16,483
W
Sylvanus
KittyIyn
Sylvanus
6,142
2,128
1,022
3,640
9,603
7,510
1,161
2,104
7,403
36,497
0
W
The Morrigan
SIoppy
The Morrigan
9,397
2,184
0
1,722
8,427
4,315
0
4,271
4,002
57,779
475
W
14,527
2,130
706
4,267
10,272
5,548
0
4,320
5,786
54,255
0
L
1,831
1,056
359
1,708
12,162
4,558
0
4,868
7,194
0
11,675
W
10,649
6,237
0
1,529
7,564
6,399
1,849
2,223
5,263
0
76,436
L
4,630
2,106
0
399
14,626
8,200
0
5,583
8,843
0
24,152
L
8,525
1,927
0
4,926
16,539
5,311
0
8,996
7,493
31,080
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,883
Gold Earned
30,553
525
Minions Killed
206
0
Camps Cleared
0
1,233,396
Distance Traveled
1,172,639
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
9,017
644
106
8
0
236,959
0
L
Nu Wa
5,839
417
37
3
0
220,414
9
L
Medusa
6,019
430
38
3
0
243,973
2
W
Sylvanus
8,445
603
66
5
0
222,176
0
W
The Morrigan
9,043
646
103
7
0
242,297
2
W
Eset
9,852
704
89
6
0
255,277
1
L
Horus
5,350
382
22
2
0
216,197
0
W
Set
10,526
752
161
12
0
276,687
0
L
Bellona
6,202
443
48
3
0
249,987
0
L
Ao Kuang
7,143
510
61
4
0
242,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role