Player Matchup

Thor
Thor
HuNch0_JAX_
Thor
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 78L
1,569 Elo+
Party 3
Hades
Hades
Stevenposts
Hades
Level 71
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,112 Elo+
Solo
Discordia
Discordia
XxJacobyConexX
Discordia
Level 69
God Stats
5W - 5L
1,820 SR
Queue Stats
80W - 72L
1,536 Elo+
Party 3
Bacchus
Bacchus
iFootFairy
Bacchus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 57L
1,514 Elo+
Party 3
Da Ji
Da Ji
king02tutt
Da Ji
Level 90
God Stats
27W - 25L
1,379 SR
Queue Stats
212W - 240L
1,321 Elo+
Solo
Team Averages
Level 76
1,540 SR
1,411 Elo+

VS

Team Averages
Level 117
1,573 SR
1,485 Elo+
Zeus
Zeus
CMB_TACO_CMB
Zeus
Level 118
God Stats
14W - 5L
1,774 SR
Queue Stats
645W - 660L
1,425 Elo+
Party 1
Danzaburou
Danzaburou
CleveLandsPLUG
Danzaburou
Level 61
God Stats
24W - 24L
1,660 SR
Queue Stats
34W - 35L
1,553 Elo+
Party 2
Bellona
Bellona
Frostbite110
Bellona
Level 160
God Stats
4W - 3L
1,469 SR
Queue Stats
17W - 16L
1,503 Elo+
Party 2
Cupid
Cupid
spicoli4516
Cupid
Level 156
God Stats
38W - 37L
1,460 SR
Queue Stats
608W - 616L
1,461 Elo+
Party 1
Loki
Loki
station 13579
Loki
Level 89
God Stats
11W - 9L
1,500 SR
Queue Stats
542W - 585L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 5 / 5
8,022
472
6,035
12,140
4,768
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
1 / 5 / 1
7,088
417
5,360
8,987
6,017
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Discordia
XxJacobyConexX
Discordia
17
7 / 3 / 2
9,973
587
4,874
7,064
2,962
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bacchus
iFootFairy
Bacchus
14
1 / 3 / 5
8,391
494
4,977
15,658
12,432
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Da Ji
12
6 / 3 / 5
7,847
462
6,186
7,404
4,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 1
9,124
537
5,804
7,045
2,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
CleveLandsPLUG
Danzaburou
14
0 / 4 / 2
8,686
511
2,663
7,831
4,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bellona
Frostbite110
Bellona
19
12 / 2 / 4
11,769
692
17,084
19,637
14,470
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 3 / 4
8,621
507
6,225
7,040
3,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
1 / 4 / 2
8,569
504
3,471
7,848
4,235
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
32
17
Kills
19
19
Deaths
19
18
Assists
13
Player
Kills
Deaths
Assists
KDA
W
5
6
1
0.92
W
Danzaburou
CleveLandsPLUG
Danzaburou
0
4
2
0.25
W
Bellona
Frostbite110
Bellona
12
2
4
7
L
2
5
5
0.9
L
1
5
1
0.3
L
Discordia
XxJacobyConexX
Discordia
7
3
2
2.67
L
Bacchus
iFootFairy
Bacchus
1
3
5
1.17
L
Da Ji
6
3
5
2.83
W
1
3
4
1
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,432
Damage
35,247
51,253
Taken
49,401
30,480
Mitigated
28,744
9,721
Healing
12,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,804
610
0
144
7,045
2,008
964
2,169
4,664
34,596
0
W
Danzaburou
CleveLandsPLUG
Danzaburou
2,663
1,025
0
615
7,831
4,640
2,995
2,385
5,446
4,380
48,370
W
Bellona
Frostbite110
Bellona
17,084
9,468
0
9,839
19,637
14,470
1,971
5,919
13,692
0
83,108
L
6,035
1,058
0
2,715
12,140
4,768
0
1,262
10,878
0
44,888
L
5,360
1,206
86
1,918
8,987
6,017
217
687
8,300
31,782
0
L
Discordia
XxJacobyConexX
Discordia
4,874
215
0
717
7,064
2,962
0
1,935
5,129
62,225
0
L
Bacchus
iFootFairy
Bacchus
4,977
498
99
3,736
15,658
12,432
0
1,284
14,374
35,665
0
L
Da Ji
6,186
1,509
0
450
7,404
4,301
0
1,459
5,945
578
19,208
W
6,225
3,139
483
1,856
7,040
3,391
1,466
2,596
4,443
3,870
35,712
W
3,471
750
0
0
7,848
4,235
907
2,005
5,777
4,348
47,305

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,321
Gold Earned
46,769
380
Minions Killed
503
0
Camps Cleared
0
1,393,663
Distance Traveled
1,498,096
20
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
9,124
537
59
3
0
276,353
5
W
Danzaburou
8,686
511
102
6
0
306,218
1
W
Bellona
11,769
692
164
10
0
302,082
0
L
Thor
8,022
472
80
5
0
324,030
2
L
Hades
7,088
417
71
4
0
178,592
0
L
Discordia
9,973
587
135
8
0
345,538
5
L
Bacchus
8,391
494
66
4
0
271,910
4
L
Da Ji
7,847
462
28
2
0
273,593
9
W
Cupid
8,621
507
85
5
0
284,761
7
W
Loki
8,569
504
93
5
0
328,682
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role