Player Matchup

Jormungandr
Jormungandr
Caraver666
Jormungandr
Level 131
God Stats
3W - 6L
1,671 SR
Queue Stats
360W - 326L
1,263 Elo+
Party 2
Cthulhu
Cthulhu
Faridaan
Cthulhu
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 23L
1,309 Elo+
Party 2
Anhur
Anhur
MyENCHFireGiant
Anhur
Level 129
God Stats
17W - 9L
1,906 SR
Queue Stats
393W - 336L
1,538 Elo+
Party 1
Heimdallr
Heimdallr
Spasmlot
Heimdallr
Level 20
God Stats
5W - 6L
1,335 SR
Queue Stats
14W - 19L
1,484 Elo+
Party 1
Awilix
Awilix
VeraDumb
Awilix
Level 122
God Stats
3W - 0L
1,735 SR
Queue Stats
8W - 5L
1,897 Elo+
Party 1
Team Averages
Level 86
1,629 SR
1,498 Elo+

VS

Team Averages
Level 89
1,431 SR
1,490 Elo+
Zeus
Zeus
All In4567
Zeus
Level 127
God Stats
3W - 4L
1,513 SR
Queue Stats
47W - 58L
1,505 Elo+
Party 3
Khepri
Khepri
Dragonseraph415
Khepri
Level 114
God Stats
1W - 3L
1,754 SR
Queue Stats
11W - 13L
1,697 Elo+
Party 3
Chronos
Chronos
Sho_ya_rite216
Chronos
Level 32
God Stats
0W - 2L
1,289 SR
Queue Stats
12W - 33L
1,506 Elo+
Solo
Medusa
Medusa
VorkathCamper
Medusa
Level 23
God Stats
0W - 2L
1,285 SR
Queue Stats
50W - 61L
1,309 Elo+
Party 3
Osiris
Osiris
grimrreaper1998
Osiris
Level 148
God Stats
1W - 6L
1,314 SR
Queue Stats
120W - 129L
1,432 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Caraver666
Jormungandr
9
3 / 4 / 4
5,839
584
5,150
8,498
5,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Cthulhu
Faridaan
Cthulhu
7
2 / 3 / 6
5,512
551
3,102
7,348
4,575
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
8 / 1 / 5
6,728
673
8,164
5,435
1,643
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heimdallr
Spasmlot
Heimdallr
11
9 / 0 / 3
7,111
711
7,619
5,606
2,108
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Awilix
VeraDumb
Awilix
9
2 / 2 / 4
5,439
544
2,125
5,711
1,589
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
4 / 3 / 2
5,379
538
8,277
5,611
1,611
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

7
1 / 5 / 2
4,397
440
1,447
7,192
3,317
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shoes

Shoes

+6%
Movement Speed

7
0 / 6 / 0
4,503
450
307
5,562
775
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

7
2 / 6 / 1
4,862
486
2,951
7,019
2,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

11
3 / 4 / 2
6,139
614
6,369
7,421
5,526
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
17
24
Kills
10
10
Deaths
24
22
Assists
7
Player
Kills
Deaths
Assists
KDA
L
4
3
2
1.67
W
Jormungandr
Caraver666
Jormungandr
3
4
4
1.25
L
1
5
2
0.4
W
Cthulhu
Faridaan
Cthulhu
2
3
6
1.67
W
8
1
5
10.5
L
0
6
0
0
W
Heimdallr
Spasmlot
Heimdallr
9
0
3
10.5
W
Awilix
VeraDumb
Awilix
2
2
4
2
L
2
6
1
0.42
L
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,160
Damage
19,351
32,598
Taken
32,805
14,968
Mitigated
13,999
8,683
Healing
2,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,277
1,331
0
747
5,611
1,611
0
2,867
2,644
20,433
0
W
Jormungandr
Caraver666
Jormungandr
5,150
758
0
1,879
8,498
5,053
0
4,224
3,992
27,903
0
L
1,447
431
672
531
7,192
3,317
74
2,102
5,015
6,387
0
W
Cthulhu
Faridaan
Cthulhu
3,102
793
0
1,134
7,348
4,575
286
3,811
3,363
11,317
0
W
8,164
3,885
0
735
5,435
1,643
638
1,000
4,389
0
34,362
L
307
244
0
420
5,562
775
0
417
5,145
12,336
0
W
Heimdallr
Spasmlot
Heimdallr
7,619
3,449
0
3,029
5,606
2,108
462
650
4,956
0
35,579
W
Awilix
VeraDumb
Awilix
2,125
625
0
1,906
5,711
1,589
302
837
4,838
0
20,886
L
2,951
1,337
0
124
7,019
2,770
152
959
6,013
1,390
12,883
L
6,369
2,258
0
390
7,421
5,526
0
1,626
5,733
7,109
29,930

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,629
Gold Earned
25,280
243
Minions Killed
192
0
Camps Cleared
0
902,159
Distance Traveled
939,208
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
5,379
538
38
4
0
160,263
0
W
Jormungandr
5,839
584
61
6
0
157,795
0
L
Khepri
4,397
440
11
1
0
168,253
0
W
Cthulhu
5,512
551
15
2
0
184,260
1
W
Anhur
6,728
673
61
6
0
177,725
1
L
Chronos
4,503
450
31
3
0
199,063
9
W
Heimdallr
7,111
711
59
6
0
168,688
1
W
Awilix
5,439
544
47
5
0
213,691
1
L
Medusa
4,862
486
30
3
0
231,886
0
L
Osiris
6,139
614
82
8
0
179,743
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role