Player Matchup

Cthulhu
Cthulhu
ThatDerpfhGuy
Cthulhu
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,849 Elo+
Party 1
Baron Samedi
Baron Samedi
The Casual Tee
Baron Samedi
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 1L
1,849 Elo+
Party 1
Cernunnos
Cernunnos
TwasJesterr
Cernunnos
Level 46
God Stats
3W - 1L
1,723 SR
Queue Stats
3W - 1L
1,849 Elo+
Party 1
Team Averages
Level 39
1,574 SR
1,849 Elo+

VS

Team Averages
Level 68
1,602 SR
1,511 Elo+
Izanami
Izanami
Akonnar
Izanami
Level 77
God Stats
27W - 29L
1,716 SR
Queue Stats
61W - 79L
1,500 Elo+
Solo
King Arthur
King Arthur
Slight_Ace
King Arthur
Level 65
God Stats
14W - 8L
1,508 SR
Queue Stats
124W - 120L
1,491 Elo+
Party 2
Freya
Freya
ninersrule1819
Freya
Level 63
God Stats
22W - 21L
1,582 SR
Queue Stats
133W - 118L
1,542 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
14
2 / 7 / 11
11,225
702
7,025
17,813
17,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Baron Samedi
The Casual Tee
Baron Samedi
14
6 / 8 / 7
11,210
701
13,081
15,196
7,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cernunnos
TwasJesterr
Cernunnos
14
7 / 6 / 4
11,126
695
16,662
13,284
5,571
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Akonnar
Izanami
15
8 / 7 / 7
12,516
782
16,061
11,921
4,261
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Slight_Ace
King Arthur
17
10 / 3 / 6
13,269
829
12,572
23,010
19,493
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
3 / 5 / 13
10,966
685
11,144
15,306
5,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
47
15
Kills
21
21
Deaths
15
22
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Izanami
Akonnar
Izanami
8
7
7
1.64
W
King Arthur
Slight_Ace
King Arthur
10
3
6
4.33
L
Cthulhu
2
7
11
1.07
L
Baron Samedi
The Casual Tee
Baron Samedi
6
8
7
1.19
L
Cernunnos
TwasJesterr
Cernunnos
7
6
4
1.5
W
3
5
13
1.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,768
Damage
39,777
46,293
Taken
50,237
30,958
Mitigated
29,051
8,193
Healing
15,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Akonnar
Izanami
16,061
12,683
0
557
11,921
4,261
2,614
5,122
6,565
0
55,426
W
King Arthur
Slight_Ace
King Arthur
12,572
475
0
8,350
23,010
19,493
64
7,657
15,110
0
51,726
L
Cthulhu
7,025
165
197
1,384
17,813
17,652
0
4,165
13,262
21,879
0
L
Baron Samedi
The Casual Tee
Baron Samedi
13,081
1,818
822
3,046
15,196
7,735
530
2,978
11,804
37,079
0
L
Cernunnos
TwasJesterr
Cernunnos
16,662
8,797
318
2,426
13,284
5,571
1,222
4,025
9,159
0
49,669
W
11,144
3,103
612
6,123
15,306
5,297
319
7,124
7,820
28,994
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,561
Gold Earned
36,751
154
Minions Killed
175
0
Camps Cleared
0
748,128
Distance Traveled
770,090
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
12,516
782
87
5
0
201,902
2
W
King Arthur
13,269
829
59
4
0
315,968
0
L
Cthulhu
11,225
702
45
3
0
274,050
0
L
Baron Samedi
11,210
701
55
3
0
221,699
1
L
Cernunnos
11,126
695
54
3
0
252,379
1
W
Freya
10,966
685
29
2
0
252,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role