Player Matchup

Tsukuyomi
Tsukuyomi
Alkarion2
Tsukuyomi
Level 5
God Stats
6W - 1L
1,500 SR
Queue Stats
44W - 7L
1,770 Elo+
Party 1
Janus
Janus
YObSkinnyP
Janus
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
119W - 31L
1,770 Elo+
Party 1
Jormungandr
Jormungandr
wrongwaybaby
Jormungandr
Level 6
God Stats
1W - 1L
1,696 SR
Queue Stats
1W - 4L
1,256 Elo+
Solo
Team Averages
Level 5
1,565 SR
1,599 Elo+

VS

Team Averages
Level 81
1,435 SR
1,422 Elo+
Hel
Hel
Axathoth
Hel
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
298W - 265L
1,367 Elo+
Solo
Kuzenbo
Kuzenbo
L1ghtTempest
Kuzenbo
Level 28
God Stats
1W - 0L
1,208 SR
Queue Stats
5W - 3L
1,489 Elo+
Solo
Neith
Neith
elmago225
Neith
Level 85
God Stats
13W - 9L
1,596 SR
Queue Stats
28W - 37L
1,410 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Alkarion2
Tsukuyomi
17
6 / 2 / 2
12,312
684
16,516
14,822
9,812
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Janus
16
2 / 3 / 6
11,498
639
14,587
8,900
2,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Jormungandr
wrongwaybaby
Jormungandr
13
1 / 6 / 3
10,306
573
7,850
10,941
4,137
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
6 / 4 / 5
12,792
711
10,641
15,026
5,776
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
L1ghtTempest
Kuzenbo
14
0 / 3 / 7
10,412
578
7,366
21,748
34,252
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
elmago225
Neith
16
5 / 2 / 5
12,143
675
10,114
10,562
5,590
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
9
Kills
11
11
Deaths
9
11
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
Alkarion2
Tsukuyomi
6
2
2
3.5
W
6
4
5
2.13
W
Kuzenbo
L1ghtTempest
Kuzenbo
0
3
7
1.17
L
Janus
2
3
6
1.67
W
Neith
elmago225
Neith
5
2
5
3.75
L
Jormungandr
wrongwaybaby
Jormungandr
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,953
Damage
28,121
34,663
Taken
47,336
16,874
Mitigated
45,618
6,675
Healing
15,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
Alkarion2
Tsukuyomi
16,516
3,071
0
5,259
14,822
9,812
0
6,818
7,718
0
77,695
W
10,641
695
5,831
8,285
15,026
5,776
425
6,415
8,083
59,550
0
W
Kuzenbo
L1ghtTempest
Kuzenbo
7,366
2,488
0
449
21,748
34,252
367
10,743
10,316
18,246
0
L
Janus
14,587
565
0
1,143
8,900
2,925
323
4,184
4,600
63,839
0
W
Neith
elmago225
Neith
10,114
3,801
0
1,414
10,562
5,590
539
4,568
5,747
3,262
71,111
L
Jormungandr
wrongwaybaby
Jormungandr
7,850
1,248
0
273
10,941
4,137
0
6,739
4,030
37,890
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,116
Gold Earned
35,347
250
Minions Killed
241
0
Camps Cleared
0
980,828
Distance Traveled
957,407
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
12,312
684
81
5
0
396,039
4
W
Hel
12,792
711
106
6
0
316,359
3
W
Kuzenbo
10,412
578
19
1
0
322,582
0
L
Janus
11,498
639
108
6
0
327,661
2
W
Neith
12,143
675
116
6
0
318,466
0
L
Jormungandr
10,306
573
61
3
0
257,128
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role