Player Matchup

Danzaburou
Danzaburou
Conxty
Danzaburou
Level 147
God Stats
3W - 1L
1,500 SR
Queue Stats
765W - 409L
1,762 Elo+
Party 1
Chronos
Chronos
DARKninja9xx
Chronos
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 47L
1,993 Elo+
Party 1
Fafnir
Fafnir
DecimatesLC
Fafnir
Level 155
God Stats
10W - 6L
1,500 SR
Queue Stats
1,208W - 710L
1,762 Elo+
Party 1
Chernobog
Chernobog
WarAchilles
Chernobog
Level 34
God Stats
1W - 0L
1,500 SR
Queue Stats
304W - 143L
1,993 Elo+
Party 1
Izanami
Izanami
xTeRiize
Izanami
Level 121
God Stats
1W - 1L
1,500 SR
Queue Stats
649W - 300L
1,803 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,863 Elo+

VS

Team Averages
Level 67
1,677 SR
1,768 Elo+
Ne Zha
Ne Zha
ExplainThePlays
Ne Zha
Level 46
God Stats
19W - 11L
1,921 SR
Queue Stats
252W - 175L
1,841 Elo+
Party 3
Neith
Neith
FataI_Omen
Neith
Level 46
God Stats
7W - 5L
1,500 SR
Queue Stats
258W - 227L
1,699 Elo+
Party 2
Horus
Horus
GavvDz
Horus
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
146W - 106L
1,785 Elo+
Party 3
Artio
Artio
LegitHitMAN666
Artio
Level 46
God Stats
5W - 10L
1,760 SR
Queue Stats
367W - 350L
1,703 Elo+
Party 2
Nu Wa
Nu Wa
gamewizard42
Nu Wa
Level 129
God Stats
5W - 1L
1,705 SR
Queue Stats
229W - 157L
1,812 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Conxty
Danzaburou
14
6 / 2 / 9
8,285
592
7,689
10,985
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chronos
DARKninja9xx
Chronos
13
1 / 1 / 6
7,251
518
3,704
6,610
2,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fafnir
13
5 / 0 / 13
7,943
567
6,579
11,970
9,121
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chernobog
WarAchilles
Chernobog
13
5 / 2 / 8
7,924
566
8,727
10,547
8,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Izanami
xTeRiize
Izanami
14
5 / 1 / 4
8,210
586
6,737
7,215
2,368
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 5 / 2
6,965
498
6,095
11,874
4,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Neith
10
1 / 5 / 2
6,246
446
6,179
8,161
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
GavvDz
Horus
12
3 / 5 / 0
6,863
490
3,973
9,745
6,670
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 3 / 2
5,619
401
2,036
9,555
4,808
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

12
0 / 4 / 4
7,078
506
7,739
6,394
2,124
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
16
22
Kills
6
6
Deaths
22
40
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
Conxty
Danzaburou
6
2
9
5.25
W
Chronos
DARKninja9xx
Chronos
1
1
6
4
W
Fafnir
5
0
13
11.5
L
2
5
2
0.6
L
Neith
1
5
2
0.4
L
Horus
GavvDz
Horus
3
5
0
0.6
L
0
3
2
0.33
W
Chernobog
WarAchilles
Chernobog
5
2
8
4.5
L
0
4
4
0.5
W
Izanami
xTeRiize
Izanami
5
1
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,436
Damage
26,022
47,327
Taken
45,729
25,808
Mitigated
21,923
15,373
Healing
9,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
Conxty
Danzaburou
7,689
3,301
0
4,107
10,985
4,035
28
1,479
9,412
0
46,394
W
Chronos
DARKninja9xx
Chronos
3,704
1,391
0
1,176
6,610
2,210
0
1,599
4,843
43,643
0
W
Fafnir
6,579
2,187
697
3,787
11,970
9,121
149
3,369
8,377
22,736
0
L
6,095
1,278
0
3,943
11,874
4,221
0
2,589
9,207
0
40,698
L
Neith
6,179
2,337
0
1,078
8,161
4,100
640
1,515
6,646
2,556
31,728
L
Horus
GavvDz
Horus
3,973
1,690
352
1,033
9,745
6,670
0
2,375
7,330
0
22,888
L
2,036
118
378
1,948
9,555
4,808
290
2,124
7,397
11,885
0
W
Chernobog
WarAchilles
Chernobog
8,727
4,131
0
1,899
10,547
8,074
2,089
1,776
8,653
5,294
37,768
L
7,739
1,407
0
1,117
6,394
2,124
0
2,463
3,871
47,049
0
W
Izanami
xTeRiize
Izanami
6,737
4,577
0
3,707
7,215
2,368
340
1,319
5,860
0
58,966

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,613
Gold Earned
32,771
403
Minions Killed
312
0
Camps Cleared
0
1,328,082
Distance Traveled
1,264,496
11
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
8,285
592
101
7
0
260,748
2
W
Chronos
7,251
518
91
7
0
281,202
3
W
Fafnir
7,943
567
21
2
0
273,333
3
L
Ne Zha
6,965
498
75
5
0
267,849
2
L
Neith
6,246
446
58
4
0
241,892
4
L
Horus
6,863
490
54
4
0
256,399
2
L
Artio
5,619
401
24
2
0
256,440
1
W
Chernobog
7,924
566
77
6
0
266,490
0
L
Nu Wa
7,078
506
101
7
0
241,916
3
W
Izanami
8,210
586
113
8
0
246,309
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role