Player Matchup

Awilix
Awilix
ElectronicMoon
Awilix
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 20L
2,071 Elo+
Party 1
Jing Wei
Jing Wei
Kappoppin
Jing Wei
Level 25
God Stats
3W - 2L
1,798 SR
Queue Stats
39W - 37L
1,625 Elo+
Party 1
Zeus
Zeus
Lucíeo
Zeus
Level 144
God Stats
5W - 2L
1,747 SR
Queue Stats
136W - 101L
1,695 Elo+
Party 1
Achilles
Achilles
Muji11
Achilles
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Zalm4n
Bacchus
Level 28
God Stats
3W - 0L
1,708 SR
Queue Stats
37W - 21L
1,674 Elo+
Party 1
Team Averages
Level 47
1,651 SR
1,713 Elo+

VS

Team Averages
Level 26
1,418 SR
1,685 Elo+
Fenrir
Fenrir
Crysìs
Fenrir
Level 48
God Stats
30W - 28L
1,397 SR
Queue Stats
733W - 694L
1,651 Elo+
Party 2
Bellona
Bellona
IZAMARU23
Bellona
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 20L
1,638 Elo+
Party 2
Geb
Geb
KyrieBelzer
Geb
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
80W - 59L
1,859 Elo+
Solo
Medusa
Medusa
MythDivine
Medusa
Level 29
God Stats
6W - 4L
1,500 SR
Queue Stats
45W - 32L
1,737 Elo+
Solo
Hel
Hel
tonedubs
Hel
Level 8
God Stats
0W - 3L
1,194 SR
Queue Stats
10W - 10L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 8
7,915
528
6,460
10,262
3,849
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Jing Wei
Kappoppin
Jing Wei
11
2 / 5 / 8
7,018
468
7,714
10,541
5,326
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Zeus
Lucíeo
Zeus
16
14 / 2 / 6
9,720
648
19,603
9,317
3,707
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Achilles
Muji11
Achilles
12
3 / 3 / 3
7,433
496
4,058
9,260
10,968
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bacchus
Zalm4n
Bacchus
12
4 / 6 / 11
8,008
534
4,497
12,184
10,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Crysìs
Fenrir
10
4 / 4 / 0
6,714
448
5,546
12,360
4,324
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bellona
IZAMARU23
Bellona
11
2 / 7 / 3
6,954
464
6,510
11,809
9,162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

12
3 / 3 / 10
8,150
543
6,648
15,389
11,402
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
MythDivine
Medusa
13
7 / 5 / 4
8,533
569
9,413
10,382
3,352
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
2 / 7 / 2
7,558
504
2,506
9,609
3,274
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
37
26
Kills
18
18
Deaths
26
36
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Crysìs
Fenrir
4
4
0
1
W
3
2
8
3.5
L
Bellona
IZAMARU23
Bellona
2
7
3
0.5
W
Jing Wei
Kappoppin
Jing Wei
2
5
8
1.2
L
3
3
10
2.67
W
Zeus
Lucíeo
Zeus
14
2
6
8.5
W
Achilles
Muji11
Achilles
3
3
3
1.5
L
Medusa
MythDivine
Medusa
7
5
4
1.8
W
Bacchus
Zalm4n
Bacchus
4
6
11
1.58
L
2
7
2
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,332
Damage
30,623
51,564
Taken
59,549
34,760
Mitigated
31,514
11,085
Healing
16,109
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Crysìs
Fenrir
5,546
593
0
3,914
12,360
4,324
0
3,251
9,015
0
33,621
W
6,460
2,919
0
3,263
10,262
3,849
243
896
9,366
0
51,191
L
Bellona
IZAMARU23
Bellona
6,510
2,816
0
1,594
11,809
9,162
0
5,394
6,273
2,472
25,764
W
Jing Wei
Kappoppin
Jing Wei
7,714
4,408
0
1,222
10,541
5,326
917
2,965
7,576
3,340
26,842
L
6,648
813
0
4,431
15,389
11,402
25
5,776
9,395
27,416
0
W
Zeus
Lucíeo
Zeus
19,603
1,298
0
3,750
9,317
3,707
162
2,846
6,471
57,196
0
W
Achilles
Muji11
Achilles
4,058
1,371
0
1,282
9,260
10,968
102
1,372
7,888
3,091
22,932
L
Medusa
MythDivine
Medusa
9,413
4,543
0
3,131
10,382
3,352
883
3,918
6,356
0
42,577
W
Bacchus
Zalm4n
Bacchus
4,497
1,141
0
1,568
12,184
10,910
39
1,719
10,465
17,547
0
L
2,506
506
1,090
1,949
9,609
3,274
0
6,146
3,189
28,908
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,094
Gold Earned
37,909
328
Minions Killed
269
0
Camps Cleared
0
1,462,182
Distance Traveled
1,330,391
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,714
448
58
4
0
283,236
3
W
Awilix
7,915
528
99
7
0
310,059
0
L
Bellona
6,954
464
48
3
0
271,658
1
W
Jing Wei
7,018
468
49
3
0
288,938
0
L
Geb
8,150
543
20
1
0
271,386
2
W
Zeus
9,720
648
98
7
0
295,985
3
W
Achilles
7,433
496
64
4
0
264,041
1
L
Medusa
8,533
569
84
6
0
244,138
0
W
Bacchus
8,008
534
18
1
0
303,159
4
L
Hel
7,558
504
59
4
0
259,973
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role