Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ne Zha
Ne Zha
ShogunLegacy
Ne Zha
Level 96
God Stats
5W - 5L
1,662 SR
Queue Stats
185W - 123L
1,444 Elo+
Party 1
Sol
Sol
l Intetsu l
Sol
Level 69
God Stats
3W - 0L
1,697 SR
Queue Stats
113W - 85L
1,594 Elo+
Party 1
King Arthur
King Arthur
yoyodevil
King Arthur
Level 120
God Stats
3W - 2L
1,799 SR
Queue Stats
97W - 69L
1,474 Elo+
Party 1
Team Averages
Level 105
1,664 SR
1,503 Elo+

VS

Team Averages
Level 64
1,225 SR
1,509 Elo+
Loki
Loki
IAmGrote
Loki
Level 29
God Stats
0W - 1L
1,032 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
LordOfYggdrasil
Ah Puch
Level 117
God Stats
5W - 2L
1,263 SR
Queue Stats
36W - 35L
1,631 Elo+
Solo
King Arthur
King Arthur
Matjit
King Arthur
Level 63
God Stats
0W - 1L
1,370 SR
Queue Stats
2W - 1L
1,776 Elo+
Solo
Odin
Odin
YaBoiGoodGun9453
Odin
Level 48
God Stats
1W - 3L
1,235 SR
Queue Stats
3W - 9L
1,129 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
16
3 / 1 / 5
10,239
853
8,750
5,191
1,780
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Ne Zha
14
4 / 1 / 3
9,005
750
5,923
10,405
6,952
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

16
3 / 0 / 4
9,698
808
6,099
4,715
2,325
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

King Arthur
yoyodevil
King Arthur
15
4 / 2 / 4
9,387
782
9,111
10,370
7,550
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
0 / 8 / 2
7,877
656
2,008
8,603
2,915
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
1 / 1 / 3
9,282
774
11,470
7,707
2,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

King Arthur
Matjit
King Arthur
14
2 / 2 / 2
8,655
721
5,071
9,846
7,032
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 3 / 1
7,772
648
4,004
9,186
5,192
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
12
14
Kills
4
4
Deaths
14
16
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Ah Puch
 
Ah Puch
3
1
5
5.5
L
Loki
0
8
2
0.13
L
1
1
3
2.5
L
King Arthur
Matjit
King Arthur
2
2
2
1.5
W
Ne Zha
4
1
3
5.5
L
1
3
1
0.5
W
3
0
4
5
W
King Arthur
yoyodevil
King Arthur
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,883
Damage
22,553
30,681
Taken
35,342
18,607
Mitigated
17,798
5,921
Healing
3,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Puch
 
Ah Puch
8,750
295
0
1,725
5,191
1,780
980
2,597
2,436
39,220
0
L
Loki
2,008
500
0
114
8,603
2,915
0
3,258
5,205
0
19,899
L
11,470
520
0
2,105
7,707
2,659
0
3,079
4,363
41,994
0
L
King Arthur
Matjit
King Arthur
5,071
688
0
933
9,846
7,032
0
4,090
5,249
0
17,474
W
Ne Zha
5,923
1,090
0
1,752
10,405
6,952
388
4,537
5,562
0
17,441
L
4,004
1,272
0
0
9,186
5,192
0
4,362
4,561
0
12,215
W
6,099
1,181
534
1,730
4,715
2,325
951
1,831
2,851
31,445
0
W
King Arthur
yoyodevil
King Arthur
9,111
1,246
0
180
10,370
7,550
672
2,384
7,800
0
27,075

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,329
Gold Earned
33,586
222
Minions Killed
159
12
Camps Cleared
7
1,027,578
Distance Traveled
840,006
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
10,239
853
97
8
6
251,064
3
L
Loki
7,877
656
35
3
2
182,334
0
L
Ah Puch
9,282
774
84
7
1
223,004
2
L
King Arthur
8,655
721
26
2
4
207,433
0
W
Ne Zha
9,005
750
28
2
1
283,517
1
L
Odin
7,772
648
14
1
0
227,235
1
W
Sol
9,698
808
68
6
3
251,665
2
W
King Arthur
9,387
782
29
2
2
241,332
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role