Player Matchup

Fenrir
Fenrir
FishterCoy
Fenrir
Level 26
God Stats
2W - 0L
1,767 SR
Queue Stats
101W - 102L
1,542 Elo+
Solo
Erlang Shen
Erlang Shen
HipJuiceGoose
Erlang Shen
Level 37
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 9L
1,763 Elo+
Party 2
Persephone
Persephone
SNiek z
Persephone
Level 21
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 4L
1,916 Elo+
Solo
Neith
Neith
smolNekoeko
Neith
Level 18
God Stats
21W - 18L
1,675 SR
Queue Stats
24W - 21L
1,671 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Ňameunavailable
Tsukuyomi
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,681 Elo+
Solo
Team Averages
Level 21
1,588 SR
1,714 Elo+

VS

Team Averages
Level 16
1,385 SR
1,518 Elo+
The Morrigan
The Morrigan
HauntingComb836
The Morrigan
Level 4
God Stats
0W - 4L
1,597 SR
Queue Stats
0W - 4L
1,321 Elo+
Party 1
Ymir
Ymir
HighwalkerTv
Ymir
Level 22
God Stats
0W - 1L
1,228 SR
Queue Stats
38W - 45L
1,538 Elo+
Party 1
Guan Yu
Guan Yu
MingledGrain105
Guan Yu
Level 3
God Stats
0W - 2L
1,298 SR
Queue Stats
0W - 2L
1,321 Elo+
Party 1
Anhur
Anhur
still_orchard4
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 24L
1,850 Elo+
Solo
Thor
Thor
xBUDDHAx9847
Thor
Level 26
God Stats
9W - 21L
1,301 SR
Queue Stats
93W - 115L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
FishterCoy
Fenrir
14
6 / 2 / 4
8,412
601
7,484
10,967
4,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Erlang Shen
HipJuiceGoose
Erlang Shen
12
2 / 3 / 8
7,368
526
7,889
9,988
6,585
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Persephone
SNiek z
Persephone
16
16 / 2 / 4
10,846
775
18,473
8,208
2,949
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 5 / 1
7,451
532
1,578
8,251
2,025
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
13
7 / 1 / 4
7,650
546
5,547
5,499
1,682
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
HauntingComb836
The Morrigan
8
0 / 11 / 0
5,259
376
2,032
8,312
2,407
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shoes

Shoes

+6%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

9
0 / 7 / 0
5,796
414
1,255
11,167
4,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
1 / 8 / 0
6,122
437
3,484
14,722
7,019
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
7 / 3 / 2
7,949
568
11,188
10,308
6,015
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
5 / 4 / 2
8,189
585
5,343
14,131
4,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
17
32
Kills
13
13
Deaths
33
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Fenrir
FishterCoy
Fenrir
6
2
4
4
L
The Morrigan
HauntingComb836
The Morrigan
0
11
0
0
L
0
7
0
0
W
Erlang Shen
HipJuiceGoose
Erlang Shen
2
3
8
2
L
1
8
0
0.13
W
Persephone
SNiek z
Persephone
16
2
4
9
W
1
5
1
0.3
L
7
3
2
2.67
L
5
4
2
1.5
W
Tsukuyomi
7
1
4
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,971
Damage
23,302
42,913
Taken
58,640
17,541
Mitigated
25,089
14,683
Healing
8,758
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
FishterCoy
Fenrir
7,484
3,851
0
6,317
10,967
4,300
0
1,061
9,906
0
47,864
L
The Morrigan
HauntingComb836
The Morrigan
2,032
1,172
0
0
8,312
2,407
136
2,610
5,576
18,553
957
L
1,255
208
0
1,203
11,167
4,930
179
4,174
6,824
18,282
0
W
Erlang Shen
HipJuiceGoose
Erlang Shen
7,889
4,034
0
2,894
9,988
6,585
0
519
9,469
7,016
30,511
L
3,484
712
557
1,841
14,722
7,019
448
5,897
8,687
0
25,411
W
Persephone
SNiek z
Persephone
18,473
1,295
0
2,441
8,208
2,949
711
839
7,367
79,184
0
W
1,578
571
0
2,301
8,251
2,025
710
466
7,785
0
36,279
L
11,188
5,524
0
2,480
10,308
6,015
660
632
9,676
3,924
38,337
L
5,343
1,838
0
2,677
14,131
4,718
0
5,341
8,609
0
41,765
W
Tsukuyomi
5,547
1,251
0
730
5,499
1,682
508
1,061
4,438
0
28,600

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,727
Gold Earned
33,315
386
Minions Killed
236
0
Camps Cleared
0
1,356,963
Distance Traveled
1,204,137
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,412
601
95
7
0
288,774
4
L
The Morrigan
5,259
376
22
2
0
214,897
0
L
Ymir
5,796
414
32
2
0
237,850
2
W
Erlang Shen
7,368
526
47
3
0
290,743
0
L
Guan Yu
6,122
437
55
4
0
254,255
2
W
Persephone
10,846
775
124
9
0
291,995
3
W
Neith
7,451
532
76
5
0
216,900
0
L
Anhur
7,949
568
68
5
0
237,703
3
L
Thor
8,189
585
59
4
0
259,432
0
W
Tsukuyomi
7,650
546
44
3
0
268,551
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role