Player Matchup

Pele
Pele
Bronze III
 
Pele
Bronze III
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Merlin
Merlin
Bronze III
Clouteli05
Merlin
Bronze III
Level 77
God Stats
0W - 1L
1,283 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Shminkers
Ymir
Bronze III
Level 147
God Stats
4W - 4L
1,320 SR
Queue Stats
147W - 150L
1,497 MMR
Solo
Anhur
Anhur
Bronze III
ZX Myung
Anhur
Bronze III
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 6L
1,495 MMR
Solo
Achilles
Achilles
Bronze III
o mR KnIgHt x
Achilles
Bronze III
Level 89
God Stats
1W - 1L
1,350 SR
Queue Stats
3W - 4L
1,497 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 90
1,390 SR
1,498 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 138
1,484 SR
1,497 MMR
Danzaburou
Danzaburou
Silver I
Borklet
Danzaburou
Silver I
Level 145
God Stats
17W - 18L
1,500 SR
Queue Stats
416W - 412L
1,495 MMR
Party 2
Osiris
Osiris
Gold IV
Das Spookyboi
Osiris
Gold IV
Level 141
God Stats
4W - 13L
1,283 SR
Queue Stats
180W - 163L
1,497 MMR
Solo
Nu Wa
Nu Wa
Gold III
Dberger33
Nu Wa
Gold III
Level 124
God Stats
2W - 2L
1,500 SR
Queue Stats
23W - 13L
1,665 MMR
Party 1
Nemesis
Nemesis
Silver III
The_Green_Man13
Nemesis
Silver III
Level 143
God Stats
16W - 6L
1,612 SR
Queue Stats
41W - 27L
1,332 MMR
Party 1
Bellona
Bellona
Silver I
mikespike3313
Bellona
Silver I
Level 137
God Stats
27W - 23L
1,525 SR
Queue Stats
407W - 397L
1,495 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
12
0 / 3 / 0
6,422
494
2,512
10,836
3,271
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
Clouteli05
Merlin
10
0 / 5 / 0
6,057
466
2,819
6,778
1,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
9
1 / 3 / 0
5,776
444
5,006
10,593
5,377
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Anhur
ZX Myung
Anhur
10
0 / 2 / 1
5,787
445
2,113
6,431
1,350
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Achilles
o mR KnIgHt x
Achilles
11
0 / 2 / 0
6,100
469
3,734
11,247
10,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Bans
AnubisCu ChulainnErlang ShenSetAres

VS

Bans
CthulhuYemojaThanatosApolloNeith
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Borklet
Danzaburou
11
1 / 1 / 3
7,319
563
4,513
6,022
1,936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

11
1 / 0 / 4
6,642
511
5,039
8,464
4,399
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Nu Wa
Dberger33
Nu Wa
14
2 / 0 / 5
8,711
670
7,844
3,338
938
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
8 / 0 / 3
8,183
629
5,838
9,054
2,907
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
13
3 / 0 / 1
8,026
617
5,255
5,936
4,707
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
31
1
Kills
15
15
Deaths
1
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
0
3
0
0
W
Danzaburou
Borklet
Danzaburou
1
1
3
2.5
L
Merlin
Clouteli05
Merlin
0
5
0
0
W
1
0
4
3
W
Nu Wa
Dberger33
Nu Wa
2
0
5
4.5
L
Ymir
1
3
0
0.33
W
8
0
3
9.5
L
Anhur
ZX Myung
Anhur
0
2
1
0.25
W
Bellona
3
0
1
3.5
L
Achilles
o mR KnIgHt x
Achilles
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,184
Damage
28,489
45,885
Taken
32,814
22,494
Mitigated
14,887
14,544
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
2,512
443
0
4,943
10,836
3,271
0
1,005
9,701
0
45,675
W
Danzaburou
Borklet
Danzaburou
4,513
1,520
0
1,297
6,022
1,936
0
2,291
3,731
0
38,049
L
Merlin
Clouteli05
Merlin
2,819
145
0
123
6,778
1,766
0
2,773
3,871
31,617
0
W
5,039
1,580
0
3,360
8,464
4,399
52
1,523
6,851
0
27,028
W
Nu Wa
Dberger33
Nu Wa
7,844
1,357
0
664
3,338
938
267
998
2,208
57,089
0
L
Ymir
5,006
615
0
1,980
10,593
5,377
0
1,998
8,439
22,221
0
W
5,838
1,808
0
4,798
9,054
2,907
429
1,672
7,299
0
43,134
L
Anhur
ZX Myung
Anhur
2,113
581
0
2,101
6,431
1,350
0
868
5,451
0
19,684
W
Bellona
5,255
1,553
0
2,197
5,936
4,707
680
1,051
4,541
3,122
36,869
L
Achilles
o mR KnIgHt x
Achilles
3,734
673
0
5,397
11,247
10,730
0
1,099
10,072
0
29,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,142
Gold Earned
38,881
305
Minions Killed
391
0
Camps Cleared
0
1,235,714
Distance Traveled
1,298,526
8
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
6,422
494
89
7
0
278,960
0
W
Danzaburou
7,319
563
67
5
0
224,647
3
L
Merlin
6,057
466
72
6
0
226,147
0
W
Osiris
6,642
511
35
3
0
277,380
3
W
Nu Wa
8,711
670
126
10
0
252,185
0
L
Ymir
5,776
444
27
2
0
237,086
5
W
Nemesis
8,183
629
61
5
0
288,853
7
L
Anhur
5,787
445
52
4
0
230,185
0
W
Bellona
8,026
617
102
8
0
255,461
4
L
Achilles
6,100
469
65
5
0
263,336
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role