Player Matchup

Discordia
Discordia
Pato223
Discordia
Level 126
God Stats
1W - 1L
1,317 SR
Queue Stats
18W - 17L
1,168 Elo+
Party 2
Heimdallr
Heimdallr
PsychotronFromHe
Heimdallr
Level 27
God Stats
2W - 2L
1,187 SR
Queue Stats
25W - 17L
1,407 Elo+
Party 2
Yemoja
Yemoja
SheepHead
Yemoja
Level 88
God Stats
2W - 2L
1,718 SR
Queue Stats
20W - 18L
1,062 Elo+
Party 2
Nemesis
Nemesis
Tajaì
Nemesis
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
21W - 13L
1,438 Elo+
Party 2
Team Averages
Level 87
1,431 SR
1,269 Elo+

VS

Team Averages
Level 40
1,549 SR
1,344 Elo+
Loki
Loki
JugadorSolitario
Loki
Level 64
God Stats
0W - 1L
1,729 SR
Queue Stats
10W - 16L
1,344 Elo+
Party 1
Hel
Hel
MeiSti
Hel
Level 31
God Stats
2W - 3L
1,473 SR
Queue Stats
4W - 9L
1,344 Elo+
Party 1
Anubis
Anubis
RagnarKiller97
Anubis
Level 49
God Stats
3W - 5L
1,493 SR
Queue Stats
4W - 6L
1,344 Elo+
Party 1
Ymir
Ymir
radycals
Ymir
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Pato223
Discordia
17
6 / 0 / 3
11,406
815
18,088
9,012
4,156
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
16
2 / 1 / 6
10,456
747
6,177
6,374
2,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Yemoja
SheepHead
Yemoja
15
0 / 1 / 6
9,832
702
4,655
10,222
5,188
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nemesis
Tajaì
Nemesis
17
5 / 1 / 5
11,315
808
9,747
6,954
3,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 1 / 0
9,496
678
5,998
11,654
3,968
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hel
MeiSti
Hel
14
0 / 4 / 1
8,524
609
1,126
9,967
4,343
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

15
1 / 5 / 1
9,120
651
5,438
10,611
4,291
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
14
1 / 3 / 0
8,735
624
2,694
13,101
14,291
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
13
Kills
3
3
Deaths
13
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Hel
MeiSti
Hel
0
4
1
0.13
W
Discordia
Pato223
Discordia
6
0
3
7.5
W
Heimdallr
2
1
6
5
L
1
5
1
0.3
W
Yemoja
SheepHead
Yemoja
0
1
6
3
W
Nemesis
Tajaì
Nemesis
5
1
5
7.5
L
Ymir
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,667
Damage
15,256
32,562
Taken
45,333
15,943
Mitigated
26,893
9,344
Healing
6,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,998
476
0
500
11,654
3,968
1,405
5,655
5,999
0
43,137
L
Hel
MeiSti
Hel
1,126
335
2,786
1,661
9,967
4,343
0
5,620
4,347
14,198
0
W
Discordia
Pato223
Discordia
18,088
1,206
0
3,452
9,012
4,156
2,664
2,415
6,597
52,615
0
W
Heimdallr
6,177
3,577
0
1,903
6,374
2,774
912
401
5,973
0
31,488
L
5,438
411
0
1,794
10,611
4,291
0
6,114
4,497
28,765
0
W
Yemoja
SheepHead
Yemoja
4,655
661
926
1,602
10,222
5,188
927
3,483
6,739
30,256
0
W
Nemesis
Tajaì
Nemesis
9,747
4,520
0
1,461
6,954
3,825
455
3,463
3,491
2,650
38,896
L
Ymir
2,694
337
0
0
13,101
14,291
0
6,018
7,083
14,173
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,009
Gold Earned
35,875
231
Minions Killed
190
15
Camps Cleared
8
1,125,939
Distance Traveled
1,012,143
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
9,496
678
86
6
2
352,454
2
L
Hel
8,524
609
25
2
1
229,590
0
W
Discordia
11,406
815
62
4
4
301,051
6
W
Heimdallr
10,456
747
60
4
2
252,553
1
L
Anubis
9,120
651
58
4
5
208,711
3
W
Yemoja
9,832
702
37
3
1
281,440
2
W
Nemesis
11,315
808
72
5
8
290,895
1
L
Ymir
8,735
624
21
2
0
221,388
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role