Player Matchup

Mercury
Mercury
Awesmoses
Mercury
Level 102
God Stats
5W - 4L
1,500 SR
Queue Stats
100W - 81L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
CloutDemons
Kumbhakarna
Level 65
God Stats
6W - 5L
1,265 SR
Queue Stats
70W - 50L
1,143 Elo+
Party 3
Chronos
Chronos
JUNGLEDlFF
Chronos
Level 29
God Stats
6W - 4L
1,448 SR
Queue Stats
231W - 154L
1,556 Elo+
Party 3
Neith
Neith
Zachama
Neith
Level 23
God Stats
1W - 0L
1,651 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 2
Sun Wukong
Sun Wukong
thunder42600
Sun Wukong
Level 26
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Team Averages
Level 49
1,473 SR
1,440 Elo+

VS

Team Averages
Level 55
1,572 SR
1,636 Elo+
Anhur
Anhur
AngelsOB
Anhur
Level 44
God Stats
3W - 6L
1,500 SR
Queue Stats
42W - 26L
1,821 Elo+
Solo
Hercules
Hercules
HuppetRose
Hercules
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 119L
1,561 Elo+
Solo
Hel
Hel
Kamakazeowl7
Hel
Level 137
God Stats
50W - 32L
1,858 SR
Queue Stats
191W - 167L
1,523 Elo+
Party 1
Discordia
Discordia
teamtyler7
Discordia
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,758 Elo+
Party 1
Mercury
Mercury
xXS1RN1KL4SXx
Mercury
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 39L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Awesmoses
Mercury
20
17 / 2 / 8
16,267
678
25,222
20,954
14,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Kumbhakarna
CloutDemons
Kumbhakarna
16
0 / 4 / 19
10,874
453
6,135
20,301
12,720
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Chronos
JUNGLEDlFF
Chronos
20
11 / 3 / 10
14,158
590
22,336
19,930
10,920
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
Zachama
Neith
18
0 / 7 / 7
12,213
509
7,815
12,450
4,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
thunder42600
Sun Wukong
20
9 / 5 / 8
14,066
586
20,072
28,018
19,471
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
AngelsOB
Anhur
20
11 / 5 / 1
13,342
556
22,799
26,049
11,983
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hercules
HuppetRose
Hercules
19
5 / 7 / 2
12,257
511
16,487
31,356
38,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
3 / 5 / 8
11,561
482
12,166
16,721
7,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Discordia
teamtyler7
Discordia
15
0 / 11 / 3
9,039
377
5,248
14,743
5,836
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
15
1 / 10 / 2
10,107
421
6,066
21,447
8,739
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
36
37
Kills
20
21
Deaths
38
52
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Anhur
AngelsOB
Anhur
11
5
1
2.3
W
Mercury
Awesmoses
Mercury
17
2
8
10.5
W
Kumbhakarna
CloutDemons
Kumbhakarna
0
4
19
2.38
L
Hercules
HuppetRose
Hercules
5
7
2
0.86
W
Chronos
JUNGLEDlFF
Chronos
11
3
10
5.33
L
3
5
8
1.4
W
Neith
Zachama
Neith
0
7
7
0.5
L
Discordia
teamtyler7
Discordia
0
11
3
0.14
W
Sun Wukong
thunder42600
Sun Wukong
9
5
8
2.6
L
Mercury
1
10
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,580
Damage
62,766
101,653
Taken
110,316
61,808
Mitigated
72,917
30,212
Healing
41,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
AngelsOB
Anhur
22,799
10,949
0
12,280
26,049
11,983
28
5,470
20,579
0
116,924
W
Mercury
Awesmoses
Mercury
25,222
15,917
0
4,340
20,954
14,363
6,795
3,243
17,570
7,819
131,434
W
Kumbhakarna
CloutDemons
Kumbhakarna
6,135
610
1,268
3,533
20,301
12,720
444
6,029
11,950
16,089
0
L
Hercules
HuppetRose
Hercules
16,487
7,015
0
7,274
31,356
38,981
805
4,598
26,758
0
64,208
W
Chronos
JUNGLEDlFF
Chronos
22,336
11,538
0
7,065
19,930
10,920
1,749
7,485
12,050
112,463
905
L
12,166
571
7,287
8,917
16,721
7,378
543
6,224
10,497
64,513
0
W
Neith
Zachama
Neith
7,815
4,825
0
3,169
12,450
4,334
3,415
1,429
10,849
0
78,543
L
Discordia
teamtyler7
Discordia
5,248
520
0
0
14,743
5,836
473
7,632
7,111
48,005
0
W
Sun Wukong
thunder42600
Sun Wukong
20,072
6,949
0
10,837
28,018
19,471
1,643
2,959
23,056
0
81,088
L
Mercury
6,066
2,323
0
5,708
21,447
8,739
0
4,795
16,652
0
53,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,578
Gold Earned
56,306
618
Minions Killed
565
0
Camps Cleared
0
2,344,846
Distance Traveled
2,077,524
22
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
13,342
556
162
7
0
387,097
2
W
Mercury
16,267
678
175
7
0
553,307
9
W
Kumbhakarna
10,874
453
13
1
0
468,644
6
L
Hercules
12,257
511
128
5
0
393,996
3
W
Chronos
14,158
590
146
6
0
453,897
2
L
Hel
11,561
482
108
5
0
479,064
9
W
Neith
12,213
509
154
6
0
412,571
0
L
Discordia
9,039
377
63
3
0
380,054
3
W
Sun Wukong
14,066
586
130
5
0
456,427
5
L
Mercury
10,107
421
104
4
0
437,313
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role