Player Matchup

Fenrir
Fenrir
Franco_cabj00
Fenrir
Level 27
God Stats
15W - 28L
1,347 SR
Queue Stats
20W - 40L
1,219 Elo+
Party 1
Olorun
Olorun
Kevinjc27
Olorun
Level 21
God Stats
6W - 8L
1,583 SR
Queue Stats
66W - 80L
1,267 Elo+
Party 1
Ymir
Ymir
Lucasg_cabj
Ymir
Level 10
God Stats
13W - 19L
1,393 SR
Queue Stats
19W - 35L
1,337 Elo+
Party 1
Tsukuyomi
Tsukuyomi
PanchoCalpe
Tsukuyomi
Level 18
God Stats
11W - 16L
1,419 SR
Queue Stats
14W - 23L
1,331 Elo+
Party 1
Bellona
Bellona
alancala
Bellona
Level 8
God Stats
3W - 11L
1,275 SR
Queue Stats
39W - 56L
1,311 Elo+
Party 1
Team Averages
Level 17
1,404 SR
1,293 Elo+

VS

Team Averages
Level 27
1,478 SR
1,514 Elo+
Ymir
Ymir
BloodStorm56
Ymir
Level 29
God Stats
9W - 5L
1,500 SR
Queue Stats
28W - 27L
1,413 Elo+
Solo
Guan Yu
Guan Yu
ELITEmaniac5757
Guan Yu
Level 16
God Stats
12W - 10L
1,677 SR
Queue Stats
12W - 13L
1,612 Elo+
Solo
Raijin
Raijin
NonleadedEnd08
Raijin
Level 37
God Stats
1W - 1L
1,185 SR
Queue Stats
6W - 11L
1,522 Elo+
Party 2
Loki
Loki
Rev6lation
Loki
Level 18
God Stats
3W - 4L
1,528 SR
Queue Stats
3W - 4L
1,520 Elo+
Party 2
Osiris
Osiris
chizmunch
Osiris
Level 34
God Stats
2W - 4L
1,500 SR
Queue Stats
4W - 9L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 8 / 3
9,818
427
9,715
20,086
10,646
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Kevinjc27
Olorun
15
3 / 5 / 0
9,838
428
8,357
12,332
11,477
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

17
0 / 1 / 3
10,448
454
8,774
12,490
13,468
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Tsukuyomi
PanchoCalpe
Tsukuyomi
15
4 / 10 / 1
10,902
474
10,270
19,420
7,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Bellona
alancala
Bellona
14
0 / 10 / 5
8,847
385
9,205
18,871
16,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 3 / 13
11,630
506
16,982
16,504
15,966
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

19
0 / 1 / 2
10,740
467
2,188
15,891
8,059
Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

19
8 / 3 / 6
12,275
534
11,802
13,147
7,628
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
6 / 2 / 9
12,040
523
10,665
8,992
5,738
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Osiris
chizmunch
Osiris
18
13 / 3 / 7
11,874
516
18,237
18,653
18,718
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
12
Kills
34
34
Deaths
12
12
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
3
13
4.5
W
0
1
2
1
L
5
8
3
0.81
L
Olorun
Kevinjc27
Olorun
3
5
0
0.6
L
0
1
3
1.5
W
8
3
6
3.67
L
Tsukuyomi
PanchoCalpe
Tsukuyomi
4
10
1
0.45
W
6
2
9
5.25
L
Bellona
alancala
Bellona
0
10
5
0.25
W
Osiris
chizmunch
Osiris
13
3
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,321
Damage
59,874
83,199
Taken
73,187
59,495
Mitigated
56,109
6,562
Healing
18,050
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
16,982
2,719
1,326
3,888
16,504
15,966
943
1,585
14,509
43,595
0
W
2,188
427
184
4,346
15,891
8,059
2,407
9,561
6,180
0
43,007
L
9,715
1,604
0
0
20,086
10,646
0
6,718
13,368
0
29,785
L
Olorun
Kevinjc27
Olorun
8,357
3,335
115
1,353
12,332
11,477
2,455
6,060
6,272
45,456
0
L
8,774
274
0
364
12,490
13,468
1,005
2,917
9,573
54,266
0
W
11,802
1,052
121
5,001
13,147
7,628
1,069
2,826
9,871
69,604
0
L
Tsukuyomi
PanchoCalpe
Tsukuyomi
10,270
2,210
0
3,456
19,420
7,895
0
4,294
15,126
0
52,392
W
10,665
2,852
0
1,224
8,992
5,738
1,978
850
8,098
5,692
49,363
L
Bellona
alancala
Bellona
9,205
3,019
0
1,274
18,871
16,009
166
9,052
9,819
0
35,541
W
Osiris
chizmunch
Osiris
18,237
7,158
0
1,960
18,653
18,718
3,695
1,665
16,680
0
50,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,853
Gold Earned
58,559
302
Minions Killed
404
0
Camps Cleared
0
2,001,341
Distance Traveled
2,027,707
2
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
11,630
506
67
3
0
415,006
0
W
Guan Yu
10,740
467
77
3
0
359,937
4
L
Fenrir
9,818
427
41
2
0
430,686
0
L
Olorun
9,838
428
53
2
0
327,840
0
L
Ymir
10,448
454
82
4
0
426,730
0
W
Raijin
12,275
534
117
5
0
371,694
2
L
Tsukuyomi
10,902
474
80
3
0
434,650
0
W
Loki
12,040
523
87
4
0
440,182
0
L
Bellona
8,847
385
46
2
0
381,435
2
W
Osiris
11,874
516
56
2
0
440,888
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role