Player Matchup

Thor
Thor
KXNGOFTHANORTH
Thor
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
109W - 145L
1,284 Elo+
Party 1
Amaterasu
Amaterasu
Peolo523
Amaterasu
Level 67
God Stats
25W - 18L
1,253 SR
Queue Stats
235W - 249L
1,452 Elo+
Party 1
Sol
Sol
SevenCixTwo
Sol
Level 27
God Stats
41W - 53L
1,278 SR
Queue Stats
364W - 422L
1,359 Elo+
Party 1
Team Averages
Level 33
1,344 SR
1,365 Elo+

VS

Team Averages
Level 55
1,365 SR
1,425 Elo+
Osiris
Osiris
BLueLivesHale
Osiris
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
8W - 9L
1,500 Elo+
Party 2
Aphrodite
Aphrodite
boywonder900242
Aphrodite
Level 108
God Stats
7W - 6L
1,407 SR
Queue Stats
132W - 86L
1,450 Elo+
Party 2
Sol
Sol
btwitsjake
Sol
Level 34
God Stats
6W - 15L
1,187 SR
Queue Stats
34W - 79L
1,325 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 11 / 5
7,660
589
3,260
14,125
5,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Amaterasu
Peolo523
Amaterasu
12
2 / 8 / 5
8,867
682
7,457
15,761
8,884
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 7 / 2
10,033
772
16,582
13,690
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
8 / 5 / 9
10,081
775
7,996
12,210
10,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Aphrodite
boywonder900242
Aphrodite
15
10 / 2 / 12
11,058
851
14,440
12,460
4,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
8 / 1 / 17
10,784
830
14,036
12,654
5,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
64
8
Kills
26
26
Deaths
8
12
Assists
38
Player
Kills
Deaths
Assists
KDA
W
8
5
9
2.5
L
0
11
5
0.23
L
Amaterasu
Peolo523
Amaterasu
2
8
5
0.56
L
6
7
2
1
W
Aphrodite
boywonder900242
Aphrodite
10
2
12
8
W
8
1
17
16.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,299
Damage
36,472
43,576
Taken
37,324
18,369
Mitigated
20,653
4,823
Healing
20,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,996
2,591
0
1,448
12,210
10,299
479
6,257
5,953
7,617
16,674
L
3,260
1,088
0
431
14,125
5,266
311
8,742
4,861
0
7,254
L
Amaterasu
Peolo523
Amaterasu
7,457
3,484
0
907
15,761
8,884
190
10,862
4,244
1,514
21,749
L
16,582
5,970
0
3,485
13,690
4,219
431
9,113
3,925
38,577
0
W
Aphrodite
boywonder900242
Aphrodite
14,440
801
5,214
7,813
12,460
4,748
242
5,996
6,464
44,088
0
W
14,036
2,518
243
6,042
12,654
5,606
1,813
5,019
7,635
34,472
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,560
Gold Earned
31,923
82
Minions Killed
132
0
Camps Cleared
0
580,654
Distance Traveled
700,924
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,081
775
28
2
0
241,040
1
L
Thor
7,660
589
3
0
0
166,441
0
L
Amaterasu
8,867
682
25
2
0
239,740
0
L
Sol
10,033
772
54
4
0
174,473
0
W
Aphrodite
11,058
851
62
5
0
235,757
0
W
Sol
10,784
830
42
3
0
224,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role