Player Matchup

Nemesis
Nemesis
Battle-Lion-
Nemesis
Level 49
God Stats
26W - 28L
1,496 SR
Queue Stats
323W - 313L
1,480 Elo+
Party 1
Ymir
Ymir
Captain_Shivu
Ymir
Level 21
God Stats
12W - 8L
1,708 SR
Queue Stats
13W - 13L
1,614 Elo+
Party 1
Danzaburou
Danzaburou
Mavric_Micballin
Danzaburou
Level 61
God Stats
48W - 33L
1,508 SR
Queue Stats
318W - 287L
1,464 Elo+
Party 1
Fenrir
Fenrir
RedNova_Galaxy
Fenrir
Level 65
God Stats
10W - 7L
1,592 SR
Queue Stats
278W - 249L
1,512 Elo+
Party 1
Bellona
Bellona
Soner Goon
Bellona
Level 37
God Stats
15W - 15L
1,582 SR
Queue Stats
327W - 372L
1,471 Elo+
Solo
Team Averages
Level 47
1,577 SR
1,508 Elo+

VS

Team Averages
Level 52
1,518 SR
1,432 Elo+
Arachne
Arachne
Blackbane25
Arachne
Level 28
God Stats
17W - 9L
1,739 SR
Queue Stats
65W - 86L
1,472 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Pippilongstokin
Tsukuyomi
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,452 Elo+
Party 3
Xing Tian
Xing Tian
Pointatriggrman
Xing Tian
Level 103
God Stats
3W - 0L
1,500 SR
Queue Stats
68W - 56L
1,577 Elo+
Party 2
Xbalanque
Xbalanque
TheSlvmpKvng
Xbalanque
Level 39
God Stats
6W - 7L
1,500 SR
Queue Stats
25W - 41L
1,270 Elo+
Party 3
Janus
Janus
Yabi-chGimeSucci
Janus
Level 84
God Stats
10W - 12L
1,353 SR
Queue Stats
226W - 228L
1,387 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Battle-Lion-
Nemesis
16
6 / 9 / 2
10,885
495
11,907
21,167
9,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Mace

Mace

+10
Physical Power

13
1 / 8 / 7
9,495
432
7,830
19,819
21,085
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Danzaburou
Mavric_Micballin
Danzaburou
18
3 / 4 / 2
11,895
541
10,518
13,082
6,035
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
3 / 9 / 3
9,253
421
11,451
16,551
9,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bellona
Soner Goon
Bellona
15
4 / 7 / 0
10,321
469
10,221
20,552
25,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Blackbane25
Arachne
18
6 / 2 / 9
11,369
517
13,137
17,739
11,365
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Tsukuyomi
Pippilongstokin
Tsukuyomi
20
8 / 3 / 5
12,175
553
13,433
12,982
12,471
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Xing Tian
Pointatriggrman
Xing Tian
15
3 / 4 / 16
9,639
438
10,223
18,853
14,996
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
TheSlvmpKvng
Xbalanque
17
9 / 5 / 16
11,149
507
15,839
15,240
6,010
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

19
11 / 3 / 10
12,587
572
15,622
12,465
4,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
93
17
Kills
37
37
Deaths
17
14
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Battle-Lion-
Nemesis
6
9
2
0.78
W
Arachne
Blackbane25
Arachne
6
2
9
5.25
L
1
8
7
0.56
L
Danzaburou
Mavric_Micballin
Danzaburou
3
4
2
1
W
Tsukuyomi
Pippilongstokin
Tsukuyomi
8
3
5
3.5
W
Xing Tian
Pointatriggrman
Xing Tian
3
4
16
2.75
L
3
9
3
0.5
L
Bellona
Soner Goon
Bellona
4
7
0
0.57
W
Xbalanque
TheSlvmpKvng
Xbalanque
9
5
16
3.4
W
11
3
10
5.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,927
Damage
68,254
91,171
Taken
77,279
71,447
Mitigated
49,164
19,946
Healing
20,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Battle-Lion-
Nemesis
11,907
5,716
219
5,884
21,167
9,634
468
3,760
17,286
426
65,951
W
Arachne
Blackbane25
Arachne
13,137
9,528
0
5,581
17,739
11,365
182
1,766
15,973
11,657
69,282
L
7,830
1,076
405
1,659
19,819
21,085
0
7,596
12,223
32,211
0
L
Danzaburou
Mavric_Micballin
Danzaburou
10,518
4,440
0
5,417
13,082
6,035
3,945
4,027
8,955
0
90,893
W
Tsukuyomi
Pippilongstokin
Tsukuyomi
13,433
3,122
0
3,950
12,982
12,471
89
1,767
11,215
0
67,218
W
Xing Tian
Pointatriggrman
Xing Tian
10,223
807
652
1,713
18,853
14,996
390
4,779
14,074
37,997
0
L
11,451
2,583
282
3,016
16,551
9,367
0
7,712
8,839
2,478
42,531
L
Bellona
Soner Goon
Bellona
10,221
2,220
0
3,064
20,552
25,326
308
3,589
16,454
14,711
40,568
W
Xbalanque
TheSlvmpKvng
Xbalanque
15,839
10,238
0
6,170
15,240
6,010
1,907
3,019
12,221
0
56,346
W
15,622
1,498
0
1,990
12,465
4,322
1,165
529
11,936
89,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,849
Gold Earned
56,919
478
Minions Killed
483
0
Camps Cleared
0
1,871,941
Distance Traveled
2,097,676
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
10,885
495
102
5
0
375,061
0
W
Arachne
11,369
517
105
5
0
431,683
3
L
Ymir
9,495
432
40
2
0
367,191
3
L
Danzaburou
11,895
541
169
8
0
363,657
2
W
Tsukuyomi
12,175
553
115
5
0
433,778
3
W
Xing Tian
9,639
438
41
2
0
390,274
0
L
Fenrir
9,253
421
73
3
0
384,234
8
L
Bellona
10,321
469
94
4
0
381,798
1
W
Xbalanque
11,149
507
76
3
0
365,711
2
W
Janus
12,587
572
146
7
0
476,230
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role