Player Matchup

Izanami
Izanami
Avuh
Izanami
Level 5
God Stats
0W - 3L
1,276 SR
Queue Stats
3W - 5L
1,613 Elo+
Party 2
Hera
Hera
Majc
Hera
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,211 Elo+
Solo
Thor
Thor
RANGARVK
Thor
Level 4
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
crazylatinboy
Cthulhu
Level 7
God Stats
1W - 3L
1,500 SR
Queue Stats
4W - 10L
1,425 Elo+
Party 2
Hachiman
Hachiman
gollo el huno
Hachiman
Level 27
God Stats
0W - 3L
1,500 SR
Queue Stats
2W - 29L
1,500 Elo+
Party 3
Team Averages
Level 9
1,455 SR
1,450 Elo+

VS

Team Averages
Level 27
1,212 SR
1,366 Elo+
Sobek
Sobek
BouncingBeppies
Sobek
Level 30
God Stats
9W - 10L
1,153 SR
Queue Stats
168W - 225L
1,094 Elo+
Solo
Chernobog
Chernobog
Brabbit33
Chernobog
Level 26
God Stats
5W - 7L
1,163 SR
Queue Stats
142W - 159L
1,371 Elo+
Party 1
Cthulhu
Cthulhu
PAPeRUMPIRe
Cthulhu
Level 16
God Stats
4W - 2L
1,445 SR
Queue Stats
90W - 114L
1,432 Elo+
Party 1
Ne Zha
Ne Zha
SilentSoul187
Ne Zha
Level 56
God Stats
2W - 13L
1,167 SR
Queue Stats
156W - 168L
1,438 Elo+
Party 1
Ra
Ra
souqmadiq
Ra
Level 9
God Stats
5W - 3L
1,132 SR
Queue Stats
17W - 11L
1,495 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Avuh
Izanami
9
2 / 3 / 0
5,645
470
4,496
6,599
1,987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hera
Majc
Hera
4
1 / 4 / 0
4,438
370
997
2,857
735
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
6
0 / 6 / 1
4,696
391
597
5,791
1,592
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Cthulhu
9
1 / 3 / 2
5,657
471
2,330
6,515
4,297
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
gollo el huno
Hachiman
8
0 / 5 / 1
4,913
409
1,650
7,021
1,749
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 4
6,087
507
2,296
7,114
3,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Chernobog
Brabbit33
Chernobog
11
3 / 0 / 7
6,838
570
3,066
2,678
1,640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cthulhu
PAPeRUMPIRe
Cthulhu
11
3 / 1 / 6
6,831
569
4,436
5,243
2,419
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
2 / 2 / 3
6,449
537
2,045
7,483
2,261
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
10 / 1 / 1
7,668
639
6,232
4,623
1,576
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
40
4
Kills
19
21
Deaths
5
4
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Izanami
Avuh
Izanami
2
3
0
0.67
W
1
1
4
3
W
Chernobog
Brabbit33
Chernobog
3
0
7
6.5
L
Hera
Majc
Hera
1
4
0
0.25
W
Cthulhu
PAPeRUMPIRe
Cthulhu
3
1
6
6
L
Thor
0
6
1
0.08
W
2
2
3
1.75
L
Cthulhu
1
3
2
0.67
L
Hachiman
gollo el huno
Hachiman
0
5
1
0.1
W
10
1
1
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,070
Damage
18,075
28,783
Taken
27,141
10,360
Mitigated
11,513
2,815
Healing
10,757
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
Avuh
Izanami
4,496
3,167
147
2,234
6,599
1,987
0
3,378
3,221
0
33,490
W
2,296
620
0
2,009
7,114
3,617
602
870
6,044
11,710
0
W
Chernobog
Brabbit33
Chernobog
3,066
1,595
0
1,214
2,678
1,640
924
274
2,386
3,360
25,559
L
Hera
Majc
Hera
997
309
0
0
2,857
735
0
1,475
1,382
6,278
0
W
Cthulhu
PAPeRUMPIRe
Cthulhu
4,436
210
61
1,321
5,243
2,419
827
353
4,890
23,792
0
L
Thor
597
157
0
66
5,791
1,592
136
2,940
2,851
0
5,520
W
2,045
836
0
2,794
7,483
2,261
1,628
405
7,078
0
28,714
L
Cthulhu
2,330
477
0
368
6,515
4,297
0
2,983
3,532
12,692
0
L
Hachiman
gollo el huno
Hachiman
1,650
1,199
0
0
7,021
1,749
0
2,443
4,578
0
20,784
W
6,232
1,772
1,115
2,243
4,623
1,576
2,348
1,157
3,416
30,354
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,349
Gold Earned
33,873
137
Minions Killed
253
0
Camps Cleared
0
931,405
Distance Traveled
1,059,731
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
5,645
470
69
6
0
194,810
3
W
Sobek
6,087
507
10
1
0
218,673
0
W
Chernobog
6,838
570
54
5
0
231,958
1
L
Hera
4,438
370
8
1
0
92,934
0
W
Cthulhu
6,831
569
66
6
0
208,350
0
L
Thor
4,696
391
7
1
0
194,617
3
W
Ne Zha
6,449
537
64
5
0
193,850
3
L
Cthulhu
5,657
471
11
1
0
242,558
1
L
Hachiman
4,913
409
42
4
0
206,486
0
W
Ra
7,668
639
59
5
0
206,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role