Player Matchup

Ymir
Ymir
Chickenlordable
Ymir
Level 17
God Stats
2W - 2L
1,190 SR
Queue Stats
12W - 20L
1,342 Elo+
Party 1
Nemesis
Nemesis
Tesnus
Nemesis
Level 14
God Stats
34W - 35L
1,400 SR
Queue Stats
46W - 48L
1,394 Elo+
Solo
Zhong Kui
Zhong Kui
Ungoliant
Zhong Kui
Level 28
God Stats
6W - 2L
1,737 SR
Queue Stats
15W - 8L
1,811 Elo+
Solo
Hachiman
Hachiman
Valleki
Hachiman
Level 24
God Stats
3W - 4L
1,440 SR
Queue Stats
26W - 38L
1,426 Elo+
Party 1
Merlin
Merlin
theswagcat
Merlin
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 31L
1,360 Elo+
Solo
Team Averages
Level 22
1,453 SR
1,467 Elo+

VS

Team Averages
Level 19
1,511 SR
1,328 Elo+
Set
Set
Jon2224
Set
Level 28
God Stats
1W - 4L
1,500 SR
Queue Stats
95W - 158L
1,149 Elo+
Solo
Thor
Thor
Leonidazz99
Thor
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,142 Elo+
Solo
Ymir
Ymir
curlytoes124
Ymir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Anhur
Anhur
drippys
Anhur
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 34L
1,453 Elo+
Solo
Aphrodite
Aphrodite
toeshart
Aphrodite
Level 22
God Stats
34W - 28L
1,555 SR
Queue Stats
44W - 45L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
5 / 0 / 0
5,644
627
2,197
4,028
1,642
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
Tesnus
Nemesis
7
0 / 1 / 2
4,675
519
1,494
4,455
927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mace

Mace

+10
Physical Power

Zhong Kui
Ungoliant
Zhong Kui
12
4 / 0 / 0
6,250
694
4,482
3,206
2,850
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Valleki
Hachiman
8
1 / 0 / 4
4,934
548
4,246
4,497
766
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Merlin
theswagcat
Merlin
9
0 / 2 / 0
4,925
547
2,981
2,618
753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
6
0 / 2 / 0
4,104
456
1,405
5,721
1,486
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

8
0 / 3 / 0
4,393
488
981
5,302
2,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

4
0 / 3 / 0
3,853
428
576
3,422
1,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Anhur
drippys
Anhur
6
1 / 2 / 0
4,362
485
4,109
5,647
1,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Aphrodite
toeshart
Aphrodite
10
2 / 0 / 0
5,662
629
2,003
4,479
1,375
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
10
Kills
3
3
Deaths
10
6
Assists
0
Player
Kills
Deaths
Assists
KDA
W
5
0
0
5
L
Set
0
2
0
0
L
0
3
0
0
W
Nemesis
Tesnus
Nemesis
0
1
2
1
W
Zhong Kui
Ungoliant
Zhong Kui
4
0
0
4
W
Hachiman
Valleki
Hachiman
1
0
4
3
L
0
3
0
0
L
Anhur
drippys
Anhur
1
2
0
0.5
W
Merlin
theswagcat
Merlin
0
2
0
0
L
Aphrodite
toeshart
Aphrodite
2
0
0
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,400
Damage
9,074
18,804
Taken
24,571
6,938
Mitigated
7,842
7,419
Healing
7,114
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,197
452
0
892
4,028
1,642
384
459
3,569
13,519
0
L
Set
1,405
438
0
2,225
5,721
1,486
0
1,372
4,299
0
13,296
L
981
195
0
125
5,302
2,578
0
3,528
1,383
0
13,412
W
Nemesis
Tesnus
Nemesis
1,494
384
0
1,735
4,455
927
0
476
3,979
0
18,356
W
Zhong Kui
Ungoliant
Zhong Kui
4,482
630
0
1,464
3,206
2,850
747
0
3,045
29,785
0
W
Hachiman
Valleki
Hachiman
4,246
1,892
0
2,832
4,497
766
714
117
4,380
0
19,250
L
576
59
0
384
3,422
1,202
0
999
2,423
2,205
0
L
Anhur
drippys
Anhur
4,109
1,823
0
1,521
5,647
1,201
176
451
5,196
0
16,715
W
Merlin
theswagcat
Merlin
2,981
194
0
496
2,618
753
78
1,527
1,091
24,029
0
L
Aphrodite
toeshart
Aphrodite
2,003
196
0
2,859
4,479
1,375
157
2,869
1,610
29,648
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,428
Gold Earned
22,374
205
Minions Killed
146
0
Camps Cleared
0
856,434
Distance Traveled
746,646
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
5,644
627
28
3
0
185,977
1
L
Set
4,104
456
25
3
0
152,347
1
L
Thor
4,393
488
30
3
0
142,507
0
W
Nemesis
4,675
519
34
4
0
195,301
0
W
Zhong Kui
6,250
694
60
7
0
150,264
3
W
Hachiman
4,934
548
37
4
0
162,865
1
L
Ymir
3,853
428
2
0
0
125,290
2
L
Anhur
4,362
485
28
3
0
149,103
0
W
Merlin
4,925
547
46
5
0
162,027
1
L
Aphrodite
5,662
629
61
7
0
177,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role