Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Fenrir
Fenrir
AllOffTheGame
Fenrir
Level 105
God Stats
49W - 76L
1,502 SR
Queue Stats
173W - 229L
1,462 Elo+
Party 1
Bellona
Bellona
SLIM40478
Bellona
Level 101
God Stats
2W - 3L
1,598 SR
Queue Stats
270W - 341L
1,390 Elo+
Party 1
Hachiman
Hachiman
inflamedcabbage
Hachiman
Level 149
God Stats
4W - 2L
1,500 SR
Queue Stats
195W - 255L
1,445 Elo+
Party 1
Cerberus
Cerberus
jhonwar_96
Cerberus
Level 82
God Stats
6W - 7L
1,267 SR
Queue Stats
28W - 23L
1,685 Elo+
Solo
Team Averages
Level 117
1,473 SR
1,496 Elo+

VS

Team Averages
Level 96
1,542 SR
1,465 Elo+
Zhong Kui
Zhong Kui
Laurynz2020
Zhong Kui
Level 57
God Stats
14W - 13L
1,456 SR
Queue Stats
35W - 45L
1,397 Elo+
Party 3
Awilix
Awilix
MUTEDxxECHOxx
Awilix
Level 112
God Stats
2W - 2L
1,500 SR
Queue Stats
149W - 135L
1,415 Elo+
Party 3
Athena
Athena
Saul_Chaparro
Athena
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Nu Wa
Nu Wa
martin soto 16
Nu Wa
Level 135
God Stats
3W - 2L
1,757 SR
Queue Stats
79W - 42L
1,500 Elo+
Party 2
Hou Yi
Hou Yi
xJuke3x
Hou Yi
Level 153
God Stats
10W - 13L
1,500 SR
Queue Stats
563W - 618L
1,513 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
8
2 / 2 / 4
4,788
684
3,813
2,777
716
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

7
5 / 1 / 2
4,981
712
2,589
3,745
2,024
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Bellona
SLIM40478
Bellona
8
0 / 1 / 0
4,599
657
775
3,323
2,569
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hachiman
7
3 / 0 / 2
4,412
630
4,007
3,832
971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cerberus
jhonwar_96
Cerberus
6
0 / 2 / 3
4,193
599
2,447
4,940
2,954
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Laurynz2020
Zhong Kui
4
0 / 0 / 0
3,360
480
1,021
1,687
1,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
3 / 1 / 0
4,780
683
2,183
4,258
1,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

6
2 / 3 / 1
4,446
635
2,590
6,214
2,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

7
1 / 4 / 1
4,088
584
1,686
4,686
1,140
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hou Yi
xJuke3x
Hou Yi
6
0 / 2 / 3
3,996
571
2,595
4,834
2,173
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
11
10
Kills
6
6
Deaths
10
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
2
4
2
W
5
1
2
6
L
Zhong Kui
Laurynz2020
Zhong Kui
0
0
0
0
L
3
1
0
3
W
Bellona
SLIM40478
Bellona
0
1
0
0
L
2
3
1
0.83
W
Hachiman
3
0
2
4
W
Cerberus
jhonwar_96
Cerberus
0
2
3
0.75
L
1
4
1
0.38
L
Hou Yi
xJuke3x
Hou Yi
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,631
Damage
10,075
18,617
Taken
21,679
9,234
Mitigated
7,860
7,392
Healing
6,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
3,813
396
0
856
2,777
716
193
825
1,952
19,879
0
W
2,589
468
0
784
3,745
2,024
0
892
2,853
1,921
10,802
L
Zhong Kui
Laurynz2020
Zhong Kui
1,021
277
0
851
1,687
1,286
0
83
1,604
5,459
0
L
2,183
1,010
0
1,296
4,258
1,157
0
633
3,555
0
20,339
W
Bellona
SLIM40478
Bellona
775
299
0
1,368
3,323
2,569
70
984
2,207
2,359
15,178
L
2,590
1,696
0
1,233
6,214
2,104
0
1,672
4,506
8,050
0
W
Hachiman
4,007
1,714
0
2,169
3,832
971
0
1,246
2,586
0
19,454
W
Cerberus
jhonwar_96
Cerberus
2,447
174
0
2,215
4,940
2,954
0
1,470
3,470
9,425
0
L
1,686
216
0
910
4,686
1,140
39
2,167
2,323
18,749
0
L
Hou Yi
xJuke3x
Hou Yi
2,595
838
349
1,677
4,834
2,173
64
1,524
3,296
1,486
13,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,973
Gold Earned
20,670
189
Minions Killed
126
0
Camps Cleared
0
690,986
Distance Traveled
627,227
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
4,788
684
40
6
0
142,835
1
W
Fenrir
4,981
712
29
4
0
146,378
3
L
Zhong Kui
3,360
480
15
2
0
48,623
0
L
Awilix
4,780
683
43
6
0
175,297
0
W
Bellona
4,599
657
54
8
0
139,641
1
L
Athena
4,446
635
13
2
0
149,660
1
W
Hachiman
4,412
630
40
6
0
123,433
1
W
Cerberus
4,193
599
26
4
0
138,699
2
L
Nu Wa
4,088
584
25
4
0
136,187
2
L
Hou Yi
3,996
571
30
4
0
117,460
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role