Player Matchup

Hercules
Hercules
 
Hercules
Level 81
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Andz_2003
Amaterasu
Level 124
God Stats
5W - 5L
1,833 SR
Queue Stats
724W - 725L
1,636 Elo+
Solo
Anubis
Anubis
LuxusMK
Anubis
Level 86
God Stats
2W - 2L
1,384 SR
Queue Stats
12W - 17L
1,320 Elo+
Solo
Nemesis
Nemesis
X_TRIO_
Nemesis
Level 122
God Stats
13W - 12L
1,478 SR
Queue Stats
361W - 297L
1,525 Elo+
Solo
Cupid
Cupid
weenlonkly
Cupid
Level 96
God Stats
3W - 0L
1,500 SR
Queue Stats
111W - 111L
1,425 Elo+
Solo
Team Averages
Level 102
1,539 SR
1,481 Elo+

VS

Team Averages
Level 96
1,446 SR
1,496 Elo+
Chang'e
Chang'e
 
Chang'e
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
Gabbi_Houdini
Arachne
Level 19
God Stats
0W - 2L
1,269 SR
Queue Stats
7W - 12L
1,336 Elo+
Party 1
Danzaburou
Danzaburou
Gengarr x
Danzaburou
Level 63
God Stats
2W - 2L
1,714 SR
Queue Stats
973W - 913L
1,486 Elo+
Party 1
Cerberus
Cerberus
RickJ19Zeta7134
Cerberus
Level 88
God Stats
3W - 3L
1,500 SR
Queue Stats
867W - 880L
1,537 Elo+
Solo
Apollo
Apollo
oI MeadzZ x
Apollo
Level 157
God Stats
9W - 6L
1,248 SR
Queue Stats
330W - 313L
1,619 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
8
2 / 0 / 4
5,568
557
3,818
5,779
2,118
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Amaterasu
Andz_2003
Amaterasu
12
2 / 0 / 0
6,508
651
3,184
4,588
3,654
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Anubis
LuxusMK
Anubis
11
7 / 0 / 1
6,816
682
5,615
3,936
1,616
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Nemesis
X_TRIO_
Nemesis
8
2 / 0 / 5
5,569
557
3,365
5,488
1,274
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Cupid
10
4 / 0 / 2
5,729
573
3,425
3,647
1,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
8
0 / 4 / 0
4,639
464
5,063
6,815
1,325
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Arachne
7
0 / 3 / 0
4,510
451
896
7,030
3,824
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Danzaburou
Gengarr x
Danzaburou
8
0 / 3 / 0
4,677
468
2,802
5,952
1,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

Cerberus
7
0 / 6 / 0
4,387
439
1,657
6,832
1,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Apollo
9
0 / 1 / 0
5,245
525
1,605
4,997
1,314
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
0
17
Kills
0
0
Deaths
17
12
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hercules
 
Hercules
2
0
4
4
L
Chang'e
 
Chang'e
0
4
0
0
W
Amaterasu
Andz_2003
Amaterasu
2
0
0
2
L
Arachne
0
3
0
0
L
Danzaburou
Gengarr x
Danzaburou
0
3
0
0
W
Anubis
LuxusMK
Anubis
7
0
1
7.5
L
Cerberus
0
6
0
0
W
Nemesis
X_TRIO_
Nemesis
2
0
5
4.5
L
Apollo
0
1
0
0
W
Cupid
4
0
2
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,407
Damage
12,023
23,438
Taken
31,626
10,277
Mitigated
9,380
10,417
Healing
8,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
 
Hercules
3,818
657
0
1,949
5,779
2,118
0
1,832
3,721
0
18,986
L
Chang'e
 
Chang'e
5,063
257
439
2,349
6,815
1,325
0
331
6,484
26,263
0
W
Amaterasu
Andz_2003
Amaterasu
3,184
950
0
2,422
4,588
3,654
0
4
4,584
4,488
32,167
L
Arachne
896
274
0
1,778
7,030
3,824
0
639
6,391
6,540
15,685
L
Danzaburou
Gengarr x
Danzaburou
2,802
1,291
357
1,211
5,952
1,395
0
634
5,318
0
19,653
W
Anubis
LuxusMK
Anubis
5,615
755
0
1,433
3,936
1,616
196
1,755
1,985
31,136
0
L
Cerberus
1,657
154
0
817
6,832
1,522
0
4,350
2,482
14,273
0
W
Nemesis
X_TRIO_
Nemesis
3,365
1,624
0
2,658
5,488
1,274
0
915
4,409
0
20,958
L
Apollo
1,605
1,157
0
1,730
4,997
1,314
0
246
4,751
0
21,275
W
Cupid
3,425
1,948
243
1,712
3,647
1,615
0
1,477
1,953
2,949
18,187

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,190
Gold Earned
23,458
243
Minions Killed
212
0
Camps Cleared
0
992,544
Distance Traveled
810,190
16
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
5,568
557
22
2
0
231,551
3
L
Chang'e
4,639
464
51
5
0
176,689
3
W
Amaterasu
6,508
651
77
8
0
200,484
5
L
Arachne
4,510
451
48
5
0
178,413
1
L
Danzaburou
4,677
468
31
3
0
158,957
0
W
Anubis
6,816
682
55
6
0
170,927
3
L
Cerberus
4,387
439
37
4
0
140,716
1
W
Nemesis
5,569
557
49
5
0
202,274
4
L
Apollo
5,245
525
45
5
0
155,415
1
W
Cupid
5,729
573
40
4
0
187,308
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role