Player Matchup

King Arthur
King Arthur
CO1D a5 STONE
King Arthur
Level 155
God Stats
10W - 13L
1,834 SR
Queue Stats
425W - 420L
1,450 Elo+
Party 2
Rama
Rama
bowmaster760
Rama
Level 113
God Stats
3W - 1L
1,500 SR
Queue Stats
295W - 287L
1,418 Elo+
Party 2
Hercules
Hercules
chuglyfe187
Hercules
Level 62
God Stats
1W - 1L
1,500 SR
Queue Stats
72W - 66L
1,303 Elo+
Solo
Scylla
Scylla
scilenceikeelu
Scylla
Level 116
God Stats
3W - 2L
1,500 SR
Queue Stats
207W - 203L
1,560 Elo+
Party 2
Thanatos
Thanatos
sonar1
Thanatos
Level 88
God Stats
14W - 10L
1,701 SR
Queue Stats
43W - 40L
1,601 Elo+
Party 2
Team Averages
Level 107
1,607 SR
1,466 Elo+

VS

Team Averages
Level 88
1,626 SR
1,502 Elo+
Chaac
Chaac
EndeavorGG
Chaac
Level 67
God Stats
11W - 11L
1,711 SR
Queue Stats
109W - 105L
1,516 Elo+
Party 1
Nox
Nox
MecanisPlus
Nox
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Solo
Yemoja
Yemoja
Mrhi6hway
Yemoja
Level 61
God Stats
6W - 5L
1,665 SR
Queue Stats
40W - 39L
1,584 Elo+
Party 1
Horus
Horus
RULO8198
Horus
Level 109
God Stats
4W - 4L
1,681 SR
Queue Stats
483W - 514L
1,510 Elo+
Party 3
Danzaburou
Danzaburou
jetix117
Danzaburou
Level 98
God Stats
22W - 24L
1,572 SR
Queue Stats
199W - 275L
1,203 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CO1D a5 STONE
King Arthur
20
4 / 1 / 4
12,264
584
12,140
14,449
20,339
Sundering Axe

Sundering Axe

+30
Physical Power
+45
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - Damaging an enemy god steals 3% (+2% of your Protection from items) of their Current Health away from your target and restores it to you. This effect can only occur once every 10s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
2 / 2 / 11
9,578
456
13,300
14,436
7,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Hercules
chuglyfe187
Hercules
16
5 / 1 / 9
9,685
461
14,732
17,053
15,126
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

17
6 / 3 / 10
11,309
539
16,278
14,009
5,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
sonar1
Thanatos
20
16 / 0 / 6
12,848
612
19,564
14,374
5,902
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
15
2 / 8 / 1
9,352
445
12,349
22,232
10,771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
3 / 8 / 2
9,051
431
10,154
16,913
6,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
Mrhi6hway
Yemoja
13
0 / 6 / 2
8,620
410
7,537
19,199
14,365
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Horus
RULO8198
Horus
15
0 / 3 / 2
9,068
432
6,277
17,976
16,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Danzaburou
jetix117
Danzaburou
13
2 / 8 / 0
8,366
398
10,255
19,791
7,261
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

73
Kill Participation
14
33
Kills
7
7
Deaths
33
40
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
CO1D a5 STONE
King Arthur
4
1
4
6
L
Chaac
2
8
1
0.31
L
3
8
2
0.5
L
Yemoja
Mrhi6hway
Yemoja
0
6
2
0.17
L
Horus
RULO8198
Horus
0
3
2
0.33
W
2
2
11
3.75
W
Hercules
chuglyfe187
Hercules
5
1
9
9.5
L
Danzaburou
jetix117
Danzaburou
2
8
0
0.25
W
6
3
10
3.67
W
Thanatos
sonar1
Thanatos
16
0
6
19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

76,014
Damage
46,572
74,321
Taken
96,111
54,090
Mitigated
54,916
44,578
Healing
27,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
CO1D a5 STONE
King Arthur
12,140
2,088
0
6,435
14,449
20,339
27
872
13,153
123
91,490
L
Chaac
12,349
4,079
0
6,985
22,232
10,771
348
3,600
18,147
0
57,796
L
10,154
813
0
2,532
16,913
6,466
748
7,615
8,829
34,108
0
L
Yemoja
Mrhi6hway
Yemoja
7,537
1,460
3,132
3,697
19,199
14,365
0
3,423
15,436
25,607
0
L
Horus
RULO8198
Horus
6,277
3,449
1,534
5,103
17,976
16,053
800
851
16,251
0
51,985
W
13,300
9,685
0
5,676
14,436
7,171
3,730
4,239
10,197
5,485
63,038
W
Hercules
chuglyfe187
Hercules
14,732
3,855
700
8,869
17,053
15,126
791
3,644
13,363
346
36,698
L
Danzaburou
jetix117
Danzaburou
10,255
2,935
0
4,992
19,791
7,261
145
1,740
17,589
0
54,986
W
16,278
1,845
481
2,341
14,009
5,552
0
7,963
6,021
68,319
0
W
Thanatos
sonar1
Thanatos
19,564
6,664
0
20,076
14,374
5,902
423
973
13,376
0
95,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,684
Gold Earned
44,457
594
Minions Killed
379
0
Camps Cleared
0
1,973,827
Distance Traveled
1,811,668
3
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
12,264
584
173
8
0
392,185
2
L
Chaac
9,352
445
98
5
0
381,508
1
L
Nox
9,051
431
61
3
0
347,201
0
L
Yemoja
8,620
410
44
2
0
337,014
3
L
Horus
9,068
432
89
4
0
405,963
6
W
Rama
9,578
456
121
6
0
313,821
0
W
Hercules
9,685
461
43
2
0
422,521
1
L
Danzaburou
8,366
398
87
4
0
339,982
1
W
Scylla
11,309
539
123
6
0
397,061
0
W
Thanatos
12,848
612
134
6
0
448,239
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role