Player Matchup

Skadi
Skadi
EchoTheElusive
Skadi
Level 27
God Stats
9W - 8L
1,188 SR
Queue Stats
283W - 304L
1,257 Elo+
Solo
Janus
Janus
Intermisson__
Janus
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
61W - 64L
1,390 Elo+
Party 1
Fenrir
Fenrir
LigaBofaDeezNutz
Fenrir
Level 29
God Stats
1W - 4L
1,500 SR
Queue Stats
69W - 78L
1,399 Elo+
Party 1
The Morrigan
The Morrigan
LyricCentaur185
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,215 Elo+
Solo
Pele
Pele
xitzNesianGurL-
Pele
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 23
1,438 SR
1,352 Elo+

VS

Team Averages
Level 25
1,637 SR
1,519 Elo+
Chaac
Chaac
BlxzeHxzey
Chaac
Level 29
God Stats
23W - 17L
1,581 SR
Queue Stats
103W - 119L
1,493 Elo+
Solo
Kukulkan
Kukulkan
TrC Draco
Kukulkan
Level 24
God Stats
11W - 10L
1,823 SR
Queue Stats
154W - 207L
1,673 Elo+
Solo
Cthulhu
Cthulhu
Vete A Banar
Cthulhu
Level 14
God Stats
10W - 8L
1,528 SR
Queue Stats
25W - 31L
1,571 Elo+
Solo
Ares
Ares
XDiamondSlasherX
Ares
Level 28
God Stats
9W - 9L
1,753 SR
Queue Stats
101W - 101L
1,430 Elo+
Solo
Bakasura
Bakasura
starhawkfitr
Bakasura
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
126W - 192L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 0
5,658
472
2,479
3,664
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

9
0 / 2 / 2
5,567
464
4,662
4,355
1,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
2 / 3 / 0
6,143
512
3,264
8,084
2,508
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

The Morrigan
LyricCentaur185
The Morrigan
7
0 / 9 / 1
4,527
377
1,555
6,784
2,083
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 4 / 0
4,510
376
535
5,487
1,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
9
5 / 2 / 2
6,492
541
4,762
7,174
3,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Kukulkan
TrC Draco
Kukulkan
12
8 / 1 / 2
7,852
654
9,234
4,827
1,854
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cthulhu
Vete A Banar
Cthulhu
9
0 / 0 / 1
5,396
450
1,092
3,504
2,625
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
3 / 1 / 0
6,164
514
1,786
5,669
3,381
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bakasura
starhawkfitr
Bakasura
11
1 / 2 / 3
6,371
531
3,058
9,169
2,653
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
4
Kills
17
18
Deaths
6
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Chaac
5
2
2
3
L
2
0
0
2
L
0
2
2
0.5
L
2
3
0
0.67
L
The Morrigan
LyricCentaur185
The Morrigan
0
9
1
0.06
W
Kukulkan
TrC Draco
Kukulkan
8
1
2
9
W
Cthulhu
Vete A Banar
Cthulhu
0
0
1
0.5
W
3
1
0
3
W
Bakasura
starhawkfitr
Bakasura
1
2
3
1.25
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,495
Damage
19,932
28,374
Taken
30,343
9,190
Mitigated
14,199
4,097
Healing
7,546
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
4,762
736
0
2,126
7,174
3,686
850
666
6,508
0
21,003
L
2,479
1,216
0
900
3,664
1,765
198
675
2,949
1,492
19,459
L
4,662
572
0
287
4,355
1,149
252
2,019
2,105
28,453
0
L
3,264
1,024
0
2,382
8,084
2,508
0
647
7,311
0
27,286
L
The Morrigan
LyricCentaur185
The Morrigan
1,555
418
0
298
6,784
2,083
0
4,636
1,688
14,203
792
W
Kukulkan
TrC Draco
Kukulkan
9,234
1,296
366
441
4,827
1,854
1,265
846
3,981
42,392
0
W
Cthulhu
Vete A Banar
Cthulhu
1,092
48
0
393
3,504
2,625
0
1,595
1,909
20,612
0
W
1,786
418
0
564
5,669
3,381
892
2,365
3,304
12,486
0
W
Bakasura
starhawkfitr
Bakasura
3,058
2,259
0
3,656
9,169
2,653
0
857
8,312
0
35,160
L
535
274
0
230
5,487
1,685
0
3,200
2,098
0
6,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,405
Gold Earned
32,275
202
Minions Killed
242
0
Camps Cleared
0
1,062,935
Distance Traveled
1,128,106
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,492
541
30
3
0
217,593
0
L
Skadi
5,658
472
48
4
0
227,093
0
L
Janus
5,567
464
67
6
0
211,378
0
L
Fenrir
6,143
512
50
4
0
245,464
0
L
The Morrigan
4,527
377
19
2
0
179,134
1
W
Kukulkan
7,852
654
90
8
0
193,901
1
W
Cthulhu
5,396
450
37
3
0
243,795
0
W
Ares
6,164
514
16
1
0
245,121
0
W
Bakasura
6,371
531
69
6
0
227,696
0
L
Pele
4,510
376
18
2
0
199,866
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role