Player Matchup

Thanatos
Thanatos
EarleyTimes
Thanatos
Level 121
God Stats
8W - 10L
1,385 SR
Queue Stats
134W - 140L
1,215 Elo+
Party 1
Chang'e
Chang'e
Hemo821
Chang'e
Level 106
God Stats
10W - 14L
1,557 SR
Queue Stats
600W - 657L
1,392 Elo+
Solo
Chaac
Chaac
IamRampage
Chaac
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
158W - 164L
1,247 Elo+
Party 1
Yemoja
Yemoja
NissanZaxima
Yemoja
Level 104
God Stats
5W - 2L
1,500 SR
Queue Stats
373W - 321L
1,500 Elo+
Solo
Cupid
Cupid
SqaudKingTroof
Cupid
Level 67
God Stats
2W - 0L
1,715 SR
Queue Stats
23W - 17L
1,669 Elo+
Solo
Team Averages
Level 87
1,531 SR
1,405 Elo+

VS

Team Averages
Level 78
1,440 SR
1,479 Elo+
Tsukuyomi
Tsukuyomi
K1llerDrag0n115
Tsukuyomi
Level 109
God Stats
0W - 3L
1,200 SR
Queue Stats
19W - 19L
1,485 Elo+
Party 2
Merlin
Merlin
ilsafa7
Merlin
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 8L
1,529 Elo+
Party 2
Cabrakan
Cabrakan
jackthedarkange1
Cabrakan
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 18L
1,465 Elo+
Party 2
Cupid
Cupid
yameyjd
Cupid
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,417 Elo+
Party 2
King Arthur
King Arthur
人活着就是为了娜娜赛
King Arthur
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
EarleyTimes
Thanatos
16
8 / 1 / 4
9,944
585
4,816
9,982
6,753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chang'e
Hemo821
Chang'e
14
2 / 1 / 8
8,686
511
8,762
10,469
3,805
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
14
2 / 0 / 2
8,657
509
10,635
9,825
11,464
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Yemoja
13
4 / 1 / 8
8,864
521
8,750
9,928
8,315
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

14
5 / 1 / 6
8,736
514
7,772
11,177
4,249
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
K1llerDrag0n115
Tsukuyomi
11
1 / 5 / 2
7,192
423
4,884
10,365
3,295
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Merlin
ilsafa7
Merlin
12
2 / 5 / 2
7,178
422
10,723
8,639
3,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

10
1 / 5 / 1
7,343
432
5,485
11,990
11,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cupid
yameyjd
Cupid
11
0 / 6 / 0
6,896
406
3,821
10,346
3,280
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

15
0 / 0 / 2
8,534
502
5,772
17,181
8,624
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
11
21
Kills
4
4
Deaths
21
28
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thanatos
EarleyTimes
Thanatos
8
1
4
10
W
Chang'e
Hemo821
Chang'e
2
1
8
6
W
Chaac
2
0
2
3
L
Tsukuyomi
K1llerDrag0n115
Tsukuyomi
1
5
2
0.4
W
Yemoja
4
1
8
8
W
5
1
6
8
L
Merlin
ilsafa7
Merlin
2
5
2
0.6
L
1
5
1
0.3
L
Cupid
yameyjd
Cupid
0
6
0
0
L
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,735
Damage
30,685
51,381
Taken
58,521
34,586
Mitigated
29,405
31,569
Healing
12,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thanatos
EarleyTimes
Thanatos
4,816
803
0
8,693
9,982
6,753
766
1,948
7,898
8,357
56,366
W
Chang'e
Hemo821
Chang'e
8,762
100
2,865
4,829
10,469
3,805
94
4,213
5,856
54,338
0
W
Chaac
10,635
2,005
0
4,645
9,825
11,464
607
1,749
7,984
205
55,551
L
Tsukuyomi
K1llerDrag0n115
Tsukuyomi
4,884
963
0
576
10,365
3,295
0
3,352
6,963
0
43,029
W
Yemoja
8,750
1,402
2,284
1,698
9,928
8,315
105
3,539
5,929
29,852
0
W
7,772
4,758
144
6,411
11,177
4,249
568
3,747
7,278
0
44,685
L
Merlin
ilsafa7
Merlin
10,723
826
0
2,210
8,639
3,123
0
2,901
5,713
38,349
0
L
5,485
502
0
1,355
11,990
11,083
0
5,088
6,854
27,297
0
L
Cupid
yameyjd
Cupid
3,821
1,662
710
930
10,346
3,280
40
3,945
6,376
0
30,524
L
5,772
675
0
6,960
17,181
8,624
0
2,481
14,206
0
55,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,887
Gold Earned
37,143
416
Minions Killed
356
0
Camps Cleared
0
1,532,540
Distance Traveled
1,420,754
14
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thanatos
9,944
585
114
7
0
323,590
1
W
Chang'e
8,686
511
94
6
0
332,644
2
W
Chaac
8,657
509
96
6
0
328,595
2
L
Tsukuyomi
7,192
423
73
4
0
292,678
0
W
Yemoja
8,864
521
33
2
0
312,095
7
W
Cupid
8,736
514
79
5
0
235,616
2
L
Merlin
7,178
422
55
3
0
271,778
3
L
Cabrakan
7,343
432
42
2
0
292,616
3
L
Cupid
6,896
406
64
4
0
265,027
0
L
King Arthur
8,534
502
122
7
0
298,655
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role