Player Matchup

Ares
Ares
Bronze III
Diazjuheard
Ares
Bronze III
Level 124
God Stats
6W - 1L
1,500 SR
Queue Stats
288W - 290L
1,496 MMR
Solo
Scylla
Scylla
Bronze III
Jhotta
Scylla
Bronze III
Level 150
God Stats
1W - 1L
1,285 SR
Queue Stats
18W - 20L
1,448 MMR
Party 1
Arachne
Arachne
Bronze III
JhønGøtt
Arachne
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Guan Yu
Guan Yu
Bronze III
Scullybugz
Guan Yu
Bronze III
Level 99
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 13L
1,470 MMR
Party 3
Cupid
Cupid
Bronze III
Tuck7
Cupid
Bronze III
Level 82
God Stats
1W - 1L
1,802 SR
Queue Stats
2W - 9L
1,516 MMR
Party 3
Team Averages
Bronze III
Bronze III
Average Tier
Level 120
1,517 SR
1,486 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 98
1,508 SR
1,497 MMR
Apollo
Apollo
Bronze III
Arnholt
Apollo
Bronze III
Level 55
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 29L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
ChiefBuffalo0
Nu Wa
Silver I
Level 126
God Stats
54W - 50L
1,720 SR
Queue Stats
193W - 206L
1,490 MMR
Solo
Sobek
Sobek
Bronze III
Noble45654
Sobek
Bronze III
Level 104
God Stats
7W - 7L
1,319 SR
Queue Stats
55W - 55L
1,419 MMR
Party 2
Nemesis
Nemesis
Silver I
Scyxurz
Nemesis
Silver I
Level 117
God Stats
4W - 2L
1,500 SR
Queue Stats
79W - 64L
1,576 MMR
Party 2
Medusa
Medusa
Silver I
SwagmoFTW
Medusa
Silver I
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
5,982
374
4,984
14,042
9,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Traveler's Shoes

Traveler's Shoes

+25
Magical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Scylla
Jhotta
Scylla
15
3 / 3 / 4
8,821
551
10,301
8,411
2,603
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
JhønGøtt
Arachne
15
5 / 1 / 2
8,988
562
7,047
13,262
7,209
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Guan Yu
Scullybugz
Guan Yu
11
0 / 6 / 0
6,673
417
1,484
13,768
10,232
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Cupid
Tuck7
Cupid
13
0 / 5 / 2
7,171
448
3,093
11,234
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OsirisSetCu ChulainnDanzaburouTsukuyomi

VS

Bans
PersephoneThe MorriganCthulhuJanusJormungandr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Arnholt
Apollo
19
8 / 0 / 1
11,627
727
10,927
6,720
4,614
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
1 / 3 / 7
9,681
605
10,680
7,937
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
5 / 2 / 7
9,589
599
5,886
13,467
10,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nemesis
Scyxurz
Nemesis
14
4 / 1 / 7
9,231
577
8,528
9,501
5,193
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Medusa
SwagmoFTW
Medusa
15
3 / 2 / 5
10,173
636
10,035
10,222
3,559
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
48
8
Kills
21
21
Deaths
8
9
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Apollo
Arnholt
Apollo
8
0
1
8.5
W
1
3
7
1.5
L
0
6
1
0.08
L
Scylla
Jhotta
Scylla
3
3
4
1.67
L
Arachne
JhønGøtt
Arachne
5
1
2
6
W
Sobek
5
2
7
4.25
L
Guan Yu
Scullybugz
Guan Yu
0
6
0
0
W
Nemesis
Scyxurz
Nemesis
4
1
7
7.5
W
Medusa
SwagmoFTW
Medusa
3
2
5
2.75
L
Cupid
Tuck7
Cupid
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,909
Damage
46,056
60,717
Taken
47,847
32,842
Mitigated
26,916
13,604
Healing
15,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
Arnholt
Apollo
10,927
5,934
0
3,521
6,720
4,614
3,462
1,103
5,527
6,345
73,968
W
10,680
1,982
0
2,040
7,937
2,799
718
2,456
5,242
77,332
0
L
4,984
191
0
2,284
14,042
9,306
0
4,859
9,017
22,049
0
L
Scylla
Jhotta
Scylla
10,301
445
0
1,866
8,411
2,603
0
2,574
5,703
65,493
0
L
Arachne
JhønGøtt
Arachne
7,047
3,917
0
4,369
13,262
7,209
0
4,396
8,697
8,605
48,848
W
Sobek
5,886
630
0
4,597
13,467
10,751
51
4,533
8,585
28,410
0
L
Guan Yu
Scullybugz
Guan Yu
1,484
240
75
1,591
13,768
10,232
0
2,373
11,273
0
30,890
W
Nemesis
Scyxurz
Nemesis
8,528
3,036
0
1,136
9,501
5,193
392
3,130
6,194
8,264
52,452
W
Medusa
SwagmoFTW
Medusa
10,035
5,020
0
4,413
10,222
3,559
1,421
3,474
6,522
0
58,654
L
Cupid
Tuck7
Cupid
3,093
1,182
100
3,319
11,234
3,492
50
3,084
8,024
0
35,692

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,635
Gold Earned
50,301
415
Minions Killed
484
0
Camps Cleared
0
1,668,941
Distance Traveled
1,687,069
20
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
11,627
727
154
10
0
350,032
0
W
Nu Wa
9,681
605
127
8
0
299,872
1
L
Ares
5,982
374
22
1
0
332,274
4
L
Scylla
8,821
551
143
9
0
339,002
6
L
Arachne
8,988
562
94
6
0
403,895
2
W
Sobek
9,589
599
38
2
0
358,984
5
L
Guan Yu
6,673
417
71
4
0
308,892
6
W
Nemesis
9,231
577
71
4
0
385,410
5
W
Medusa
10,173
636
94
6
0
292,771
7
L
Cupid
7,171
448
85
5
0
284,878
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role