Player Matchup

Terra
Terra
Gold IV
 
Terra
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Erlang Shen
Erlang Shen
Gold IV
Foraz Zora
Erlang Shen
Gold IV
Level 156
God Stats
2W - 3L
1,733 SR
Queue Stats
210W - 203L
1,636 MMR
Party 2
Nu Wa
Nu Wa
Gold IV
HoboOnAHelo
Nu Wa
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold IV
Yudala
Skadi
Gold IV
Level 97
God Stats
12W - 11L
1,589 SR
Queue Stats
177W - 170L
1,643 MMR
Party 3
Nemesis
Nemesis
Gold V
andrewkesler14
Nemesis
Gold V
Level 82
God Stats
4W - 8L
1,754 SR
Queue Stats
211W - 203L
1,635 MMR
Party 3
Team Averages
Gold IV
Gold IV
Average Tier
Level 130
1,615 SR
1,583 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 133
1,462 SR
1,610 MMR
Jing Wei
Jing Wei
Silver I
 
Jing Wei
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 4
Raijin
Raijin
Gold III
AClubS4mmich
Raijin
Gold III
Level 155
God Stats
11W - 10L
1,589 SR
Queue Stats
218W - 190L
1,639 MMR
Party 1
Fenrir
Fenrir
Gold I
Cruz Bangs
Fenrir
Gold I
Level 58
God Stats
8W - 9L
1,402 SR
Queue Stats
155W - 154L
1,638 MMR
Solo
Ares
Ares
Silver I
PyroDeathInferno
Ares
Silver I
Level 144
God Stats
5W - 3L
1,500 SR
Queue Stats
106W - 84L
1,635 MMR
Party 4
Sun Wukong
Sun Wukong
Gold III
SyN Turbo
Sun Wukong
Gold III
Level 149
God Stats
3W - 3L
1,321 SR
Queue Stats
126W - 107L
1,639 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
0 / 6 / 8
9,622
418
11,239
26,108
26,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Erlang Shen
Foraz Zora
Erlang Shen
18
0 / 8 / 4
10,868
473
16,264
28,617
24,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
5 / 7 / 2
11,362
494
16,058
15,909
5,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Skadi
Yudala
Skadi
17
4 / 8 / 0
10,798
469
14,721
19,135
7,590
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
1 / 7 / 3
9,895
430
6,848
17,933
10,510
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Bans
CthulhuPersephoneTsukuyomiDanzaburouJanus

VS

Bans
ArachneYemojaApolloCu ChulainnChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
20
8 / 1 / 12
14,495
630
16,568
18,134
7,850
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Raijin
20
18 / 1 / 9
14,889
647
34,528
14,489
6,603
Archmage's Gem

Archmage's Gem

+120
Magical Power
+200
Mana
+25
Mp 5

PASSIVE - Every 0.5s you gain a stack of Demise, causing your next damaging ability that hits an enemy god deals an additional 1.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fenrir
Cruz Bangs
Fenrir
20
4 / 3 / 9
13,033
567
11,525
21,193
9,691
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 4 / 19
11,419
496
9,739
24,462
22,961
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Sun Wukong
SyN Turbo
Sun Wukong
19
2 / 1 / 6
12,687
552
17,137
25,826
20,194
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
91
10
Kills
36
36
Deaths
10
17
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
6
8
0.67
W
Jing Wei
 
Jing Wei
8
1
12
14
W
Raijin
18
1
9
22.5
W
Fenrir
Cruz Bangs
Fenrir
4
3
9
2.83
L
Erlang Shen
Foraz Zora
Erlang Shen
0
8
4
0.25
L
5
7
2
0.86
W
4
4
19
3.38
W
Sun Wukong
SyN Turbo
Sun Wukong
2
1
6
5
L
Skadi
Yudala
Skadi
4
8
0
0.5
L
1
7
3
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,130
Damage
89,497
107,702
Taken
104,104
74,439
Mitigated
67,299
25,765
Healing
34,416
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
11,239
1,264
2,918
5,918
26,108
26,650
0
14,114
11,754
35,390
0
W
Jing Wei
 
Jing Wei
16,568
10,728
0
7,643
18,134
7,850
7,125
6,529
11,340
0
116,525
W
Raijin
34,528
1,091
642
4,942
14,489
6,603
1,967
4,593
9,554
125,054
0
W
Fenrir
Cruz Bangs
Fenrir
11,525
2,971
0
7,512
21,193
9,691
1,757
4,479
16,494
0
92,514
L
Erlang Shen
Foraz Zora
Erlang Shen
16,264
8,517
0
8,695
28,617
24,054
860
5,337
23,191
0
77,990
L
16,058
2,304
0
1,546
15,909
5,635
0
10,223
5,319
64,891
0
W
9,739
1,073
673
1,636
24,462
22,961
439
7,586
16,560
29,423
0
W
Sun Wukong
SyN Turbo
Sun Wukong
17,137
5,170
0
11,368
25,826
20,194
534
3,337
21,708
0
92,598
L
Skadi
Yudala
Skadi
14,721
6,772
0
3,949
19,135
7,590
0
10,273
8,680
0
71,504
L
6,848
2,115
0
2,739
17,933
10,510
0
3,374
14,491
8,293
64,680

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,545
Gold Earned
66,523
571
Minions Killed
694
0
Camps Cleared
0
2,038,813
Distance Traveled
2,127,625
17
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,622
418
37
2
0
462,789
4
W
Jing Wei
14,495
630
177
8
0
434,790
10
W
Raijin
14,889
647
177
8
0
404,690
4
W
Fenrir
13,033
567
155
7
0
429,741
2
L
Erlang Shen
10,868
473
150
7
0
386,521
4
L
Nu Wa
11,362
494
120
5
0
382,273
6
W
Ares
11,419
496
27
1
0
446,965
2
W
Sun Wukong
12,687
552
158
7
0
411,439
3
L
Skadi
10,798
469
139
6
0
387,642
3
L
Nemesis
9,895
430
125
5
0
419,588
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role