Player Matchup

Terra
Terra
GoldJake
Terra
Level 119
God Stats
5W - 4L
1,915 SR
Queue Stats
6W - 5L
1,818 Elo+
Party 2
Guan Yu
Guan Yu
Interphaser
Guan Yu
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 28L
1,736 Elo+
Party 2
Zeus
Zeus
JoOrghito
Zeus
Level 87
God Stats
1W - 2L
1,603 SR
Queue Stats
184W - 180L
1,506 Elo+
Solo
Cernunnos
Cernunnos
NT Saints
Cernunnos
Level 99
God Stats
3W - 4L
1,544 SR
Queue Stats
15W - 19L
1,705 Elo+
Party 2
Mercury
Mercury
NT Woods
Mercury
Level 69
God Stats
2W - 0L
1,500 SR
Queue Stats
11W - 6L
1,818 Elo+
Party 2
Team Averages
Level 102
1,612 SR
1,716 Elo+

VS

Team Averages
Level 119
1,596 SR
1,614 Elo+
Izanami
Izanami
GoldenWater380
Izanami
Level 121
God Stats
27W - 21L
1,928 SR
Queue Stats
235W - 232L
1,745 Elo+
Party 3
Sylvanus
Sylvanus
JacobHXG
Sylvanus
Level 103
God Stats
31W - 29L
1,703 SR
Queue Stats
214W - 208L
1,634 Elo+
Party 3
Scylla
Scylla
Nardcoptered
Scylla
Level 128
God Stats
4W - 5L
1,248 SR
Queue Stats
391W - 377L
1,477 Elo+
Party 1
Kali
Kali
OD-D666
Kali
Level 99
God Stats
7W - 6L
1,561 SR
Queue Stats
159W - 142L
1,470 Elo+
Party 1
Skadi
Skadi
S4AD0W DEM0N
Skadi
Level 146
God Stats
7W - 12L
1,540 SR
Queue Stats
415W - 401L
1,745 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
GoldJake
Terra
12
2 / 2 / 5
7,437
496
5,395
12,020
7,124
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Guan Yu
Interphaser
Guan Yu
14
7 / 1 / 2
8,085
539
10,311
11,312
11,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Zeus
15
2 / 3 / 3
8,756
584
2,993
7,343
2,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cernunnos
NT Saints
Cernunnos
13
4 / 1 / 4
7,219
481
9,385
10,598
3,711
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mercury
NT Woods
Mercury
14
2 / 1 / 5
8,015
534
4,057
10,244
3,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 1
7,765
518
4,525
8,369
2,433
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
JacobHXG
Sylvanus
11
1 / 3 / 3
6,508
434
8,737
10,747
8,022
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Scylla
14
2 / 1 / 2
8,365
558
4,442
6,574
1,895
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kali
OD-D666
Kali
12
3 / 4 / 2
7,718
515
5,878
10,599
6,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 4 / 2
6,307
420
2,858
6,509
2,093
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
18
17
Kills
8
8
Deaths
17
19
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Terra
GoldJake
Terra
2
2
5
2.25
L
1
5
1
0.3
W
Guan Yu
Interphaser
Guan Yu
7
1
2
8
L
Sylvanus
JacobHXG
Sylvanus
1
3
3
0.83
W
Zeus
2
3
3
1.17
W
Cernunnos
NT Saints
Cernunnos
4
1
4
6
W
Mercury
NT Woods
Mercury
2
1
5
4.5
L
Scylla
2
1
2
3
L
Kali
OD-D666
Kali
3
4
2
1
L
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,141
Damage
26,440
51,517
Taken
42,798
28,567
Mitigated
20,730
24,400
Healing
10,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Terra
GoldJake
Terra
5,395
308
929
4,705
12,020
7,124
38
4,233
7,787
17,974
0
L
4,525
3,460
0
1,326
8,369
2,433
558
230
7,839
0
48,017
W
Guan Yu
Interphaser
Guan Yu
10,311
1,583
876
4,997
11,312
11,796
311
1,439
9,791
0
39,605
L
Sylvanus
JacobHXG
Sylvanus
8,737
3,421
1,205
3,069
10,747
8,022
0
3,573
7,120
32,830
0
W
Zeus
2,993
376
0
1,554
7,343
2,565
0
2,637
4,618
65,999
0
W
Cernunnos
NT Saints
Cernunnos
9,385
5,136
624
5,818
10,598
3,711
666
3,932
6,666
0
41,105
W
Mercury
NT Woods
Mercury
4,057
918
0
4,897
10,244
3,371
0
1,318
8,886
0
46,686
L
Scylla
4,442
630
0
2,550
6,574
1,895
540
1,089
5,322
44,469
0
L
Kali
OD-D666
Kali
5,878
2,427
0
1,438
10,599
6,287
364
1,258
9,199
6,298
32,422
L
2,858
1,371
0
798
6,509
2,093
0
2,037
4,403
0
14,789

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,512
Gold Earned
36,663
395
Minions Killed
354
0
Camps Cleared
0
1,361,928
Distance Traveled
1,163,976
16
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,437
496
19
1
0
276,211
7
L
Izanami
7,765
518
92
6
0
210,589
0
W
Guan Yu
8,085
539
67
4
0
247,279
0
L
Sylvanus
6,508
434
53
4
0
226,060
4
W
Zeus
8,756
584
145
10
0
260,081
2
W
Cernunnos
7,219
481
71
5
0
239,027
4
W
Mercury
8,015
534
93
6
0
339,330
3
L
Scylla
8,365
558
108
7
0
265,280
3
L
Kali
7,718
515
68
5
0
302,788
4
L
Skadi
6,307
420
33
2
0
159,259
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role