Player Matchup

Ymir
Ymir
Avatuur
Ymir
Level 24
God Stats
57W - 37L
1,278 SR
Queue Stats
157W - 139L
1,404 Elo+
Party 2
Pele
Pele
CHIEFQf
Pele
Level 26
God Stats
7W - 5L
1,480 SR
Queue Stats
10W - 10L
1,404 Elo+
Party 2
Izanami
Izanami
ShadyTicTac
Izanami
Level 6
God Stats
1W - 4L
1,365 SR
Queue Stats
2W - 4L
1,404 Elo+
Party 2
Ra
Ra
Traynorz
Ra
Level 8
God Stats
21W - 19L
1,480 SR
Queue Stats
26W - 31L
1,404 Elo+
Party 2
Odin
Odin
animeweeb002
Odin
Level 11
God Stats
1W - 3L
1,365 SR
Queue Stats
26W - 19L
1,404 Elo+
Party 2
Team Averages
Level 15
1,393 SR
1,404 Elo+

VS

Team Averages
Level 28
1,624 SR
1,510 Elo+
Ares
Ares
Aashayz
Ares
Level 42
God Stats
5W - 3L
1,726 SR
Queue Stats
45W - 57L
1,511 Elo+
Party 1
Arachne
Arachne
JohnnyPash
Arachne
Level 29
God Stats
12W - 7L
1,589 SR
Queue Stats
35W - 31L
1,542 Elo+
Party 1
Neith
Neith
PeterWiggin8
Neith
Level 18
God Stats
5W - 9L
1,581 SR
Queue Stats
5W - 9L
1,641 Elo+
Party 1
Izanami
Izanami
Zman1011
Izanami
Level 29
God Stats
27W - 20L
1,726 SR
Queue Stats
48W - 49L
1,511 Elo+
Party 1
Olorun
Olorun
ÆWiluzÆ
Olorun
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
14W - 13L
1,347 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Avatuur
Ymir
10
1 / 9 / 4
7,518
376
7,092
18,726
11,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pele
CHIEFQf
Pele
13
3 / 8 / 3
8,504
425
5,662
14,917
4,331
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Izanami
ShadyTicTac
Izanami
11
0 / 10 / 5
7,126
356
5,562
15,591
4,195
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 6 / 0
9,228
461
5,632
11,510
4,240
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
2 / 7 / 1
8,440
422
7,753
14,248
8,807
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
Aashayz
Ares
17
4 / 2 / 10
10,196
510
6,644
11,017
7,899
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Arachne
JohnnyPash
Arachne
20
20 / 1 / 10
13,389
669
22,558
12,871
10,440
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
9 / 2 / 7
11,852
593
13,767
12,885
5,907
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Izanami
Zman1011
Izanami
17
5 / 2 / 9
10,712
536
11,060
6,911
2,744
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
ÆWiluzÆ
Olorun
18
2 / 1 / 3
11,676
584
9,611
13,546
6,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
79
6
Kills
40
40
Deaths
8
13
Assists
39
Player
Kills
Deaths
Assists
KDA
W
Ares
Aashayz
Ares
4
2
10
4.5
L
Ymir
Avatuur
Ymir
1
9
4
0.33
L
Pele
CHIEFQf
Pele
3
8
3
0.56
W
Arachne
JohnnyPash
Arachne
20
1
10
25
W
9
2
7
6.25
L
Izanami
ShadyTicTac
Izanami
0
10
5
0.25
L
0
6
0
0
W
Izanami
Zman1011
Izanami
5
2
9
4.75
L
2
7
1
0.36
W
Olorun
ÆWiluzÆ
Olorun
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,701
Damage
63,640
74,992
Taken
57,230
32,580
Mitigated
33,266
5,910
Healing
28,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
Aashayz
Ares
6,644
1,008
438
1,425
11,017
7,899
595
2,305
8,712
31,710
0
L
Ymir
Avatuur
Ymir
7,092
841
0
534
18,726
11,007
0
3,295
15,431
27,234
0
L
Pele
CHIEFQf
Pele
5,662
939
0
1,770
14,917
4,331
169
3,033
11,884
0
29,270
W
Arachne
JohnnyPash
Arachne
22,558
14,120
0
5,375
12,871
10,440
1,056
2,446
10,337
9,102
88,572
W
13,767
10,205
0
7,521
12,885
5,907
2,680
1,641
10,819
0
63,167
L
Izanami
ShadyTicTac
Izanami
5,562
3,842
0
1,912
15,591
4,195
78
4,287
11,304
0
33,248
L
5,632
505
0
1,230
11,510
4,240
1,469
6,361
5,149
63,798
0
W
Izanami
Zman1011
Izanami
11,060
5,976
0
2,699
6,911
2,744
4,553
1,287
5,624
0
89,325
L
7,753
3,492
0
464
14,248
8,807
0
109
14,139
145
33,752
W
Olorun
ÆWiluzÆ
Olorun
9,611
3,627
159
10,475
13,546
6,276
2,710
5,190
8,356
90,210
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,816
Gold Earned
57,825
338
Minions Killed
631
0
Camps Cleared
0
1,802,021
Distance Traveled
1,922,315
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,196
510
44
2
0
388,910
4
L
Ymir
7,518
376
42
2
0
349,445
0
L
Pele
8,504
425
54
3
0
397,530
0
W
Arachne
13,389
669
155
8
0
445,399
5
W
Neith
11,852
593
120
6
0
340,927
3
L
Izanami
7,126
356
53
3
0
326,770
3
L
Ra
9,228
461
135
7
0
345,190
0
W
Izanami
10,712
536
147
7
0
371,842
1
L
Odin
8,440
422
54
3
0
383,086
2
W
Olorun
11,676
584
165
8
0
375,237
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role