Player Matchup

Anhur
Anhur
ImSoAsh-
Anhur
Level 14
God Stats
9W - 10L
1,500 SR
Queue Stats
67W - 76L
1,242 Elo+
Party 2
Freya
Freya
MassHayesteria
Freya
Level 40
God Stats
2W - 2L
1,500 SR
Queue Stats
10W - 11L
1,305 Elo+
Party 3
Set
Set
NoKilICams
Set
Level 61
God Stats
0W - 2L
1,285 SR
Queue Stats
49W - 43L
1,299 Elo+
Party 2
Osiris
Osiris
The_Lord_of_SUS
Osiris
Level 96
God Stats
9W - 5L
1,631 SR
Queue Stats
34W - 41L
1,552 Elo+
Party 3
Cthulhu
Cthulhu
jmnkj
Cthulhu
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
195W - 197L
1,438 Elo+
Party 2
Team Averages
Level 49
1,483 SR
1,367 Elo+

VS

Team Averages
Level 48
1,556 SR
1,625 Elo+
Neith
Neith
Beef w Brocc
Neith
Level 50
God Stats
15W - 17L
1,584 SR
Queue Stats
394W - 337L
1,505 Elo+
Solo
Ymir
Ymir
imantisocial443
Ymir
Level 23
God Stats
6W - 9L
1,500 SR
Queue Stats
15W - 20L
1,737 Elo+
Party 1
Arachne
Arachne
tiredoffxans
Arachne
Level 84
God Stats
3W - 3L
1,500 SR
Queue Stats
19W - 20L
1,737 Elo+
Party 1
Cerberus
Cerberus
trg45
Cerberus
Level 37
God Stats
20W - 21L
1,549 SR
Queue Stats
82W - 112L
1,410 Elo+
Solo
Baron Samedi
Baron Samedi
yung jay136
Baron Samedi
Level 48
God Stats
3W - 1L
1,649 SR
Queue Stats
3W - 2L
1,737 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
ImSoAsh-
Anhur
6
1 / 3 / 0
4,376
398
2,497
5,042
972
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

7
0 / 3 / 0
4,916
447
969
6,296
1,860
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

7
0 / 2 / 1
4,990
454
1,469
5,005
1,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 0
6,128
557
1,856
3,506
1,634
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
jmnkj
Cthulhu
7
0 / 2 / 1
4,727
430
3,382
7,474
3,302
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 1 / 2
5,986
544
5,331
4,644
1,181
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
0 / 1 / 2
4,931
448
942
4,929
2,442
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Breastplate

Breastplate

+20
Physical Protection

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Arachne
tiredoffxans
Arachne
9
5 / 0 / 2
6,160
560
3,955
6,144
1,794
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Cerberus
trg45
Cerberus
8
1 / 0 / 5
5,641
513
2,963
7,403
3,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Baron Samedi
yung jay136
Baron Samedi
11
1 / 0 / 1
6,095
554
3,169
2,805
1,057
Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
23
2
Kills
11
11
Deaths
2
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
4
1
2
5
L
Anhur
ImSoAsh-
Anhur
1
3
0
0.33
L
0
3
0
0
L
0
2
1
0.25
L
1
1
0
1
W
0
1
2
1
L
Cthulhu
jmnkj
Cthulhu
0
2
1
0.25
W
Arachne
tiredoffxans
Arachne
5
0
2
6
W
Cerberus
trg45
Cerberus
1
0
5
3.5
W
Baron Samedi
yung jay136
Baron Samedi
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,173
Damage
16,360
27,323
Taken
25,925
9,350
Mitigated
9,941
5,063
Healing
9,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,331
3,694
0
1,744
4,644
1,181
540
1,457
3,187
0
27,487
L
Anhur
ImSoAsh-
Anhur
2,497
1,189
0
682
5,042
972
0
1,261
3,781
0
10,523
L
969
301
0
2,199
6,296
1,860
0
3,106
3,190
14,474
0
L
1,469
952
0
450
5,005
1,582
0
228
4,777
0
26,053
L
1,856
586
0
638
3,506
1,634
0
942
2,564
0
28,867
W
942
232
0
597
4,929
2,442
336
0
4,929
6,947
0
L
Cthulhu
jmnkj
Cthulhu
3,382
660
0
1,094
7,474
3,302
0
1,537
5,937
16,449
0
W
Arachne
tiredoffxans
Arachne
3,955
2,605
0
2,120
6,144
1,794
749
382
5,762
0
16,893
W
Cerberus
trg45
Cerberus
2,963
165
375
3,318
7,403
3,467
94
1,594
5,809
12,644
0
W
Baron Samedi
yung jay136
Baron Samedi
3,169
746
0
1,590
2,805
1,057
813
918
1,887
30,209
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,137
Gold Earned
28,813
197
Minions Killed
190
0
Camps Cleared
0
881,920
Distance Traveled
953,534
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,986
544
53
5
0
170,422
0
L
Anhur
4,376
398
17
2
0
159,375
0
L
Freya
4,916
447
33
3
0
170,719
2
L
Set
4,990
454
57
5
0
143,615
2
L
Osiris
6,128
557
70
6
0
204,592
3
W
Ymir
4,931
448
19
2
0
193,869
0
L
Cthulhu
4,727
430
20
2
0
203,619
1
W
Arachne
6,160
560
32
3
0
228,546
0
W
Cerberus
5,641
513
34
3
0
186,492
2
W
Baron Samedi
6,095
554
52
5
0
174,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role