Player Matchup

Nu Wa
Nu Wa
Cannon_ThiefXx
Nu Wa
Level 28
God Stats
5W - 9L
1,500 SR
Queue Stats
104W - 117L
1,670 Elo+
Solo
Sol
Sol
Eddis0n
Sol
Level 115
God Stats
1W - 2L
1,500 SR
Queue Stats
106W - 109L
1,494 Elo+
Party 1
Tyr
Tyr
Fivecentplz
Tyr
Level 13
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Bakasura
Bakasura
Haytons
Bakasura
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
179W - 218L
1,330 Elo+
Party 1
Cerberus
Cerberus
vLegends
Cerberus
Level 13
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 5L
1,498 Elo+
Solo
Team Averages
Level 61
1,500 SR
1,498 Elo+

VS

Team Averages
Level 87
1,539 SR
1,419 Elo+
Osiris
Osiris
 
Osiris
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
CatCrazyy
Thor
Level 120
God Stats
2W - 5L
1,500 SR
Queue Stats
89W - 97L
1,377 Elo+
Solo
Danzaburou
Danzaburou
Heir Of Oryx
Danzaburou
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
357W - 590L
1,272 Elo+
Party 2
Thoth
Thoth
Leoo
Thoth
Level 157
God Stats
31W - 18L
1,519 SR
Queue Stats
1,304W - 949L
1,575 Elo+
Solo
Baron Samedi
Baron Samedi
UrgentManx37877
Baron Samedi
Level 28
God Stats
4W - 2L
1,677 SR
Queue Stats
121W - 268L
1,373 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 8 / 2
10,379
546
13,497
11,189
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sol
16
2 / 8 / 1
10,174
535
10,309
15,498
6,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 2 / 3
7,897
416
1,482
9,031
5,590
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bakasura
Haytons
Bakasura
15
2 / 6 / 3
9,359
493
7,413
15,268
5,632
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Cerberus
vLegends
Cerberus
12
1 / 5 / 4
8,196
431
10,754
15,955
11,611
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
18
6 / 2 / 7
10,950
576
9,888
17,555
11,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Thor
18
7 / 1 / 8
11,173
588
11,187
16,293
6,016
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Danzaburou
Heir Of Oryx
Danzaburou
16
1 / 1 / 3
10,945
576
6,030
9,956
2,666
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Thoth
Leoo
Thoth
18
14 / 3 / 5
11,877
625
20,673
11,343
3,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Baron Samedi
UrgentManx37877
Baron Samedi
15
1 / 3 / 12
9,471
498
5,457
12,592
9,083
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
64
10
Kills
29
29
Deaths
10
13
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
6
2
7
4.75
L
5
8
2
0.75
W
Thor
7
1
8
11
L
Sol
2
8
1
0.31
L
0
2
3
0.75
L
Bakasura
Haytons
Bakasura
2
6
3
0.58
W
Danzaburou
Heir Of Oryx
Danzaburou
1
1
3
2.5
W
Thoth
Leoo
Thoth
14
3
5
5.5
W
Baron Samedi
UrgentManx37877
Baron Samedi
1
3
12
2.33
L
Cerberus
vLegends
Cerberus
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,455
Damage
53,235
66,941
Taken
67,739
32,614
Mitigated
32,530
12,591
Healing
25,314
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,888
4,505
0
5,610
17,555
11,363
2,330
8,999
7,850
8,705
55,172
L
13,497
2,834
0
527
11,189
3,150
0
6,465
4,394
55,782
0
W
Thor
11,187
1,527
0
6,799
16,293
6,016
856
6,377
9,670
0
87,175
L
Sol
10,309
2,225
0
5,565
15,498
6,631
0
4,343
11,034
62,372
0
L
1,482
237
0
899
9,031
5,590
345
2,990
5,989
0
19,323
L
Bakasura
Haytons
Bakasura
7,413
4,560
0
2,797
15,268
5,632
0
6,224
8,706
0
50,827
W
Danzaburou
Heir Of Oryx
Danzaburou
6,030
1,899
0
4,560
9,956
2,666
574
5,590
3,818
0
69,343
W
Thoth
Leoo
Thoth
20,673
439
0
2,613
11,343
3,402
808
4,959
5,551
86,329
0
W
Baron Samedi
UrgentManx37877
Baron Samedi
5,457
433
1,712
4,020
12,592
9,083
76
7,584
4,298
29,168
0
L
Cerberus
vLegends
Cerberus
10,754
92
0
2,803
15,955
11,611
0
6,124
9,595
46,290
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,005
Gold Earned
54,416
451
Minions Killed
598
0
Camps Cleared
0
1,739,240
Distance Traveled
1,891,466
22
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
10,950
576
121
6
0
387,931
4
L
Nu Wa
10,379
546
101
5
0
341,956
3
W
Thor
11,173
588
141
7
0
388,449
5
L
Sol
10,174
535
105
6
0
323,970
2
L
Tyr
7,897
416
54
3
0
357,447
0
L
Bakasura
9,359
493
115
6
0
364,999
7
W
Danzaburou
10,945
576
147
8
0
368,290
4
W
Thoth
11,877
625
144
8
0
385,352
4
W
Baron Samedi
9,471
498
45
2
0
361,444
3
L
Cerberus
8,196
431
76
4
0
350,868
10

Distance Traveled

Minion Kills by Role

Gold Earned by Role